GData.ts 3.1 KB

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  1. import { AppData } from "./AppData";
  2. import { GameData } from "./GameData";
  3. import { HttpData } from "./HttpData";
  4. import { LoginData } from "./LoginData";
  5. import { StorageData } from "./StorageData";
  6. import { WechatData } from "./WechatData";
  7. import { HelpData } from "./module/HelpData";
  8. import { PigBankData } from "./module/PigBankData";
  9. import { TurnableData } from "./module/TurnableData";
  10. import { SignData } from "./module/SignData";
  11. import { PushData } from "./module/PushData";
  12. import { FissionData } from "./module/FissionData";
  13. import { LuckyBagData } from "./module/LuckyBagData";
  14. import { CashNormalData } from "./module/CashNormalData";
  15. import { CashPigData } from "./module/CashPigData";
  16. import { AdData } from "./AdData";
  17. import { RewardData } from "./module/RewardData";
  18. import MoreGameData from "./MoreGameData";
  19. import { Data } from "../../mk/data/Data";
  20. /**
  21. * 数据集合全局类
  22. * @description 所有数据都通过这个类创建,修改,删除
  23. * @author 邹勇
  24. */
  25. class GData {
  26. constructor() {
  27. this.init();
  28. }
  29. public loginData: LoginData;
  30. public appData: AppData;
  31. public gameData: GameData;
  32. public wechatData: WechatData;
  33. public httpData: HttpData;
  34. public adData: AdData;
  35. public storageData: StorageData;
  36. //module
  37. public reward: RewardData;
  38. public help: HelpData;
  39. public turnable: TurnableData;
  40. public fission: FissionData;
  41. public pigbank: PigBankData;
  42. public luckybag: LuckyBagData;
  43. public sign: SignData;
  44. public cashNormal: CashNormalData;
  45. public moreGame: MoreGameData;
  46. public moduleData:Map<number,Data>;
  47. init() {
  48. this.appData = new AppData();
  49. this.loginData = new LoginData();
  50. this.gameData = new GameData();
  51. this.wechatData = new WechatData();
  52. this.httpData = new HttpData();
  53. this.adData = new AdData();
  54. this.storageData = new StorageData();
  55. this.reward = new RewardData();
  56. this.help = new HelpData();
  57. this.turnable = new TurnableData();
  58. this.fission = new FissionData();
  59. this.pigbank = new PigBankData();
  60. this.luckybag = new LuckyBagData();
  61. this.sign = new SignData();
  62. this.cashNormal = new CashNormalData();
  63. this.moreGame = new MoreGameData();
  64. this.moduleData = new Map<number,Data>();
  65. this.moduleData.set(Fun.moreGame,this.moreGame);
  66. this.moduleData.set(Fun.turnable,this.turnable);
  67. this.moduleData.set(Fun.fission,this.fission);
  68. this.moduleData.set(Fun.pigbank,this.pigbank);
  69. this.moduleData.set(Fun.luckybag,this.luckybag);
  70. this.moduleData.set(Fun.sign,this.sign);
  71. this.moduleData.set(Fun.cashNormal,this.cashNormal);
  72. }
  73. }
  74. /**
  75. * 提现模块的功能ID
  76. */
  77. export enum Fun {
  78. moreGame = 1, //互推
  79. turnable = 2, //转盘
  80. fission = 3, //裂变
  81. pigbank = 4, //存钱罐
  82. luckybag = 5, //福袋
  83. sign = 6, //签到
  84. cashNormal = 7, //常规提现
  85. }
  86. declare global {
  87. const gData: GData;
  88. }
  89. window['gData'] = new GData();