Guide.ts 7.2 KB

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  1. import GuideVO from "./GuideVO";
  2. /**
  3. * @description 新手引导
  4. * @author 邹勇
  5. */
  6. const { ccclass, property } = cc._decorator;
  7. @ccclass
  8. export default class Guide extends cc.Component {
  9. @property({ type: cc.Node, displayName: "显示区域" })
  10. node_display: cc.Node = null;
  11. @property({ type: cc.Node, displayName: "点击区域" })
  12. node_click: cc.Node = null;
  13. @property({ type: cc.Node, displayName: "背景" })
  14. node_bg: cc.Node = null;
  15. @property({ type: cc.Node, displayName: "对话框" })
  16. node_dialog: cc.Node = null;
  17. @property({ type: cc.Node, displayName: "手指" })
  18. node_finger: cc.Node = null;
  19. @property({ type: cc.Sprite, displayName: "头像" })
  20. node_head: cc.Sprite = null;
  21. @property({ type: sp.Skeleton, displayName: "形象" })
  22. node_person: sp.Skeleton = null;
  23. @property({ type: cc.RichText, displayName: "对话内容" })
  24. rich_dialog: cc.RichText = null;
  25. private guides: GuideVO[];
  26. private crtStep: number;
  27. private crtGuide: GuideVO;
  28. private targetNode: cc.Node;
  29. private event_name: string;
  30. /** 对话框对齐方式 上下左右中 */
  31. private widgets: string[] = ['top', 'bottom', 'left', 'right', 'verticalCenter', 'horizontalCenter'];
  32. onLoad() {
  33. }
  34. start() {
  35. return;
  36. if (gData.guideData.crtID == null) {
  37. this.node.destroy();
  38. return;
  39. }
  40. this.guides = gData.guideData.getGuidesByID(gData.guideData.crtID);
  41. this.crtStep = -1;
  42. this.nextStep();
  43. }
  44. private nextStep() {
  45. this.crtStep++;
  46. this.crtGuide = this.guides[this.crtStep];
  47. this.updateGuide();
  48. }
  49. private updateGuide() {
  50. if (this.crtGuide == null) {
  51. this.close();
  52. }
  53. else {
  54. this.node_finger.opacity = 255;
  55. this.node_dialog.opacity = 255;
  56. this.targetNode = null;
  57. this.event_name = null;
  58. let [x, y, w, h] = [null, null, null, null];
  59. //点击全屏下一步,显示区域不显示,点击区域全屏
  60. if (this.crtGuide.click_rect == "all") {
  61. this.node_display.width = this.node_display.height = 0;
  62. this.node_click.x = 0;
  63. this.node_click.y = 0;
  64. this.node_click.width = this.node.width;
  65. this.node_click.height = this.node.height;
  66. }
  67. else if (this.crtGuide.click_rect.indexOf("event") != -1) {//点击区域下一步,并发送事件,显示区域读配置,点击区域=显示区域
  68. this.event_name = "event_guide_" + this.crtGuide.id + "_" + this.crtStep;
  69. let arr = this.crtGuide.display_rect.split(":");
  70. x = parseInt(arr[0]);
  71. y = parseInt(arr[1]);
  72. w = parseInt(arr[2]);
  73. h = parseInt(arr[3]);
  74. this.node_click.x = x;
  75. this.node_click.y = y;
  76. this.node_click.width = w;
  77. this.node_click.height = h;
  78. }
  79. else {//点击按钮下一步,显示区域为配置的node,点击区域=显示区域
  80. this.targetNode = cc.find("Canvas/" + this.crtGuide.click_rect);
  81. w = this.targetNode.width;
  82. h = this.targetNode.height;
  83. let pos = mk.game.getWorldPos(this.targetNode);
  84. x = pos.x;
  85. y = pos.y;
  86. //穿透点击目标节点时增加一个事件触发下一步,触发后移除
  87. this.node_click.width = this.node_click.height = 0;
  88. let eventHandler = new cc.Component.EventHandler();
  89. eventHandler.target = this.node;
  90. eventHandler.component = "Guide";
  91. eventHandler.handler = "clickNodeClick";
  92. this.targetNode.getComponent(cc.Button).clickEvents.push(eventHandler);
  93. }
  94. //显示区域由大到小动画
  95. if (x != null && y != null && w != null && h != null) {
  96. cc.tween(this.node_display)
  97. .to(0.3, { x: x, y: y, width: w, height: h }, {
  98. onUpdate: () => {
  99. this.node_bg.x = -this.node_display.x;
  100. this.node_bg.y = -this.node_display.y;
  101. }
  102. })
  103. .start();
  104. }
  105. //对话框位置
  106. ////全屏对齐
  107. if (this.crtGuide.dialog_pos != null && this.crtGuide.dialog_pos.length > 0) {
  108. let arr = this.crtGuide.dialog_pos.split(":");
  109. let wedgit = this.node_dialog.getComponent(cc.Widget);
  110. for (let i = 0; i < this.widgets.length; i++) {
  111. wedgit[this.widgets[i]] = arr[i] == "" ? null : parseInt(arr[i]);
  112. }
  113. }
  114. else {//显示区域偏移
  115. let arr = this.crtGuide.dialog_pos1.split(",");
  116. this.node_dialog.x = x + parseInt(arr[0]);
  117. this.node_dialog.y = y + parseInt(arr[1]);
  118. }
  119. //对话文字对齐方式
  120. let a = this.crtGuide.dialog_alignment;
  121. this.rich_dialog.horizontalAlign = a == '0' ? cc.macro.TextAlignment.LEFT : (a == '1' ? cc.macro.TextAlignment.CENTER : cc.macro.TextAlignment.RIGHT);
  122. if (this.crtGuide.finger == "") {
  123. this.node_finger.active = false;
  124. }
  125. else {
  126. this.node_finger.active = true;
  127. let arr = this.crtGuide.finger.split(":");
  128. this.node_finger.x = x + parseInt(arr[0]);
  129. this.node_finger.y = y + parseInt(arr[1]);
  130. }
  131. if (this.crtGuide.tr_form == 1) {
  132. this.node_head.node.active = true;
  133. this.node_person.node.active = false;
  134. }
  135. else {
  136. this.node_head.node.active = false;
  137. this.node_person.node.active = true;
  138. }
  139. this.rich_dialog.string = this.crtGuide.dialog;
  140. }
  141. }
  142. async clickNodeClick() {
  143. cc.Tween.stopAllByTarget(this.node_display);
  144. console.log("clickNodeClick");
  145. if (this.targetNode) {
  146. this.targetNode.getComponent(cc.Button).clickEvents.pop();
  147. }
  148. if (this.event_name) {
  149. //event_guide_1_2 (1_2为新手引导的id)
  150. mk.event.emit(this.event_name);
  151. }
  152. this.reset();
  153. if (this.crtGuide.lag_next > 0) {
  154. await mk.time.WaitForSeconds(this.crtGuide.lag_next);
  155. }
  156. this.nextStep();
  157. }
  158. /** 等待状态 透明不可点击 */
  159. private reset() {
  160. this.node_display.width = this.node.width;
  161. this.node_display.height = this.node.height;
  162. this.node_bg.x = this.node_bg.y = 0;
  163. this.node_click.width = 0
  164. this.node_click.height = 0;
  165. this.node_finger.opacity = 0;
  166. this.node_dialog.opacity = 0;
  167. }
  168. private close() {
  169. mk.guide.close();
  170. this.node.destroy();
  171. }
  172. }