Login.ts 6.2 KB

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  1. import Util from "../../../before/util/Util";
  2. import JsbSystem from "../../../mk/system/JsbSystem";
  3. import LoadingBar from "../../component/LoadingBar";
  4. import { UpdateState } from "../../data/AppData";
  5. import HotUpdatePanel from "../hotUpdate/HotUpdatePanel";
  6. const { ccclass, property } = cc._decorator;
  7. @ccclass
  8. export default class Login extends cc.Component {
  9. @property(LoadingBar)
  10. private bar: LoadingBar = null;
  11. @property({ displayName: '加载文字', type: cc.Label })
  12. private lbl_progress: cc.Label = null;
  13. @property({ displayName: '服务协议', type: cc.Label })
  14. private lbl_server: cc.Label = null;
  15. @property({ displayName: '隐私协议', type: cc.Label })
  16. private lbl_privacy: cc.Label = null;
  17. /** 加载进度 */
  18. private process: number = 0;
  19. /** 热更脚本(onLoad应先于Login) */
  20. public hotUpdatePanel: HotUpdatePanel = null;
  21. onLoad() {
  22. this.setProgress(0);
  23. }
  24. start() {
  25. this.init();
  26. }
  27. update() {
  28. //如果更新没有结束,就不进入正常加载流程
  29. if (gData.appData.updateState == UpdateState.ForceUpdateFinish) {
  30. gData.appData.updateState = UpdateState.CheckHot;
  31. this.checkHotUpdate();
  32. }
  33. if (gData.appData.updateState != UpdateState.UpdateFinish) {
  34. return;
  35. }
  36. if (this.process < 100) {
  37. this.process += 2;
  38. this.setProgress(this.process);
  39. }
  40. if (gData.loginData.loadResCompelete) {
  41. if (gData.appData.getDeviceInfoCompelete) {
  42. this.login();
  43. gData.appData.getDeviceInfoCompelete = false;
  44. }
  45. else if (gData.gameData.dataFinish) {//登录流程完毕
  46. if (gData.gameData.isNewPlayer()) {
  47. mk.ui.openPanel("module/login/agreementTip");
  48. }
  49. else {
  50. mk.ui.openPanel("game/prefab/game");
  51. }
  52. gData.gameData.dataFinish = false;
  53. }
  54. }
  55. else {
  56. gData.loginData.loadLocalRes();
  57. }
  58. }
  59. /** 设置进度 */
  60. private setProgress(current) {
  61. this.bar.setProgress(current);
  62. this.lbl_progress.string = "加载不消耗流量 " + current + "%";
  63. }
  64. /** 初始化 */
  65. public async init() {
  66. //获取appid 和 配置version
  67. JsbSystem.getWxAppId();
  68. //获取设备信息
  69. JsbSystem.getDeviceInfo();
  70. console.log('appversion ', gData.appData.appVersion);
  71. //获取登录需要的sessionkey
  72. gData.loginData.init();
  73. this.checkRemoveLocalHot();
  74. await this.checkForceUpate();
  75. mk.audio.init();
  76. }
  77. //整包更新和新流程--------------------------------------------------------
  78. /** 新包覆盖安装后清除热更版本,重启 */
  79. checkRemoveLocalHot() {
  80. let currentVersion = mk.storage.getStorage('currentVersion');
  81. mk.storage.setStorage('currentVersion', gData.appData.appVersion);
  82. if (currentVersion) {
  83. let compareVer = Util.versionCompareHandle(currentVersion, gData.appData.appVersion)
  84. console.log('compareVer ', compareVer)
  85. if (compareVer < 0) {
  86. // 热更新的储存路径,如果旧版本中有多个,可能需要记录在列表中,全部清理
  87. var storagePath = localStorage.getItem('HotUpdateSearchPaths');
  88. if (storagePath) {
  89. let storageArr = JSON.parse(storagePath)
  90. let len = storageArr.length - 2
  91. for (var i = 0; i < len; i++) {
  92. let path = storageArr.shift()
  93. jsb.fileUtils.removeDirectory(path);
  94. }
  95. cc.sys.localStorage.removeItem('HotUpdateSearchPaths');
  96. jsb.fileUtils.setSearchPaths(storageArr);
  97. cc.audioEngine.stopAll();
  98. cc.game.restart();
  99. }
  100. }
  101. }
  102. }
  103. /** 检测强制更新 */
  104. public async checkForceUpate() {
  105. await this.getForceVersionInfo();
  106. if (gData.appData.needForceUpdate === 1) {
  107. mk.ui.openPanel('module/forceUpdate/forceUpdate');
  108. }
  109. else {
  110. await this.checkHotUpdate();
  111. }
  112. }
  113. //发送请求整包更新
  114. public async getForceVersionInfo() {
  115. let data: any = {
  116. appId: gData.appData.appId,
  117. channel: gData.appData.tfChannel,
  118. version: gData.appData.appVersion
  119. }
  120. let response = await mk.http.sendRequest("getForceVersionInfo", 'POST', JSON.stringify(data), false, false)
  121. gData.appData.needForceUpdate = response.data.isForceUpdate;
  122. gData.appData.installVersion = response.data.version;
  123. gData.appData.installUrl = response.data.downloadAddress;
  124. gData.appData.updateDes = response.data.versionRemark;
  125. gData.appData.fixDes = response.data.bugRestoreRemark;
  126. mk.console.log("===[Login] gData.appData.needForceUpdate", response);
  127. }
  128. //热更新-----------------------------------------------------------------
  129. /** 检测热更新 */
  130. public async checkHotUpdate() {
  131. //热更脚本交互
  132. this.hotUpdatePanel = this.node.getComponent(HotUpdatePanel);
  133. if (!this.hotUpdatePanel) {
  134. console.error("===[login] 登录界面,没有挂载热更脚本");
  135. gData.appData.updateState = UpdateState.UpdateFinish;
  136. }
  137. else {
  138. console.log("===[login] 登录界面,挂载热更脚本");
  139. this.hotUpdatePanel.checkHotUpdate();
  140. }
  141. }
  142. public login() {
  143. //初始化相关数据
  144. mk.pool.init(gData.gameData.pools);
  145. //取消构造的时候自动初始化,手动初始化
  146. mk.ad.init();
  147. gData.appData.init();
  148. gData.adData.init();
  149. // gData.loginData.init();
  150. console.log("[FC] gData.appData.appId", gData.appData.appId);
  151. //登录
  152. gData.loginData.login();
  153. }
  154. }