Login.ts 6.1 KB

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  1. import Util from "../../../before/util/Util";
  2. import JsbSystem from "../../../mk/system/JsbSystem";
  3. import LoadingBar from "../../component/LoadingBar";
  4. import { UpdateState } from "../../data/AppData";
  5. import HotUpdatePanel from "../hotUpdate/HotUpdatePanel";
  6. const { ccclass, property } = cc._decorator;
  7. @ccclass
  8. export default class Login extends cc.Component {
  9. @property(LoadingBar)
  10. private bar: LoadingBar = null;
  11. @property({ displayName: '加载文字', type: cc.Label })
  12. private lbl_progress: cc.Label = null;
  13. @property({ displayName: '服务协议', type: cc.Label })
  14. private lbl_server: cc.Label = null;
  15. @property({ displayName: '隐私协议', type: cc.Label })
  16. private lbl_privacy: cc.Label = null;
  17. /** 加载进度 */
  18. private process: number = 0;
  19. /** 热更脚本(onLoad应先于Login) */
  20. public hotUpdatePanel: HotUpdatePanel = null;
  21. onLoad() {
  22. this.setProgress(0);
  23. }
  24. start() {
  25. this.init();
  26. }
  27. update() {
  28. //如果更新没有结束,就不进入正常加载流程
  29. if (gData.appData.updateState == UpdateState.ForceUpdateFinish) {
  30. gData.appData.updateState = UpdateState.CheckHot;
  31. this.checkHotUpdate();
  32. }
  33. if (gData.appData.updateState != UpdateState.UpdateFinish) {
  34. return;
  35. }
  36. if (this.process < 100) {
  37. this.process += 2;
  38. this.setProgress(this.process);
  39. }
  40. if (gData.loginData.loadResCompelete) {
  41. if (gData.appData.getDeviceInfoCompelete) {
  42. this.login();
  43. gData.appData.getDeviceInfoCompelete = false;
  44. }
  45. else if (gData.gameData.dataFinish) {//登录流程完毕
  46. if (gData.gameData.isNewPlayer()) {
  47. mk.ui.openPanel("module/login/agreementTip");
  48. }
  49. else {
  50. mk.ui.openPanel("game/prefab/game");
  51. }
  52. gData.gameData.dataFinish = false;
  53. }
  54. }
  55. else {
  56. gData.loginData.loadLocalRes();
  57. }
  58. }
  59. /** 设置进度 */
  60. private setProgress(current) {
  61. this.bar.setProgress(current);
  62. this.lbl_progress.string = "加载不消耗流量 " + current + "%";
  63. }
  64. /** 初始化 */
  65. public async init() {
  66. //获取微信id
  67. let wxAppId = JsbSystem.getWxAppId();
  68. if (!!wxAppId) {
  69. gData.appData.appId = wxAppId;
  70. }
  71. //获取设备信息
  72. JsbSystem.getDeviceInfo();
  73. //获取强根版本需要sessionkey
  74. gData.loginData.init();
  75. this.checkRemoveLocalHot();
  76. await this.checkForceUpate();
  77. mk.audio.init();
  78. }
  79. //整包更新和新流程--------------------------------------------------------
  80. /** 新包覆盖安装后清除热更版本,重启 */
  81. checkRemoveLocalHot() {
  82. let currentVersion = mk.storage.getStorage('currentVersion');
  83. if (currentVersion) {
  84. mk.storage.setStorage('currentVersion', gData.appData.appVersion);
  85. let compareVer = Util.versionCompareHandle(currentVersion, gData.appData.appVersion)
  86. if (compareVer < 0) {
  87. // 热更新的储存路径,如果旧版本中有多个,可能需要记录在列表中,全部清理
  88. var storagePath = localStorage.getItem('HotUpdateSearchPaths');
  89. if (storagePath) {
  90. let storageArr = JSON.parse(storagePath)
  91. let len = storageArr.length - 2
  92. for (var i = 0; i < len; i++) {
  93. let path = storageArr.shift()
  94. jsb.fileUtils.removeDirectory(path);
  95. }
  96. cc.sys.localStorage.removeItem('HotUpdateSearchPaths');
  97. jsb.fileUtils.setSearchPaths(storageArr);
  98. cc.audioEngine.stopAll();
  99. cc.game.restart();
  100. }
  101. }
  102. }
  103. }
  104. /** 检测强制更新 */
  105. public async checkForceUpate() {
  106. await this.getForceVersionInfo();
  107. if (gData.appData.needForceUpdate === 1) {
  108. mk.ui.openPanel('module/forceUpdate/forceUpdate');
  109. }
  110. else {
  111. await this.checkHotUpdate();
  112. }
  113. }
  114. //发送请求整包更新
  115. public async getForceVersionInfo() {
  116. let data: any = {
  117. "appId": "wxcf31f0e54f7fefda",
  118. "channel": "1",
  119. "version": "1.0.0"
  120. }
  121. let response = await mk.http.sendRequest("getForceVersionInfo", 'POST', JSON.stringify(data), false, false)
  122. gData.appData.needForceUpdate = response.data.isForceUpdate;
  123. gData.appData.installVersion = response.data.version;
  124. gData.appData.installUrl = response.data.downloadAddress;
  125. gData.appData.updateDes = response.data.versionRemark;
  126. gData.appData.fixDes = response.data.bugRestoreRemark;
  127. mk.console.log("===[Login] gData.appData.needForceUpdate", response);
  128. }
  129. //热更新-----------------------------------------------------------------
  130. /** 检测热更新 */
  131. public async checkHotUpdate() {
  132. //热更脚本交互
  133. this.hotUpdatePanel = this.node.getComponent(HotUpdatePanel);
  134. if (!this.hotUpdatePanel) {
  135. console.error("===[login] 登录界面,没有挂载热更脚本");
  136. gData.appData.updateState = UpdateState.UpdateFinish;
  137. }
  138. else {
  139. console.log("===[login] 登录界面,挂载热更脚本");
  140. this.hotUpdatePanel.checkHotUpdate();
  141. }
  142. }
  143. public login() {
  144. //初始化相关数据
  145. mk.pool.init(gData.gameData.pools);
  146. //取消构造的时候自动初始化,手动初始化
  147. mk.ad.init();
  148. gData.appData.init();
  149. gData.adData.init();
  150. // gData.loginData.init();
  151. console.log("[FC] gData.appData.appId", gData.appData.appId);
  152. //登录
  153. gData.loginData.login();
  154. }
  155. }