Guide.ts 5.9 KB

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  1. import GuideVO from "./GuideVO";
  2. /**
  3. * @description 新手引导
  4. * @author 邹勇
  5. */
  6. const { ccclass, property } = cc._decorator;
  7. @ccclass
  8. export default class Guide extends cc.Component {
  9. @property({ type: cc.Node, displayName: "显示区域" })
  10. node_display: cc.Node = null;
  11. @property({ type: cc.Node, displayName: "点击区域" })
  12. node_click: cc.Node = null;
  13. @property({ type: cc.Node, displayName: "背景" })
  14. node_bg: cc.Node = null;
  15. @property({ type: cc.Node, displayName: "对话框" })
  16. node_dialog: cc.Node = null;
  17. @property({ type: cc.Sprite, displayName: "手指" })
  18. node_finger: cc.Sprite = null;
  19. @property({ type: cc.Sprite, displayName: "头像" })
  20. node_head: cc.Sprite = null;
  21. @property({ type: cc.Sprite, displayName: "形象" })
  22. node_person: cc.Sprite = null;
  23. @property({ type: cc.RichText, displayName: "对话内容" })
  24. rich_dialog: cc.RichText = null;
  25. private guides: GuideVO[];
  26. private crtStep: number;
  27. private crtGuide: GuideVO;
  28. private targetNode: cc.Node;
  29. private event_name: string;
  30. /** 对话框对齐方式 上下左右中 */
  31. private widgets: string[] = ['top', 'bottom', 'left', 'right', 'verticalCenter', 'horizontalCenter'];
  32. onLoad() {
  33. }
  34. start() {
  35. if (gData.guideData.crtID == null) {
  36. this.node.destroy();
  37. return;
  38. }
  39. this.guides = gData.guideData.getGuidesByID(gData.guideData.crtID);
  40. this.crtStep = -1;
  41. this.nextStep();
  42. }
  43. private nextStep() {
  44. this.crtStep++;
  45. this.crtGuide = this.guides[this.crtStep];
  46. this.updateGuide();
  47. }
  48. private updateGuide() {
  49. if (this.crtGuide == null) {
  50. this.close();
  51. }
  52. else {
  53. this.targetNode = null;
  54. this.event_name = null;
  55. //点击全屏下一步,显示区域不显示,点击区域全屏
  56. if (this.crtGuide.click_rect == "all") {
  57. this.node_display.width = 0;
  58. this.node_display.height = 0;
  59. this.node_click.x = 0;
  60. this.node_click.y = 0;
  61. this.node_click.width = this.node.width;
  62. this.node_click.height = this.node.height;
  63. }
  64. else if (this.crtGuide.click_rect.indexOf("event") != -1) {//点击区域下一步,并发送事件,显示区域读配置,点击区域=显示区域
  65. this.event_name = "event_guide_" + this.crtGuide.id + "_" + this.crtStep;
  66. let arr = this.crtGuide.display_rect.split(":");
  67. this.node_display.x = this.node_click.x = parseInt(arr[0]);
  68. this.node_display.y = this.node_click.y = parseInt(arr[1]);
  69. this.node_display.width = this.node_click.width = parseInt(arr[2]);
  70. this.node_display.height = this.node_click.height = parseInt(arr[3]);
  71. }
  72. else {//点击按钮下一步,显示区域为配置的node,点击区域=显示区域
  73. this.targetNode = cc.find("Canvas/" + this.crtGuide.click_rect);
  74. this.node_display.width = this.targetNode.width;
  75. this.node_display.height = this.targetNode.height;
  76. let pos = mk.game.getWorldPos(this.targetNode);
  77. this.node_display.setPosition(pos);
  78. }
  79. //对话框位置
  80. ////全屏对齐
  81. if (this.crtGuide.dialog_pos != null && this.crtGuide.dialog_pos.length > 0) {
  82. let arr = this.crtGuide.dialog_pos.split(":");
  83. let wedgit = this.node_dialog.getComponent(cc.Widget);
  84. for (let i = 0; i < this.widgets.length; i++) {
  85. wedgit[this.widgets[i]] = arr[i] == "" ? null : arr[i];
  86. }
  87. }
  88. else {//显示区域偏移
  89. let arr = this.crtGuide.dialog_pos1.split(":");
  90. this.node_dialog.x = this.node_display.x + parseInt(arr[0]);
  91. this.node_dialog.y = this.node_display.y + parseInt(arr[1]);
  92. }
  93. //对话文字对齐方式
  94. let a = this.crtGuide.dialog_alignment;
  95. this.rich_dialog.horizontalAlign = a == '0' ? cc.macro.TextAlignment.LEFT : (a == '1' ? cc.macro.TextAlignment.CENTER : cc.macro.TextAlignment.RIGHT);
  96. if (this.crtGuide.finger == "") {
  97. this.node_finger.node.active = false;
  98. }
  99. else {
  100. this.node_finger.node.active = true;
  101. let arr = this.crtGuide.finger.split(":");
  102. this.node_finger.node.x = this.node_display.x + parseInt(arr[0]);
  103. this.node_finger.node.y = this.node_display.y + parseInt(arr[1]);
  104. }
  105. if (this.crtGuide.tr_form == 1) {
  106. this.node_head.node.active = true;
  107. this.node_person.node.active = false;
  108. }
  109. else {
  110. this.node_head.node.active = false;
  111. this.node_person.node.active = true;
  112. }
  113. this.node_bg.x = -this.node_display.x;
  114. this.node_bg.y = -this.node_display.y;
  115. this.rich_dialog.string = `<color=#000000>${this.crtGuide.dialog}</color>`;
  116. }
  117. }
  118. async clickNodeClick() {
  119. console.log("clickNodeClick");
  120. if (this.targetNode) {
  121. this.targetNode.getComponent(cc.Button).clickEvents[0].emit([]);
  122. }
  123. if (this.event_name) {
  124. //event_guide_1_2 (1_2为新手引导的id)
  125. mk.event.emit(this.event_name);
  126. }
  127. if (this.crtGuide.lag_next > 0) {
  128. await mk.time.WaitForSeconds(this.crtGuide.lag_next);
  129. }
  130. this.nextStep();
  131. }
  132. private close() {
  133. mk.guide.close();
  134. this.node.destroy();
  135. }
  136. }