GameData.ts 5.2 KB

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  1. /**
  2. * @description 游戏核心玩法数据
  3. * @author 邹勇
  4. */
  5. export class GameData {
  6. public dataFinish: boolean = false;
  7. public savePropFinish: boolean = false;
  8. public savePropsFinish: boolean = false;
  9. public getPropsFnish: boolean = false;
  10. public configs: any = {};
  11. public gameData: PlayerInfoType;
  12. public props: Map<number, number>;
  13. public pools = [
  14. { url: "game/prefab/tips", num: 20 }
  15. ];
  16. /**
  17. * 初始化游戏数据:网络配置信息,用户信息
  18. * @returns
  19. */
  20. public async init() {
  21. let data: any = { "versionCode": gData.appData.version };
  22. let response = await mk.http.sendData('getAllConfigInfo', data);
  23. if (response.errcode != 0) {
  24. return;
  25. }
  26. this.configs = response.data;
  27. data = {};
  28. response = await mk.http.sendData('getInfoCrypt', data);
  29. if (response.errcode != 0) {
  30. return;
  31. }
  32. this.gameData = response.data;
  33. if (this.props == null) {
  34. this.props = new Map<number, number>();
  35. }
  36. this.initProps(response.data.gameUserData);
  37. gData.moduleData.forEach(element => {
  38. element.init();
  39. });
  40. // 提现记录数据
  41. gData.cashNormal.getRecord()
  42. this.dataFinish = true;
  43. }
  44. /**
  45. * 保存单个数据
  46. */
  47. public async setProp(key: GameProp, value: number) {
  48. let data = {
  49. key: key + '',
  50. value: value + ''
  51. };
  52. await mk.http.sendData('savePlayerProp', data);
  53. this.props.set(key, value);
  54. this.savePropFinish = true;
  55. }
  56. /**
  57. * 保存多个数据
  58. */
  59. public async setProps(arr: { key: GameProp, value: number }[]) {
  60. let needProp = {};
  61. for (let i = 0; i < arr.length; i++) {
  62. needProp[arr[i].key + ''] = arr[i].value + "";
  63. }
  64. let data = {
  65. needProp: needProp
  66. };
  67. await mk.http.sendData('saveAllPlayerProp', data);
  68. for (let i = 0; i < arr.length; i++) {
  69. this.props.set(arr[i].key, arr[i].value);
  70. }
  71. this.savePropsFinish = true;
  72. }
  73. /** 获取属性 */
  74. public getProp(key: GameProp): number {
  75. if (this.props == null) {
  76. return 0;
  77. }
  78. let value = this.props.get(key);
  79. return value == null ? 0 : value;
  80. }
  81. /**
  82. * 向服务器请求所有属性后更新
  83. */
  84. public async getAllProps() {
  85. let response = await mk.http.sendData('getAllPlayerProp', {});
  86. if (response.errcode != 0) {
  87. return;
  88. }
  89. this.initProps(response.data);
  90. this.getPropsFnish = true;
  91. }
  92. private initProps(data) {
  93. if (data == null) {
  94. return;
  95. }
  96. for (let key in data) {
  97. this.props.set(parseInt(key), JSON.parse(data[key]));
  98. }
  99. }
  100. /**
  101. * 第二天需要重置的数据
  102. */
  103. public resetProps() {
  104. let arr = [];
  105. arr.push({ key: GameProp.sign_can, value: 1 });
  106. this.setProps(arr);
  107. }
  108. }
  109. /**
  110. * 所有模块的非校验数据
  111. */
  112. export enum GameProp {
  113. /** ------------------ 游戏核心数据 --------------------------- */
  114. /** ------------------ 转盘数据 ------------------------------ */
  115. turnable_leftTimes = 20,
  116. /** ------------------ 存钱罐数据 ----------------------------- */
  117. /** ------------------ 签到数据 ----------------------------- */
  118. /** 上次签到进度 */
  119. sign_last_bar = 120,
  120. /** 当前能否签到 */
  121. sign_can = 121,
  122. }
  123. /**
  124. * 奖励状态
  125. */
  126. export enum RewardState {
  127. /** 已领取 */
  128. none = 1,
  129. /** 未解锁 */
  130. lock = 2,
  131. /** 可领取 */
  132. unlock = 3
  133. }
  134. /**
  135. * 奖励类型
  136. */
  137. export enum RewardType {
  138. /** 红包币 */
  139. redBag = 1,
  140. /** 毛币 */
  141. rmb = 2,
  142. /** 金猪币 */
  143. pigRmb = 3,
  144. }
  145. /**
  146. * 音频路径
  147. */
  148. export enum AUDIO_TYPE {
  149. bgm = 'Background_music1', //背景音乐
  150. button = 'Button_click', //按钮点击音效
  151. turntableDraw = 'turntable1', //转盘抽奖结束
  152. turntableDrawEnd = 'turntable_2', //转盘抽奖音效
  153. getGold = 'Get_gold', //获取金币音效
  154. }
  155. type PlayerInfoType = {
  156. /** 自定义不需要校验的数据 */
  157. gameUserData: object,
  158. /** 今日是否有签到 */
  159. isSignInToday: boolean,
  160. /** 存钱罐存款 */
  161. piggyBank: number,
  162. /** 存钱罐能否提现 */
  163. isWithdrawable: boolean,
  164. /** 存钱罐每日提现次数 */
  165. piggyBankCashTimes: number,
  166. /** 累计存钱罐每日提现次数 */
  167. totalPiggyBankCashTimes: number,
  168. /** 上次登录时间 */
  169. lastTime: number,
  170. /** 登录天数 */
  171. loginDays: number,
  172. newPlayer: Boolean,
  173. /** 红包币数量 */
  174. redMoney: number,
  175. /** 累计签到次数 客户端理解 上次签到天数 */
  176. signInDay: number,
  177. /** 转盘次数 */
  178. turntableTimes: number,
  179. /** 版本号 */
  180. versioncfg: string,
  181. }