GameData.ts 16 KB

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  1. import FunBtns from "../game/FunBtns";
  2. import Game from "../game/Game";
  3. import { StorageKey } from "./StorageData";
  4. /**
  5. * @description 游戏核心玩法数据
  6. * @author 邹勇
  7. */
  8. export class GameData {
  9. public dataFinish: boolean = false;
  10. public savePropFinish: boolean = false;
  11. public savePropsFinish: boolean = false;
  12. public getPropsFnish: boolean = false;
  13. public configs: any = {};
  14. public adShowConfig: ADShowCfg;
  15. /** 功能开启 依次是 0 互推 1 转盘 2 裂变 3 存钱罐 4 福袋 5 签到 6 常规提现 7 气泡红包组 8 福利礼包*/
  16. public funOpenData: string[] = [];
  17. public gameData: PlayerProp = null;
  18. /** 标志位:刷新主界面货币 */
  19. public init_coin: boolean = false;
  20. public updatePiggyBankValue: boolean = false;
  21. /** 标志位:刷新主界面头像 */
  22. public init_head: boolean = false;
  23. /** 标志位:刷新主界面红点 */
  24. public init_red_point: boolean = true;
  25. public props: Map<number, number> = new Map<number, number>();
  26. public pools = [
  27. { url: "game/prefab/tips", num: 20 },
  28. { url: "game/prefab/coin", num: 20 }
  29. ];
  30. /** 主页样式脚本 */
  31. public gameStyle: Game = null;
  32. /** 入口按钮 */
  33. public funBtns: FunBtns = null;
  34. /**
  35. * 初始化游戏数据:网络配置信息,用户信息
  36. * @returns
  37. */
  38. public async init() {
  39. let data: any = { "versionCode": gData.appData.version };
  40. let response = await mk.http.sendData('getAllConfigInfo', data);
  41. if (response.errcode != 0) {
  42. if (response.errcode == -10003 || response.errcode == -20003) {
  43. //清除缓存
  44. gData.loginData.reload();
  45. }
  46. return;
  47. }
  48. mk.console.logSingle("getAllConfigInfo", response.data);
  49. this.initConfigs(response.data);
  50. //初始化topon
  51. mk.ad.init();
  52. data = {};
  53. response = await mk.http.sendData('getInfoCrypt', data);
  54. if (response.errcode != 0) {
  55. return;
  56. }
  57. mk.console.logSingle("getInfoCrypt", response.data);
  58. this.initPlayerProp(response.data)
  59. this.initProps(response.data.gameUserData);
  60. gData.guideData.init();
  61. gData.guideWeakData.init();
  62. gData.moduleData.forEach(element => {
  63. element.init();
  64. });
  65. data = {};
  66. response = await mk.http.sendData('user/adShowConfig', data);
  67. if (response.errcode != 0) {
  68. return;
  69. }
  70. this.adShowConfig = response.data;
  71. mk.console.logSingle("user/adShowConfig", response.data);
  72. gData.adData.setFullInterShowStr();
  73. this.dataFinish = true;
  74. }
  75. private initConfigs(data) {
  76. // console.log('config ', data);
  77. this.configs = data;
  78. this.funOpenData = this.configs.ServerConfig.Functionswitch.split(",");
  79. gData.safeDepositBoxData.richBankConfig = this.configs.RichBankTaskCfg;
  80. gData.loginData.popIdentifySwitch = this.configs.ServerConfig.popIdentifySwitch == '1';
  81. gData.guideToWxData.guideToWxSwith = this.configs.ServerConfig.guideToWxSwith == '1';
  82. gData.guideToWxData.money = this.configs.ServerConfig.addfriendmoney;
  83. gData.guideToWxData.ghId = this.configs.ServerConfig.ghId;
  84. gData.guideToWxData.ghIdPath = this.configs.ServerConfig.ghIdPath;
  85. }
  86. /**
  87. * 初始化玩家数据
  88. */
  89. private initPlayerProp(res_data) {
  90. this.gameData = new PlayerProp();
  91. this.gameData.cashIndex = res_data.cashIndex;
  92. this.gameData.gameUserData = res_data.gameUserData;
  93. this.gameData.isSignInToday = res_data.isSignInToday;
  94. this.gameData.isWithdrawable = res_data.isWithdrawable;
  95. this.gameData.lastTime = res_data.lastTime;
  96. this.gameData.loginDays = res_data.loginDays;
  97. this.gameData.newPlayer = res_data.newPlayer;
  98. this.gameData.initPiggyBank(res_data.piggyBank);
  99. this.gameData.piggyBankCashTimes = res_data.piggyBankCashTimes;
  100. this.gameData.redMoney = res_data.redMoney == null ? 0 : res_data.redMoney;
  101. this.gameData.signInDay = res_data.signInDay;
  102. this.gameData.totalPiggyBankCashTimes = res_data.totalPiggyBankCashTimes;
  103. this.gameData.turntableTimes = res_data.turntableTimes;
  104. this.gameData.userTuCaoInfo = res_data.userTuCaoInfo;
  105. this.gameData.versioncfg = res_data.versioncfg;
  106. this.gameData.isFirstRedMoney = res_data.isFirstRedMoney;
  107. if (res_data.groupCode) {
  108. this.gameData.groupCode = res_data.groupCode;
  109. }
  110. console.log('ABTest ', res_data.groupCode);
  111. gData.adData.watchNumToday = res_data.dayVideoTimesForRedMoney == null ? 0 : res_data.dayVideoTimesForRedMoney;
  112. mk.data.setTAUserID(gData.loginData.uin);
  113. if (gData.loginData.isFirstIn) {
  114. gData.loginData.isFirstIn = false;
  115. mk.data.setTAEventRegister();
  116. mk.data.sendDataEvent('ABTest', `触发${this.gameData.groupCode}方案`);
  117. //星云uid
  118. mk.data.setTAEventUserStr(0, 'xy_uid', gData.loginData.uin);
  119. //注册时版本号
  120. mk.data.setTAEventUserStr(0, 'regtime_app_id', gData.appData.appVersion);
  121. }
  122. //当前版本号
  123. mk.data.setTAEventUserStr(0, 'now_app_id', gData.appData.appVersion);
  124. //渠道号
  125. mk.data.setTAEventUserStr(0, 'channel_id', gData.appData.umengChannel);
  126. gData.safeDepositBoxData.richBankCashAmount = res_data.richBankCashAmount;
  127. gData.safeDepositBoxData.currentRichBankCashTaskIndex = res_data.currentRichBankCashTaskIndex;
  128. gData.safeDepositBoxData.addRichBankFinishIndex = res_data.addRichBankFinishIndex;
  129. if (gData.safeDepositBoxData.currentRichBankCashTaskIndex > 0) {
  130. gData.safeDepositBoxData.addRichBankFinishIndex = gData.safeDepositBoxData.currentRichBankCashTaskIndex;
  131. }
  132. }
  133. /**
  134. * 保存单个数据
  135. */
  136. public async setProp(key: GameProp, value: number) {
  137. let data = {
  138. key: key + '',
  139. value: value + ''
  140. };
  141. this.props.set(key, value);
  142. await mk.http.sendData('savePlayerProp', data);
  143. this.savePropFinish = true;
  144. }
  145. /**
  146. * 保存多个数据
  147. */
  148. public async setProps(arr: { key: GameProp, value: number }[]) {
  149. let needProp = {};
  150. for (let i = 0; i < arr.length; i++) {
  151. needProp[arr[i].key + ''] = arr[i].value + "";
  152. }
  153. let data = {
  154. needProp: needProp
  155. };
  156. for (let i = 0; i < arr.length; i++) {
  157. this.props.set(arr[i].key, arr[i].value);
  158. }
  159. await mk.http.sendData('saveAllPlayerProp', data);
  160. this.savePropsFinish = true;
  161. }
  162. /** 获取属性 */
  163. public getProp(key: GameProp): number {
  164. if (this.props == null) {
  165. return 0;
  166. }
  167. let value = this.props.get(key);
  168. return value == null ? 0 : value;
  169. }
  170. /**
  171. * 向服务器请求所有属性后更新
  172. */
  173. public async getAllProps() {
  174. let response = await mk.http.sendData('getAllPlayerProp', {});
  175. if (response.errcode != 0) {
  176. return;
  177. }
  178. this.initProps(response.data);
  179. this.getPropsFnish = true;
  180. }
  181. private initProps(data) {
  182. if (data == null) {
  183. return;
  184. }
  185. for (let key in data) {
  186. this.props.set(parseInt(key), JSON.parse(data[key]));
  187. }
  188. }
  189. /**
  190. * 第二天需要重置的数据
  191. */
  192. public resetProps() {
  193. let arr = [];
  194. arr.push({ key: GameProp.sign_can, value: 1 });
  195. arr.push({ key: GameProp.isAutoOpenPanel, value: 1 });
  196. arr.push({ key: GameProp.isOpenBankOnCloseCash, value: 0 });
  197. this.setProps(arr);
  198. }
  199. /** 是否是新用户 */
  200. public isNewPlayer(): boolean {
  201. let v = this.getProp(GameProp.newPlayer);
  202. return v == 0;
  203. }
  204. }
  205. /**
  206. * 所有模块的非校验数据
  207. */
  208. export enum GameProp {
  209. /** -------------------- 通用玩家数据 ------------------------- */
  210. /** 是否新手 0新手 1老手 */
  211. newPlayer = 1,
  212. /** 当前新手引导步骤 */
  213. guideID = 2,
  214. /** 需要自动弹界面 每次登录都弹 除首次 表示今日是否要自动开 1自动开 2不自动开 其他不处理*/
  215. isAutoOpenPanel = 3,
  216. /** 关闭常规提现时需要自动开存钱罐 每天一次 表示今日有没有开过 */
  217. isOpenBankOnCloseCash = 4,
  218. //看视频次数
  219. videoTimes = 5,
  220. //提现次数
  221. cashTimes = 6,
  222. //引导到微信
  223. guideToWx = 7,
  224. /** ------------------ 游戏核心数据 --------------------------- */
  225. /** 关卡数 */
  226. levelNum = 10,
  227. /** 锤子道具数目 */
  228. hammerPropNum = 1001,
  229. /** 重设道具数目 */
  230. resetPropNum = 1002,
  231. /** 变色道具数目 */
  232. changePropNum = 1003,
  233. /** 当前总分 */
  234. curTotalScore = 11,
  235. /** ------------------ 转盘数据 ------------------------------ */
  236. turnable_leftTimes = 20,
  237. /** ------------------ 存钱罐数据 ----------------------------- */
  238. /** ------------------ 签到数据 ----------------------------- */
  239. /** 上次签到进度 */
  240. sign_last_bar = 120,
  241. /** 当前能否签到 */
  242. sign_can = 121,
  243. /** ------------------ 红包提现 ----------------------------- */
  244. /** 提现进度 */
  245. redBag_cash_bar = 220,
  246. }
  247. /**
  248. * 玩家数据
  249. */
  250. class PlayerProp {
  251. /** 自定义不需要校验的数据 */
  252. gameUserData = 0;
  253. _isSignInToday = 0;
  254. /**
  255. * 今日是否有签到
  256. * - 0 未签到,表示可以签到
  257. * - 1 有签到,表示不可签到
  258. */
  259. set isSignInToday(value: number) {
  260. this._isSignInToday = value;
  261. gData.sign.init_data = true;
  262. gData.gameData.init_red_point = true;
  263. }
  264. get isSignInToday(): number {
  265. return this._isSignInToday;
  266. }
  267. private _piggyBank: number = 0;
  268. /** 存钱罐存款 */
  269. set piggyBank(value: number) {
  270. if (this._piggyBank === value) return;
  271. if (gData.gameData.gameData.isWithdrawable && value > 0) return;// 存钱罐可提现状态,不能增加存钱罐金额
  272. this._piggyBank = value;
  273. gData.gameData.init_coin = true;
  274. gData.pigbank.init_data = true;
  275. gData.gameData.init_red_point = true;
  276. }
  277. get piggyBank(): number {
  278. return this._piggyBank;
  279. }
  280. /** 初始化 */
  281. initPiggyBank(v) {
  282. this._piggyBank = v;
  283. }
  284. _isWithdrawable = 0;
  285. /**
  286. * 存钱罐能否提现
  287. * - 0 不能提现
  288. * - 1 能提现
  289. */
  290. set isWithdrawable(value: number) {
  291. if (this._isWithdrawable != value) {
  292. this._isWithdrawable = value;
  293. gData.pigbank.init_data = true;
  294. gData.gameData.init_red_point = true;
  295. }
  296. }
  297. get isWithdrawable(): number {
  298. return this._isWithdrawable;
  299. }
  300. /** 存钱罐每日提现次数 */
  301. piggyBankCashTimes = 0;
  302. /** 累计存钱罐每日提现次数 */
  303. totalPiggyBankCashTimes = 0;
  304. /** 提现进度 */
  305. cashIndex = 0;
  306. /** 上次登录时间 */
  307. lastTime = 0;
  308. /** 登录天数 */
  309. loginDays = 0;
  310. newPlayer = 0;
  311. private _redMoney: number = 0;
  312. /** 红包币数量 */
  313. set redMoney(value: number) {
  314. this._redMoney = value;
  315. gData.gameData.init_coin = true;
  316. gData.gameData.init_red_point = true;
  317. //当前红包币
  318. mk.data.setTAEventUser(0, 'red_money_num', this._redMoney);
  319. }
  320. get redMoney(): number {
  321. return this._redMoney;
  322. }
  323. _signInDay = 0;
  324. /** 累计签到次数 客户端理解 上次签到天数 */
  325. set signInDay(value: number) {
  326. if (this._signInDay === value) return;
  327. this._signInDay = value;
  328. gData.sign.init_data = true;
  329. }
  330. get signInDay(): number {
  331. return this._signInDay;
  332. }
  333. /** 转盘次数 */
  334. turntableTimes = 0;
  335. /** 版本号 */
  336. versioncfg = 0;
  337. /** 福袋数据 */
  338. userTuCaoInfo = 0;
  339. /** 关卡数 */
  340. levelNum = 0;
  341. /** 锤子道具数目 */
  342. hammerPropNum = 0;
  343. /** 重设道具数目 */
  344. resetPropNum = 0;
  345. /** 变色道具数目 */
  346. changePropNum = 0;
  347. /** 能免费领红包 1 表示是新人第一次产出红包币,不用看视频*/
  348. isFirstRedMoney = 0;
  349. /** ABTest分组id */
  350. groupCode = 0;
  351. }
  352. /**
  353. * 奖励状态
  354. */
  355. export enum RewardState {
  356. /** 已领取 */
  357. none = 1,
  358. /** 未解锁 */
  359. lock = 2,
  360. /** 可领取 */
  361. unlock = 3
  362. }
  363. /**
  364. * 奖励类型
  365. */
  366. export enum RewardType {
  367. /** 红包币 */
  368. redBag = 1,
  369. /** 毛币 */
  370. rmb = 2,
  371. /** 金猪币 */
  372. pigRmb = 3,
  373. }
  374. /**
  375. * 音频路径
  376. */
  377. export enum AUDIO_TYPE {
  378. /**主界面背景音乐*/
  379. bgm = 'bgm',
  380. /**打开存钱罐界面播放一次*/
  381. pigBank = 'pigBank',
  382. /**关卡玩法背景音乐*/
  383. missionBg = 'missionBg',
  384. /**红包币领取界面关闭音效*/
  385. rewardClose = 'rewardClose',
  386. /**红包币领取界面开启音效*/
  387. rewardOpen = 'rewardOpen',
  388. /**红包界面打开音效*/
  389. reward = 'reward',
  390. /**提现到账界面打开播放一次*/
  391. receiptNotice = 'receiptNotice',
  392. /**通用按钮点击音效 */
  393. button = 'button',
  394. /**转盘转动音效*/
  395. turnableplay = 'turnableplay',
  396. /**转盘转动音效*/
  397. turnplateDrawEnd = 'turnplateDrawEnd',
  398. /**主页背景音乐 */
  399. music_startBg = "music_startBg",
  400. /**游戏背景音乐 */
  401. music_gameBg = "music_gameBg",
  402. /**按钮点击 */
  403. ef_button_click = "ef_button_click",
  404. /**红包打开 */
  405. ef_redPacket_open = "ef_redPacket_open",
  406. /**红包来了音效 */
  407. ef_redPacket_come = "ef_redPacket_come",
  408. /**消除4个 */
  409. ef_bonus4 = "ef_bonus4",
  410. /**消除5个 */
  411. ef_bonus5 = "ef_bonus5",
  412. /**消除6个 */
  413. ef_bonus6 = "ef_bonus6",
  414. /**消除7个 */
  415. ef_bonus7 = "ef_bonus7",
  416. /**消除8个 */
  417. ef_bonus8 = "ef_bonus8",
  418. /**普通消除音效 */
  419. ef_eliminate = "ef_eliminate",
  420. /**bouns消除音效 */
  421. ef_eliminate_bonus = "ef_eliminate_bonus",
  422. /**胜利音效 */
  423. ef_win = "ef_win",
  424. /**锤子 */
  425. ef_change = "ef_change",
  426. /**刷新 */
  427. ef_refresh = "ef_refresh",
  428. /**飞翔 */
  429. ef_fly = "ef_fly",
  430. /**存入银行成功*/
  431. saveSuccess = 'saveSuccess',
  432. }
  433. /** ECPM */
  434. type ADShowCfg = {
  435. average_ecpm: number,
  436. insert_probability: number,
  437. is_show_banner: number,
  438. is_show_inter: number,
  439. }
  440. /**事件类型 */
  441. export enum EVENT_TYPE {
  442. BACK_WxAuth = "BACK_WxAuth",
  443. UPDATE_CashNum = "UPDATE_CashNum",
  444. }
  445. /** 数据事件Id */
  446. export enum DataEventId {
  447. /** 点击 */
  448. guide = "guide",
  449. /** 按钮点击 */
  450. button_click = "button_click",
  451. /** 看视频 */
  452. video_init = "video_init",
  453. /** 看视频完成 */
  454. video_end = "video_end",
  455. /** 福袋功能 */
  456. fudaiFunction = "fudaiFunction",
  457. /** 互推功能 */
  458. hutuiFunction = "hutuiFunction",
  459. /** 关卡 */
  460. level = "level",
  461. /** 常规提现-红包币提现 */
  462. commonWithDrawal = "commonWithDrawl",
  463. /** 存钱罐提现 */
  464. jarWithDrawal = "jarWithDrawal",
  465. /** 签到提现 */
  466. signWithDrawal = "signWithDrawal",
  467. /** 激励视频ecpm */
  468. ad_videoEcpm = 'ad_video',
  469. /** 开屏ecpm */
  470. ad_openEcpm = 'ad_open',
  471. /** 引导到微信 (加我送钱) */
  472. guideToWx = 'guideToWx',
  473. /** 广告点击 */
  474. ad_click = 'ad_click',
  475. }
  476. /** 视频广告类型 */
  477. export enum VideoAdType {
  478. Null = "",
  479. /** 关卡积分红包 */
  480. LevelScoreRedBag = "关卡消除红包",
  481. /** 主界面气泡红包 */
  482. StartQiPaoRedBag = "主界面气泡红包",
  483. /** 关卡气泡红包 */
  484. LevelQiPaoRedBag = "关卡气泡红包",
  485. /** 转盘 */
  486. Turntable = "转盘视频",
  487. /** 福袋视频" */
  488. Fudai = "福袋视频",
  489. /** 签到视频 */
  490. Sign = "签到视频"
  491. }