GameData.ts 10 KB

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  1. import Game from "../game/Game";
  2. /**
  3. * @description 游戏核心玩法数据
  4. * @author 邹勇
  5. */
  6. export class GameData {
  7. public dataFinish: boolean = false;
  8. public savePropFinish: boolean = false;
  9. public savePropsFinish: boolean = false;
  10. public getPropsFnish: boolean = false;
  11. public configs: any = {};
  12. public adShowConfig:ADShowCfg;
  13. /** 功能开启 */
  14. public funOpenData: string[] = [];
  15. public gameData: PlayerProp = null;
  16. /** 标志位:刷新主界面货币 */
  17. public init_coin: boolean = false;
  18. public props: Map<number, number>;
  19. public pools = [
  20. { url: "game/prefab/tips", num: 20 },
  21. { url: "game/prefab/coin", num: 20 }
  22. ];
  23. /** 主页样式脚本 */
  24. public gameStyle: Game = null;
  25. /**
  26. * 初始化游戏数据:网络配置信息,用户信息
  27. * @returns
  28. */
  29. public async init() {
  30. let data: any = { "versionCode": gData.appData.version };
  31. let response = await mk.http.sendData('getAllConfigInfo', data);
  32. if (response.errcode != 0) {
  33. if (response.errcode == -10003 || response.errcode == -20003) {
  34. //清除缓存
  35. gData.loginData.reload();
  36. }
  37. return;
  38. }
  39. mk.console.logSingle("getAllConfigInfo", response.data);
  40. this.initConfigs(response.data);
  41. data = {};
  42. response = await mk.http.sendData('user/adShowConfig', data);
  43. if (response.errcode != 0) {
  44. return;
  45. }
  46. this.adShowConfig = response.data;
  47. mk.console.logSingle("user/adShowConfig", response.data);
  48. data = {};
  49. response = await mk.http.sendData('getInfoCrypt', data);
  50. if (response.errcode != 0) {
  51. return;
  52. }
  53. mk.console.logSingle("getInfoCrypt", response.data);
  54. this.initPlayerProp(response.data)
  55. if (this.props == null) {
  56. this.props = new Map<number, number>();
  57. }
  58. this.initProps(response.data.gameUserData);
  59. gData.moduleData.forEach(element => {
  60. element.init();
  61. });
  62. this.dataFinish = true;
  63. }
  64. private initConfigs(data) {
  65. this.configs = data;
  66. this.funOpenData = this.configs.ServerConfig.Functionswitch.split(",");
  67. }
  68. /**
  69. * 初始化玩家数据
  70. */
  71. private initPlayerProp(res_data) {
  72. this.gameData = new PlayerProp();
  73. this.gameData.cashIndex = res_data.cashIndex;
  74. this.gameData.gameUserData = res_data.gameUserData;
  75. this.gameData.isSignInToday = res_data.isSignInToday;
  76. this.gameData.isWithdrawable = res_data.isWithdrawable;
  77. this.gameData.lastTime = res_data.lastTime;
  78. this.gameData.loginDays = res_data.loginDays;
  79. this.gameData.newPlayer = res_data.newPlayer;
  80. this.gameData.piggyBank = res_data.piggyBank;
  81. this.gameData.piggyBankCashTimes = res_data.piggyBankCashTimes;
  82. this.gameData.redMoney = res_data.redMoney;
  83. this.gameData.signInDay = res_data.signInDay;
  84. this.gameData.totalPiggyBankCashTimes = res_data.totalPiggyBankCashTimes;
  85. this.gameData.turntableTimes = res_data.turntableTimes;
  86. this.gameData.userTuCaoInfo = res_data.userTuCaoInfo;
  87. this.gameData.versioncfg = res_data.versioncfg;
  88. }
  89. /**
  90. * 保存单个数据
  91. */
  92. public async setProp(key: GameProp, value: number) {
  93. let data = {
  94. key: key + '',
  95. value: value + ''
  96. };
  97. await mk.http.sendData('savePlayerProp', data);
  98. // this.props.set(key, value);
  99. // this.savePropFinish = true;
  100. }
  101. /**
  102. * 保存多个数据
  103. */
  104. public async setProps(arr: { key: GameProp, value: number }[]) {
  105. let needProp = {};
  106. for (let i = 0; i < arr.length; i++) {
  107. needProp[arr[i].key + ''] = arr[i].value + "";
  108. }
  109. let data = {
  110. needProp: needProp
  111. };
  112. await mk.http.sendData('saveAllPlayerProp', data);
  113. for (let i = 0; i < arr.length; i++) {
  114. this.props.set(arr[i].key, arr[i].value);
  115. }
  116. this.savePropsFinish = true;
  117. }
  118. /** 获取属性 */
  119. public getProp(key: GameProp): number {
  120. if (this.props == null) {
  121. return 0;
  122. }
  123. let value = this.props.get(key);
  124. return value == null ? 0 : value;
  125. }
  126. /**
  127. * 向服务器请求所有属性后更新
  128. */
  129. public async getAllProps() {
  130. let response = await mk.http.sendData('getAllPlayerProp', {});
  131. if (response.errcode != 0) {
  132. return;
  133. }
  134. this.initProps(response.data);
  135. this.getPropsFnish = true;
  136. }
  137. private initProps(data) {
  138. if (data == null) {
  139. return;
  140. }
  141. for (let key in data) {
  142. this.props.set(parseInt(key), JSON.parse(data[key]));
  143. }
  144. }
  145. /**
  146. * 第二天需要重置的数据
  147. */
  148. public resetProps() {
  149. let arr = [];
  150. arr.push({ key: GameProp.sign_can, value: 1 });
  151. this.setProps(arr);
  152. }
  153. }
  154. /**
  155. * 所有模块的非校验数据
  156. */
  157. export enum GameProp {
  158. /** ------------------ 游戏核心数据 --------------------------- */
  159. /** ------------------ 转盘数据 ------------------------------ */
  160. turnable_leftTimes = 20,
  161. /** ------------------ 存钱罐数据 ----------------------------- */
  162. /** ------------------ 签到数据 ----------------------------- */
  163. /** 上次签到进度 */
  164. sign_last_bar = 120,
  165. /** 当前能否签到 */
  166. sign_can = 121,
  167. /** ------------------ 红包提现 ----------------------------- */
  168. /** 提现进度 */
  169. redBag_cash_bar = 220,
  170. }
  171. /**
  172. * 玩家数据
  173. */
  174. class PlayerProp {
  175. /** 自定义不需要校验的数据 */
  176. gameUserData = 0;
  177. /** 今日是否有签到 */
  178. isSignInToday = 0;
  179. private _piggyBank: number = 0;
  180. /** 存钱罐存款 */
  181. set piggyBank(value: number) {
  182. this._piggyBank = value;
  183. gData.gameData.init_coin = true;
  184. }
  185. get piggyBank(): number {
  186. return this._piggyBank;
  187. }
  188. /** 存钱罐能否提现 */
  189. isWithdrawable = 0;
  190. /** 存钱罐每日提现次数 */
  191. piggyBankCashTimes = 0;
  192. /** 累计存钱罐每日提现次数 */
  193. totalPiggyBankCashTimes = 0;
  194. /** 提现进度 */
  195. cashIndex = 0;
  196. /** 上次登录时间 */
  197. lastTime = 0;
  198. /** 登录天数 */
  199. loginDays = 0;
  200. newPlayer = 0;
  201. private _redMoney: number = 0;
  202. /** 红包币数量 */
  203. set redMoney(value: number) {
  204. this._redMoney = value;
  205. gData.gameData.init_coin = true;
  206. }
  207. get redMoney(): number {
  208. return this._redMoney;
  209. }
  210. /** 累计签到次数 客户端理解 上次签到天数 */
  211. signInDay = 0;
  212. /** 转盘次数 */
  213. turntableTimes = 0;
  214. /** 版本号 */
  215. versioncfg = 0;
  216. /** 福袋数据 */
  217. userTuCaoInfo = 0;
  218. }
  219. /**
  220. * 奖励状态
  221. */
  222. export enum RewardState {
  223. /** 已领取 */
  224. none = 1,
  225. /** 未解锁 */
  226. lock = 2,
  227. /** 可领取 */
  228. unlock = 3
  229. }
  230. /**
  231. * 奖励类型
  232. */
  233. export enum RewardType {
  234. /** 红包币 */
  235. redBag = 1,
  236. /** 毛币 */
  237. rmb = 2,
  238. /** 金猪币 */
  239. pigRmb = 3,
  240. }
  241. /**
  242. * 音频路径
  243. */
  244. export enum AUDIO_TYPE {
  245. /**主界面背景音乐*/
  246. bgm = 'bgm',
  247. /**打开存钱罐界面播放一次*/
  248. pigBank = 'pigBank',
  249. /**关卡玩法背景音乐*/
  250. missionBg = 'missionBg',
  251. /**红包币领取界面关闭音效*/
  252. rewardClose = 'rewardClose',
  253. /**红包币领取界面开启音效*/
  254. rewardOpen = 'rewardOpen',
  255. /**红包界面打开音效*/
  256. reward = 'reward',
  257. /**提现到账界面打开播放一次*/
  258. receiptNotice = 'receiptNotice',
  259. /**通用按钮点击音效 */
  260. button = 'button',
  261. /**转盘转动音效*/
  262. turnableplay = 'turnableplay',
  263. /**主页背景音乐 */
  264. music_startBg = "music_startBg",
  265. /**游戏背景音乐 */
  266. music_gameBg = "music_gameBg",
  267. /**按钮点击 */
  268. ef_button_click = "ef_button_click",
  269. /**红包打开 */
  270. ef_redPacket_open = "ef_redPacket_open",
  271. /**红包来了音效 */
  272. ef_redPacket_come = "ef_redPacket_come",
  273. /**消除4个 */
  274. ef_bonus4 = "ef_bonus4",
  275. /**消除5个 */
  276. ef_bonus5 = "ef_bonus5",
  277. /**消除6个 */
  278. ef_bonus6 = "ef_bonus6",
  279. /**消除7个 */
  280. ef_bonus7 = "ef_bonus7",
  281. /**消除8个 */
  282. ef_bonus8 = "ef_bonus8",
  283. /**普通消除音效 */
  284. ef_eliminate = "ef_eliminate",
  285. /**bouns消除音效 */
  286. ef_eliminate_bonus = "ef_eliminate_bonus",
  287. /**胜利音效 */
  288. ef_win = "ef_win",
  289. /**锤子 */
  290. ef_change = "ef_change",
  291. /**刷新 */
  292. ef_refresh = "ef_refresh",
  293. /**飞翔 */
  294. ef_fly = "ef_fly",
  295. }
  296. /** ECPM */
  297. type ADShowCfg = {
  298. average_ecpm: number,
  299. insert_probability: number,
  300. is_show_banner: number,
  301. is_show_inter: number,
  302. }
  303. type PlayerInfoType = {
  304. /** 自定义不需要校验的数据 */
  305. gameUserData: object,
  306. /** 今日是否有签到 */
  307. isSignInToday: number,
  308. /** 存钱罐存款 */
  309. piggyBank: number,
  310. /** 存钱罐能否提现 */
  311. isWithdrawable: boolean,
  312. /** 存钱罐每日提现次数 */
  313. piggyBankCashTimes: number,
  314. /** 累计存钱罐每日提现次数 */
  315. totalPiggyBankCashTimes: number,
  316. /** 提现进度 */
  317. cashIndex: number,
  318. /** 上次登录时间 */
  319. lastTime: number,
  320. /** 登录天数 */
  321. loginDays: number,
  322. newPlayer: Boolean,
  323. /** 红包币数量 */
  324. redMoney: number,
  325. /** 累计签到次数 客户端理解 上次签到天数 */
  326. signInDay: number,
  327. /** 转盘次数 */
  328. turntableTimes: number,
  329. /** 版本号 */
  330. versioncfg: string,
  331. /** 福袋数据 */
  332. userTuCaoInfo: object,
  333. }
  334. /**事件类型 */
  335. export enum EVENT_TYPE {
  336. BACK_WxAuth = "BACK_WxAuth",
  337. UPDATE_CashNum = "UPDATE_CashNum",
  338. }