Reward.ts 6.6 KB

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  1. import { AdFun } from "../../data/AdData";
  2. import { RewardType } from "../../data/GameData";
  3. const { ccclass, property } = cc._decorator;
  4. /**
  5. * 盖子类型
  6. */
  7. enum LidType {
  8. /** 无盖子 */
  9. none = 0,
  10. /** 幸运红包盖子 */
  11. luck = 1,
  12. /** 通关红包盖子 */
  13. mission = 2
  14. }
  15. /**
  16. * 获取奖励界面-红包
  17. * @author 薛鸿潇
  18. */
  19. @ccclass
  20. export default class Reward extends cc.Component {
  21. @property({ displayName: '红包类型', type: cc.Enum(LidType), tooltip: 'none无类型,luck幸运红包,mission通关红包' })
  22. private lid_type: LidType = LidType.none;
  23. @property({ displayName: '幸运红包', type: cc.Node })
  24. private node_luck: cc.Node = null;
  25. @property({ displayName: '通关红包', type: cc.Node })
  26. private node_mission: cc.Node = null;
  27. @property({ displayName: '开红包动画', type: cc.Animation })
  28. private anim_open_redbag: cc.Animation = null;
  29. @property({ displayName: '按钮看视频', type: cc.Button })
  30. private btn_watch_video: cc.Button = null;
  31. @property({ displayName: '红包图标', type: cc.Node })
  32. private node_redBag: cc.Node = null;
  33. @property({ displayName: '金猪图标', type: cc.Node })
  34. private node_pig: cc.Node = null;
  35. @property({ displayName: '奖励数量', type: cc.Label })
  36. private lbl_reward_value: cc.Label = null;
  37. // 底部提现相关
  38. @property({ displayName: 'spr提现进度', type: cc.Sprite })
  39. private spr_cash_out: cc.Sprite = null;
  40. @property({ displayName: 'lbl提现进度', type: cc.Label })
  41. private lbl_cash_out: cc.Label = null;
  42. @property({ displayName: '提现金额', type: cc.Label })
  43. private lbl_cash: cc.Label = null;
  44. onLoad() {
  45. this.lbl_reward_value.string = '0';
  46. }
  47. start() {
  48. /** 盖子 */
  49. this.initLid();
  50. }
  51. update(dt) {
  52. if (gData.reward.init_cash_style) {
  53. gData.reward.init_cash_style = null;
  54. this.initCashOutStyle();
  55. return;
  56. }
  57. if (gData.reward.adData) {
  58. // 展示奖励
  59. this.watchVideoCall();
  60. gData.reward.adData = null;
  61. return;
  62. }
  63. }
  64. /**
  65. * 初始化封面样式
  66. */
  67. private initLid() {
  68. if (this.lid_type === LidType.none) {// 无盖子样式
  69. this.node_luck.active = false;
  70. this.node_mission.active = false;
  71. this.btn_watch_video.node.active = false;
  72. this.watchVideoCall();
  73. mk.audio.playEffect("rewardOpen");
  74. } else if (this.lid_type === LidType.luck) {
  75. this.node_luck.active = true;
  76. this.node_mission.active = false;
  77. this.btn_watch_video.node.active = true;
  78. mk.audio.playEffect("reward");
  79. } else if (this.lid_type === LidType.mission) {
  80. this.node_luck.active = false;
  81. this.node_mission.active = true;
  82. this.btn_watch_video.node.active = true;
  83. mk.audio.playEffect("reward");
  84. }
  85. }
  86. /**
  87. * 底部提现相关样式
  88. */
  89. private initCashOutStyle() {
  90. const cash_bar = gData.redBagCash.cash_bar;
  91. let cash_data = gData.redBagCash.getItemDataByIndex(cash_bar);
  92. if (!cash_data) return;
  93. this.lbl_cash.string = cash_data.money + '元';
  94. this.lbl_cash_out.string = gData.gameData.gameData.redMoney + '/' + cash_data.type_value;
  95. this.spr_cash_out.fillRange = gData.gameData.gameData.redMoney / cash_data.type_value;
  96. }
  97. /**
  98. * 看广告
  99. */
  100. private clickWatchVideo() {
  101. cc.log('看广告请求');
  102. if (gData.reward.data[0] && gData.reward.data[0].rewardType === 1) {
  103. gData.adData.watchVideo(AdFun.settlement)// 关卡结算视频
  104. } else {
  105. gData.adData.watchVideo(AdFun.bubble);// 气泡视频
  106. }
  107. // 测试数据
  108. gData.reward.adData = gData.reward.data;
  109. this.flyCoinAnim();
  110. }
  111. /**
  112. * 看广告回调:开奖
  113. */
  114. private watchVideoCall() {
  115. if (!gData.reward.data || !gData.reward.data.length) return;
  116. // 数据排序:多条奖励,只展示红包,把红包放在首位
  117. const r_count = gData.reward.data.length;
  118. if (r_count >= 2) {
  119. for (let i = 0; i < r_count; i++) {
  120. if (gData.reward.data[i].rewardType === 1) {
  121. let new_data = gData.reward.data.splice(i, 1);
  122. gData.reward.data.unshift(new_data);
  123. break;
  124. }
  125. }
  126. }
  127. // 图标展示
  128. if (gData.reward.data[0].rewardType === RewardType.redBag) {
  129. this.node_redBag.active = true;
  130. this.node_pig.active = false;
  131. } else {
  132. this.node_redBag.active = false;
  133. this.node_pig.active = true;
  134. }
  135. let rewardNum = gData.reward.data[0].rewardNum || 0;
  136. this.lbl_reward_value.string = `${rewardNum}`;
  137. // 动画
  138. this.anim_open_redbag.play();
  139. this.node_luck.active = false;
  140. this.node_mission.active = false;
  141. this.btn_watch_video.node.active = false;
  142. }
  143. /**
  144. * 获得奖励
  145. */
  146. private clickGetReward() {
  147. cc.log('获取奖励:', gData.reward.data);
  148. this.flyCoinAnim();
  149. gData.reward.data = [];
  150. }
  151. /**
  152. * 提现操作
  153. */
  154. private clickCashOut() {
  155. cc.log('提现:');
  156. }
  157. /**
  158. * 飞coin动画
  159. */
  160. private flyCoinAnim() {
  161. gData.reward.data = [{ rewardType: 3 }]// 测试
  162. let target_node = gData.gameData.gameStyle.icon_hb;
  163. if (gData.reward.data[0].rewardType == RewardType.redBag) {
  164. target_node = gData.gameData.gameStyle.icon_hb;
  165. } else if (gData.reward.data[0].rewardType == RewardType.rmb) {
  166. // target_node = gData.gameData.gameStyle.icon_zb;
  167. } else if (gData.reward.data[0].rewardType == RewardType.pigRmb) {
  168. target_node = gData.gameData.gameStyle.icon_zb;
  169. }
  170. const end_world_pos = target_node.parent.convertToWorldSpaceAR(target_node.getPosition());
  171. const end_node_pos = gData.gameData.gameStyle.node.parent.convertToNodeSpaceAR(end_world_pos);
  172. let start_node_pos = new cc.Vec2(0, -300);
  173. mk.fly.PlayCoinAnim(gData.reward.data[0].rewardType, 10, start_node_pos, end_node_pos)
  174. }
  175. /**
  176. * 下一关操作
  177. */
  178. private clickNextMission() {
  179. }
  180. onDestroy() {
  181. mk.audio.playEffect("rewardClose");
  182. }
  183. }