GameData.ts 14 KB

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  1. import FunBtns from "../game/FunBtns";
  2. import Game from "../game/Game";
  3. /**
  4. * @description 游戏核心玩法数据
  5. * @author 邹勇
  6. */
  7. export class GameData {
  8. public dataFinish: boolean = false;
  9. public savePropFinish: boolean = false;
  10. public savePropsFinish: boolean = false;
  11. public getPropsFnish: boolean = false;
  12. public configs: any = {};
  13. public adShowConfig: ADShowCfg;
  14. /** 功能开启 */
  15. public funOpenData: string[] = [];
  16. public gameData: PlayerProp = null;
  17. /** 标志位:刷新主界面货币 */
  18. public init_coin: boolean = false;
  19. /** 标志位:刷新主界面头像 */
  20. public init_head: boolean = false;
  21. /** 标志位:刷新主界面红点 */
  22. public init_red_point: boolean = true;
  23. public props: Map<number, number> = new Map<number, number>();
  24. public pools = [
  25. { url: "game/prefab/tips", num: 20 },
  26. { url: "game/prefab/coin", num: 20 }
  27. ];
  28. /** 主页样式脚本 */
  29. public gameStyle: Game = null;
  30. /** 入口按钮 */
  31. public funBtns: FunBtns = null;
  32. /**
  33. * 初始化游戏数据:网络配置信息,用户信息
  34. * @returns
  35. */
  36. public async init() {
  37. let data: any = { "versionCode": gData.appData.version };
  38. let response = await mk.http.sendData('getAllConfigInfo', data);
  39. if (response.errcode != 0) {
  40. if (response.errcode == -10003 || response.errcode == -20003) {
  41. //清除缓存
  42. gData.loginData.reload();
  43. }
  44. return;
  45. }
  46. mk.console.logSingle("getAllConfigInfo", response.data);
  47. this.initConfigs(response.data);
  48. data = {};
  49. response = await mk.http.sendData('getInfoCrypt', data);
  50. if (response.errcode != 0) {
  51. return;
  52. }
  53. mk.console.logSingle("getInfoCrypt", response.data);
  54. this.initPlayerProp(response.data)
  55. this.initProps(response.data.gameUserData);
  56. gData.guideData.init();
  57. gData.guideWeakData.init();
  58. gData.moduleData.forEach(element => {
  59. element.init();
  60. });
  61. data = {};
  62. response = await mk.http.sendData('user/adShowConfig', data);
  63. if (response.errcode != 0) {
  64. return;
  65. }
  66. this.adShowConfig = response.data;
  67. mk.console.logSingle("user/adShowConfig", response.data);
  68. this.dataFinish = true;
  69. }
  70. private initConfigs(data) {
  71. // console.log('config ', data);
  72. this.configs = data;
  73. this.funOpenData = this.configs.ServerConfig.Functionswitch.split(",");
  74. }
  75. /**
  76. * 初始化玩家数据
  77. */
  78. private initPlayerProp(res_data) {
  79. this.gameData = new PlayerProp();
  80. this.gameData.cashIndex = res_data.cashIndex;
  81. this.gameData.gameUserData = res_data.gameUserData;
  82. this.gameData.isSignInToday = res_data.isSignInToday;
  83. this.gameData.isWithdrawable = res_data.isWithdrawable;
  84. this.gameData.lastTime = res_data.lastTime;
  85. this.gameData.loginDays = res_data.loginDays;
  86. this.gameData.newPlayer = res_data.newPlayer;
  87. this.gameData.piggyBank = res_data.piggyBank;
  88. this.gameData.piggyBankCashTimes = res_data.piggyBankCashTimes;
  89. this.gameData.redMoney = res_data.redMoney;
  90. this.gameData.signInDay = res_data.signInDay;
  91. this.gameData.totalPiggyBankCashTimes = res_data.totalPiggyBankCashTimes;
  92. this.gameData.turntableTimes = res_data.turntableTimes;
  93. this.gameData.userTuCaoInfo = res_data.userTuCaoInfo;
  94. this.gameData.versioncfg = res_data.versioncfg;
  95. this.gameData.isFirstRedMoney = res_data.isFirstRedMoney;
  96. }
  97. /**
  98. * 保存单个数据
  99. */
  100. public async setProp(key: GameProp, value: number) {
  101. let data = {
  102. key: key + '',
  103. value: value + ''
  104. };
  105. this.props.set(key, value);
  106. await mk.http.sendData('savePlayerProp', data);
  107. this.savePropFinish = true;
  108. }
  109. /**
  110. * 保存多个数据
  111. */
  112. public async setProps(arr: { key: GameProp, value: number }[]) {
  113. let needProp = {};
  114. for (let i = 0; i < arr.length; i++) {
  115. needProp[arr[i].key + ''] = arr[i].value + "";
  116. }
  117. let data = {
  118. needProp: needProp
  119. };
  120. for (let i = 0; i < arr.length; i++) {
  121. this.props.set(arr[i].key, arr[i].value);
  122. }
  123. await mk.http.sendData('saveAllPlayerProp', data);
  124. this.savePropsFinish = true;
  125. }
  126. /** 获取属性 */
  127. public getProp(key: GameProp): number {
  128. if (this.props == null) {
  129. return 0;
  130. }
  131. let value = this.props.get(key);
  132. return value == null ? 0 : value;
  133. }
  134. /**
  135. * 向服务器请求所有属性后更新
  136. */
  137. public async getAllProps() {
  138. let response = await mk.http.sendData('getAllPlayerProp', {});
  139. if (response.errcode != 0) {
  140. return;
  141. }
  142. this.initProps(response.data);
  143. this.getPropsFnish = true;
  144. }
  145. private initProps(data) {
  146. if (data == null) {
  147. return;
  148. }
  149. for (let key in data) {
  150. this.props.set(parseInt(key), JSON.parse(data[key]));
  151. }
  152. }
  153. /**
  154. * 第二天需要重置的数据
  155. */
  156. public resetProps() {
  157. let arr = [];
  158. arr.push({ key: GameProp.sign_can, value: 1 });
  159. arr.push({ key: GameProp.isAutoOpenPanel, value: 1 });
  160. arr.push({ key: GameProp.isOpenBankOnCloseCash, value: 0 });
  161. this.setProps(arr);
  162. }
  163. /** 是否是新用户 */
  164. public isNewPlayer(): boolean {
  165. let v = this.getProp(GameProp.newPlayer);
  166. return v == 0;
  167. }
  168. }
  169. /**
  170. * 所有模块的非校验数据
  171. */
  172. export enum GameProp {
  173. /** -------------------- 通用玩家数据 ------------------------- */
  174. /** 是否新手 0新手 1老手 */
  175. newPlayer = 1,
  176. /** 当前新手引导步骤 */
  177. guideID = 2,
  178. /** 需要自动弹界面 每次登录都弹 除首次 表示今日是否要自动开 1自动开 2不自动开 其他不处理*/
  179. isAutoOpenPanel = 3,
  180. /** 关闭常规提现时需要自动开存钱罐 每天一次 表示今日有没有开过 */
  181. isOpenBankOnCloseCash = 4,
  182. /** ------------------ 游戏核心数据 --------------------------- */
  183. /** 关卡数 */
  184. levelNum = 10,
  185. /** 锤子道具数目 */
  186. hammerPropNum = 1001,
  187. /** 重设道具数目 */
  188. resetPropNum = 1002,
  189. /** 变色道具数目 */
  190. changePropNum = 1003,
  191. /** 当前总分 */
  192. curTotalScore = 11,
  193. /** ------------------ 转盘数据 ------------------------------ */
  194. turnable_leftTimes = 20,
  195. /** ------------------ 存钱罐数据 ----------------------------- */
  196. /** ------------------ 签到数据 ----------------------------- */
  197. /** 上次签到进度 */
  198. sign_last_bar = 120,
  199. /** 当前能否签到 */
  200. sign_can = 121,
  201. /** ------------------ 红包提现 ----------------------------- */
  202. /** 提现进度 */
  203. redBag_cash_bar = 220,
  204. }
  205. /**
  206. * 玩家数据
  207. */
  208. class PlayerProp {
  209. /** 自定义不需要校验的数据 */
  210. gameUserData = 0;
  211. _isSignInToday = 0;
  212. /**
  213. * 今日是否有签到
  214. * - 0 未签到,表示可以签到
  215. * - 1 有签到,表示不可签到
  216. */
  217. set isSignInToday(value: number) {
  218. this._isSignInToday = value;
  219. gData.sign.init_data = true;
  220. gData.gameData.init_red_point = true;
  221. }
  222. get isSignInToday(): number {
  223. return this._isSignInToday;
  224. }
  225. private _piggyBank: number = 0;
  226. /** 存钱罐存款 */
  227. set piggyBank(value: number) {
  228. if (this._piggyBank === value) return;
  229. if (gData.gameData.gameData.isWithdrawable && value > 0) return;// 存钱罐可提现状态,不能增加存钱罐金额
  230. this._piggyBank = value;
  231. gData.gameData.init_coin = true;
  232. gData.pigbank.init_data = true;
  233. gData.gameData.init_red_point = true;
  234. }
  235. get piggyBank(): number {
  236. return this._piggyBank;
  237. }
  238. _isWithdrawable = 0;
  239. /**
  240. * 存钱罐能否提现
  241. * - 0 不能提现
  242. * - 1 能提现
  243. */
  244. set isWithdrawable(value: number) {
  245. if (this._isWithdrawable != value) {
  246. this._isWithdrawable = value;
  247. gData.pigbank.init_data = true;
  248. gData.gameData.init_red_point = true;
  249. }
  250. }
  251. get isWithdrawable(): number {
  252. return this._isWithdrawable;
  253. }
  254. /** 存钱罐每日提现次数 */
  255. piggyBankCashTimes = 0;
  256. /** 累计存钱罐每日提现次数 */
  257. totalPiggyBankCashTimes = 0;
  258. /** 提现进度 */
  259. cashIndex = 0;
  260. /** 上次登录时间 */
  261. lastTime = 0;
  262. /** 登录天数 */
  263. loginDays = 0;
  264. newPlayer = 0;
  265. private _redMoney: number = 0;
  266. /** 红包币数量 */
  267. set redMoney(value: number) {
  268. this._redMoney = value;
  269. gData.gameData.init_coin = true;
  270. gData.gameData.init_red_point = true;
  271. }
  272. get redMoney(): number {
  273. return this._redMoney;
  274. }
  275. _signInDay = 0;
  276. /** 累计签到次数 客户端理解 上次签到天数 */
  277. set signInDay(value: number) {
  278. if (this._signInDay === value) return;
  279. this._signInDay = value;
  280. gData.sign.init_data = true;
  281. }
  282. get signInDay(): number {
  283. return this._signInDay;
  284. }
  285. /** 转盘次数 */
  286. turntableTimes = 0;
  287. /** 版本号 */
  288. versioncfg = 0;
  289. /** 福袋数据 */
  290. userTuCaoInfo = 0;
  291. /** 关卡数 */
  292. levelNum = 0;
  293. /** 锤子道具数目 */
  294. hammerPropNum = 0;
  295. /** 重设道具数目 */
  296. resetPropNum = 0;
  297. /** 变色道具数目 */
  298. changePropNum = 0;
  299. /** 能免费领红包 1 表示是新人第一次产出红包币,不用看视频*/
  300. isFirstRedMoney = 0;
  301. }
  302. /**
  303. * 奖励状态
  304. */
  305. export enum RewardState {
  306. /** 已领取 */
  307. none = 1,
  308. /** 未解锁 */
  309. lock = 2,
  310. /** 可领取 */
  311. unlock = 3
  312. }
  313. /**
  314. * 奖励类型
  315. */
  316. export enum RewardType {
  317. /** 红包币 */
  318. redBag = 1,
  319. /** 毛币 */
  320. rmb = 2,
  321. /** 金猪币 */
  322. pigRmb = 3,
  323. }
  324. /**
  325. * 音频路径
  326. */
  327. export enum AUDIO_TYPE {
  328. /**主界面背景音乐*/
  329. bgm = 'bgm',
  330. /**打开存钱罐界面播放一次*/
  331. pigBank = 'pigBank',
  332. /**关卡玩法背景音乐*/
  333. missionBg = 'missionBg',
  334. /**红包币领取界面关闭音效*/
  335. rewardClose = 'rewardClose',
  336. /**红包币领取界面开启音效*/
  337. rewardOpen = 'rewardOpen',
  338. /**红包界面打开音效*/
  339. reward = 'reward',
  340. /**提现到账界面打开播放一次*/
  341. receiptNotice = 'receiptNotice',
  342. /**通用按钮点击音效 */
  343. button = 'button',
  344. /**转盘转动音效*/
  345. turnableplay = 'turnableplay',
  346. /**转盘转动音效*/
  347. turnplateDrawEnd = 'turnplateDrawEnd',
  348. /**主页背景音乐 */
  349. music_startBg = "music_startBg",
  350. /**游戏背景音乐 */
  351. music_gameBg = "music_gameBg",
  352. /**按钮点击 */
  353. ef_button_click = "ef_button_click",
  354. /**红包打开 */
  355. ef_redPacket_open = "ef_redPacket_open",
  356. /**红包来了音效 */
  357. ef_redPacket_come = "ef_redPacket_come",
  358. /**消除4个 */
  359. ef_bonus4 = "ef_bonus4",
  360. /**消除5个 */
  361. ef_bonus5 = "ef_bonus5",
  362. /**消除6个 */
  363. ef_bonus6 = "ef_bonus6",
  364. /**消除7个 */
  365. ef_bonus7 = "ef_bonus7",
  366. /**消除8个 */
  367. ef_bonus8 = "ef_bonus8",
  368. /**普通消除音效 */
  369. ef_eliminate = "ef_eliminate",
  370. /**bouns消除音效 */
  371. ef_eliminate_bonus = "ef_eliminate_bonus",
  372. /**胜利音效 */
  373. ef_win = "ef_win",
  374. /**锤子 */
  375. ef_change = "ef_change",
  376. /**刷新 */
  377. ef_refresh = "ef_refresh",
  378. /**飞翔 */
  379. ef_fly = "ef_fly",
  380. }
  381. /** ECPM */
  382. type ADShowCfg = {
  383. average_ecpm: number,
  384. insert_probability: number,
  385. is_show_banner: number,
  386. is_show_inter: number,
  387. }
  388. type PlayerInfoType = {
  389. /** 自定义不需要校验的数据 */
  390. gameUserData: object,
  391. /** 今日是否有签到 */
  392. isSignInToday: number,
  393. /** 存钱罐存款 */
  394. piggyBank: number,
  395. /** 存钱罐能否提现 */
  396. isWithdrawable: boolean,
  397. /** 存钱罐每日提现次数 */
  398. piggyBankCashTimes: number,
  399. /** 累计存钱罐每日提现次数 */
  400. totalPiggyBankCashTimes: number,
  401. /** 提现进度 */
  402. cashIndex: number,
  403. /** 上次登录时间 */
  404. lastTime: number,
  405. /** 登录天数 */
  406. loginDays: number,
  407. newPlayer: Boolean,
  408. /** 红包币数量 */
  409. redMoney: number,
  410. /** 累计签到次数 客户端理解 上次签到天数 */
  411. signInDay: number,
  412. /** 转盘次数 */
  413. turntableTimes: number,
  414. /** 版本号 */
  415. versioncfg: string,
  416. /** 福袋数据 */
  417. userTuCaoInfo: object,
  418. }
  419. /**事件类型 */
  420. export enum EVENT_TYPE {
  421. BACK_WxAuth = "BACK_WxAuth",
  422. UPDATE_CashNum = "UPDATE_CashNum",
  423. }
  424. /** 数据事件Id */
  425. export enum DataEventId {
  426. /** 点击 */
  427. guide = "guide",
  428. /** 按钮点击 */
  429. button_click = "button_click",
  430. /** 看视频 */
  431. video_init = "video_init",
  432. /** 看视频完成 */
  433. video_end = "video_end",
  434. /** 福袋功能 */
  435. fudaiFunction = "fudaiFunction",
  436. /** 互推功能 */
  437. hutuiFunction = "hutuiFunction",
  438. /** 关卡 */
  439. level = "level",
  440. /** 常规提现-红包币提现 */
  441. commonWithDrawal = "commonWithDrawl",
  442. /** 存钱罐提现 */
  443. jarWithDrawal = "jarWithDrawal",
  444. /** 签到提现 */
  445. signWithDrawal = "signWithDrawal",
  446. }
  447. /** 视频广告类型 */
  448. export enum VideoAdType {
  449. Null = "",
  450. /** 关卡积分红包 */
  451. LevelScoreRedBag = "关卡积分红包",
  452. /** 主界面气泡红包 */
  453. StartQiPaoRedBag = "主界面气泡红包",
  454. /** 关卡气泡红包 */
  455. LevelQiPaoRedBag = "关卡气泡红包",
  456. /** 转盘 */
  457. Turntable = "转盘视频",
  458. /** 福袋视频" */
  459. Fudai = "福袋视频",
  460. /** 签到视频 */
  461. Sign = "签到视频"
  462. }