| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152 |
- /**
- * 游戏工具类
- * @description 依据引擎Api的工具类,用于操作引擎相关系统的开关、操作引擎相关的api属性,比如坐标
- * @author 冯聪
- */
- export default class GameUtil {
- /** 获取屏幕尺寸 */
- public getWinSize(): cc.Size {
- return cc.winSize;
- }
- /** 激活物理系统 */
- public enablePhysics() {
- cc.director.getPhysicsManager().enabled = true;
- }
- /** 绘制物理信息 */
- public debugDrawPhysicsFlag(ifDraw: boolean = false) {
- if (ifDraw) {
- cc.director.getPhysicsManager().debugDrawFlags =
- cc.PhysicsManager.DrawBits.e_aabbBit |
- cc.PhysicsManager.DrawBits.e_jointBit |
- cc.PhysicsManager.DrawBits.e_shapeBit;
- }
- else {
- cc.director.getPhysicsManager().debugDrawFlags = 0;
- }
- }
- /**
- * 获取世界坐标
- * @param 需要获取的节点
- */
- public static getWorldPos(node: cc.Node): cc.Vec2 {
- let originX = node.x;
- let originY = node.y;
- let curNode = node;
- while (curNode.parent) {
- let parent = curNode.parent;
- if (parent.name == 'Canvas') {
- break;
- }
- originX += parent.x;
- originY += parent.y;
- curNode = parent;
- }
- return new cc.Vec2(originX, originY);
- }
- }
|