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- import GuideVO from "./GuideVO";
- /**
- * @description 新手引导
- * @author 邹勇
- */
- const { ccclass, property } = cc._decorator;
- @ccclass
- export default class Guide extends cc.Component {
- @property({ type: cc.Node, displayName: "显示区域" })
- node_display: cc.Node = null;
- @property({ type: cc.Node, displayName: "点击区域" })
- node_click: cc.Node = null;
- @property({ type: cc.Node, displayName: "背景" })
- node_bg: cc.Node = null;
- @property({ type: cc.Node, displayName: "对话框" })
- node_dialog: cc.Node = null;
- @property({ type: cc.Node, displayName: "手指" })
- node_finger: cc.Node = null;
- @property({ type: cc.Sprite, displayName: "头像" })
- node_head: cc.Sprite = null;
- @property({ type: sp.Skeleton, displayName: "形象" })
- node_person: sp.Skeleton = null;
- @property({ type: cc.RichText, displayName: "对话内容" })
- rich_dialog: cc.RichText = null;
- private guides: GuideVO[];
- private crtStep: number;
- private crtGuide: GuideVO;
- private targetNode: cc.Node;
- private event_data: string;
- /** 对话框对齐方式 上下左右中 */
- private widgets: string[] = ['top', 'bottom', 'left', 'right', 'verticalCenter', 'horizontalCenter'];
- onLoad() {
- }
- start() {
- if (gData.guideData.crtID == null) {
- this.node.destroy();
- return;
- }
- this.guides = gData.guideData.getGuidesByID(gData.guideData.crtID);
- this.crtStep = -1;
- this.nextStep();
- }
- private nextStep() {
- this.crtStep++;
- this.crtGuide = this.guides[this.crtStep];
- this.updateGuide();
- }
- private updateGuide() {
- if (this.crtGuide == null) {
- this.close();
- }
- else {
- this.node_bg.opacity = 180;
- this.node_finger.opacity = 255;
- this.node_dialog.opacity = 255;
- this.targetNode = null;
- this.event_data = null;
- let [x, y, w, h] = [null, null, null, null];
- //点击全屏下一步,显示区域不显示,点击区域全屏
- if (this.crtGuide.click_rect == "all") {
- this.node_display.width = this.node_display.height = 0;
- this.node_click.x = 0;
- this.node_click.y = 0;
- this.node_click.width = this.node.width;
- this.node_click.height = this.node.height;
- }
- else if (this.crtGuide.click_rect.indexOf("event") != -1) {//点击区域下一步,并发送事件,显示区域读配置,点击区域=显示区域
- this.event_data = this.crtGuide.id + "_" + this.crtStep;
- let arr = this.crtGuide.display_rect.split(":");
- x = parseInt(arr[0]);
- y = parseInt(arr[1]);
- w = parseInt(arr[2]);
- h = parseInt(arr[3]);
- this.node_click.x = x;
- this.node_click.y = y;
- this.node_click.width = w;
- this.node_click.height = h;
- }
- else {//点击按钮下一步,显示区域为配置的node,点击区域=显示区域
- this.targetNode = cc.find("Canvas/" + this.crtGuide.click_rect);
- w = this.targetNode.width;
- h = this.targetNode.height;
- let pos = mk.game.getWorldPos(this.targetNode);
- x = pos.x;
- y = pos.y;
- //穿透点击目标节点时增加一个事件触发下一步,触发后移除
- this.node_click.width = this.node_click.height = 0;
- let eventHandler = new cc.Component.EventHandler();
- eventHandler.target = this.node;
- eventHandler.component = "Guide";
- eventHandler.handler = "clickNodeClick";
- this.targetNode.getComponent(cc.Button).clickEvents.push(eventHandler);
- }
- //显示区域由大到小动画
- if (x != null && y != null && w != null && h != null) {
- cc.tween(this.node_display)
- .to(0.3, { x: x, y: y, width: w, height: h }, {
- onUpdate: () => {
- this.node_bg.x = -this.node_display.x;
- this.node_bg.y = -this.node_display.y;
- }
- })
- .start();
- }
- //对话框位置
- ////全屏对齐
- if (this.crtGuide.dialog_pos != null && this.crtGuide.dialog_pos.length > 0) {
- let arr = this.crtGuide.dialog_pos.split(":");
- let wedgit = this.node_dialog.getComponent(cc.Widget);
- for (let i = 0; i < this.widgets.length; i++) {
- wedgit[this.widgets[i]] = arr[i] == "" ? null : parseInt(arr[i]);
- }
- }
- else {//显示区域偏移
- let arr = this.crtGuide.dialog_pos1.split(",");
- this.node_dialog.x = x + parseInt(arr[0]);
- this.node_dialog.y = y + parseInt(arr[1]);
- }
- //对话文字对齐方式
- let a = this.crtGuide.dialog_alignment;
- this.rich_dialog.horizontalAlign = a == '0' ? cc.macro.TextAlignment.LEFT : (a == '1' ? cc.macro.TextAlignment.CENTER : cc.macro.TextAlignment.RIGHT);
- if (this.crtGuide.finger == "") {
- this.node_finger.active = false;
- }
- else {
- this.node_finger.active = true;
- let arr = this.crtGuide.finger.split(":");
- this.node_finger.x = x + parseInt(arr[0]);
- this.node_finger.y = y + parseInt(arr[1]);
- }
- if (this.crtGuide.tr_form == 1) {
- this.node_head.node.active = true;
- this.node_person.node.active = false;
- }
- else {
- this.node_head.node.active = false;
- this.node_person.node.active = true;
- }
- this.rich_dialog.string = this.crtGuide.dialog;
- }
- }
- async clickNodeClick() {
- mk.audio.playEffect("button");
- cc.Tween.stopAllByTarget(this.node_display);
- console.log("clickNodeClick");
- if (this.targetNode) {
- this.targetNode.getComponent(cc.Button).clickEvents.pop();
- }
- if (this.event_data) {
- //event_guide data:1_2 (1_2为新手引导的id)
- mk.event.emit("event_guide", this.event_data);
- }
- this.reset();
- if (this.crtGuide.lag_next > 0) {
- await mk.time.WaitForSeconds(this.crtGuide.lag_next);
- }
- this.nextStep();
- }
- /** 等待状态 透明不可点击 */
- private reset() {
- this.node_display.width = 0;
- this.node_display.height = 0;
- this.node_bg.x = -this.node_display.x;
- this.node_bg.y = -this.node_display.y;
- this.node_bg.opacity = 0;
- this.node_click.width = 0
- this.node_click.height = 0;
- this.node_finger.opacity = 0;
- this.node_dialog.opacity = 0;
- }
- private close() {
- mk.guide.close();
- this.node.destroy();
- }
- }
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