GameData.ts 15 KB

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  1. import FunBtns from "../game/FunBtns";
  2. import Game from "../game/Game";
  3. /**
  4. * @description 游戏核心玩法数据
  5. * @author 邹勇
  6. */
  7. export class GameData {
  8. public dataFinish: boolean = false;
  9. public savePropFinish: boolean = false;
  10. public savePropsFinish: boolean = false;
  11. public getPropsFnish: boolean = false;
  12. public configs: any = {};
  13. public adShowConfig: ADShowCfg;
  14. /** 功能开启 */
  15. public funOpenData: string[] = [];
  16. public gameData: PlayerProp = null;
  17. /** 标志位:刷新主界面货币 */
  18. public init_coin: boolean = false;
  19. public updatePiggyBankValue:boolean = false;
  20. /** 标志位:刷新主界面头像 */
  21. public init_head: boolean = false;
  22. /** 标志位:刷新主界面红点 */
  23. public init_red_point: boolean = true;
  24. public props: Map<number, number> = new Map<number, number>();
  25. public pools = [
  26. { url: "game/prefab/tips", num: 20 },
  27. { url: "game/prefab/coin", num: 20 }
  28. ];
  29. /** 主页样式脚本 */
  30. public gameStyle: Game = null;
  31. /** 入口按钮 */
  32. public funBtns: FunBtns = null;
  33. /**
  34. * 初始化游戏数据:网络配置信息,用户信息
  35. * @returns
  36. */
  37. public async init() {
  38. let data: any = { "versionCode": gData.appData.version };
  39. let response = await mk.http.sendData('getAllConfigInfo', data);
  40. if (response.errcode != 0) {
  41. if (response.errcode == -10003 || response.errcode == -20003) {
  42. //清除缓存
  43. gData.loginData.reload();
  44. }
  45. return;
  46. }
  47. mk.console.logSingle("getAllConfigInfo", response.data);
  48. this.initConfigs(response.data);
  49. data = {};
  50. response = await mk.http.sendData('getInfoCrypt', data);
  51. if (response.errcode != 0) {
  52. return;
  53. }
  54. mk.console.logSingle("getInfoCrypt", response.data);
  55. this.initPlayerProp(response.data)
  56. this.initProps(response.data.gameUserData);
  57. gData.guideData.init();
  58. gData.guideWeakData.init();
  59. gData.moduleData.forEach(element => {
  60. element.init();
  61. });
  62. data = {};
  63. response = await mk.http.sendData('user/adShowConfig', data);
  64. if (response.errcode != 0) {
  65. return;
  66. }
  67. this.adShowConfig = response.data;
  68. mk.console.logSingle("user/adShowConfig", response.data);
  69. this.dataFinish = true;
  70. }
  71. private initConfigs(data) {
  72. // console.log('config ', data);
  73. this.configs = data;
  74. this.funOpenData = this.configs.ServerConfig.Functionswitch.split(",");
  75. }
  76. /**
  77. * 初始化玩家数据
  78. */
  79. private initPlayerProp(res_data) {
  80. this.gameData = new PlayerProp();
  81. this.gameData.cashIndex = res_data.cashIndex;
  82. this.gameData.gameUserData = res_data.gameUserData;
  83. this.gameData.isSignInToday = res_data.isSignInToday;
  84. this.gameData.isWithdrawable = res_data.isWithdrawable;
  85. this.gameData.lastTime = res_data.lastTime;
  86. this.gameData.loginDays = res_data.loginDays;
  87. this.gameData.newPlayer = res_data.newPlayer;
  88. this.gameData.initPiggyBank(res_data.piggyBank);
  89. this.gameData.piggyBankCashTimes = res_data.piggyBankCashTimes;
  90. this.gameData.redMoney = res_data.redMoney == null ? 0 : res_data.redMoney;
  91. this.gameData.signInDay = res_data.signInDay;
  92. this.gameData.totalPiggyBankCashTimes = res_data.totalPiggyBankCashTimes;
  93. this.gameData.turntableTimes = res_data.turntableTimes;
  94. this.gameData.userTuCaoInfo = res_data.userTuCaoInfo;
  95. this.gameData.versioncfg = res_data.versioncfg;
  96. this.gameData.isFirstRedMoney = res_data.isFirstRedMoney;
  97. gData.adData.watchNumToday = res_data.dayVideoTimesForRedMoney == null ? 0 : res_data.dayVideoTimesForRedMoney;
  98. }
  99. /**
  100. * 保存单个数据
  101. */
  102. public async setProp(key: GameProp, value: number) {
  103. let data = {
  104. key: key + '',
  105. value: value + ''
  106. };
  107. this.props.set(key, value);
  108. await mk.http.sendData('savePlayerProp', data);
  109. this.savePropFinish = true;
  110. }
  111. /**
  112. * 保存多个数据
  113. */
  114. public async setProps(arr: { key: GameProp, value: number }[]) {
  115. let needProp = {};
  116. for (let i = 0; i < arr.length; i++) {
  117. needProp[arr[i].key + ''] = arr[i].value + "";
  118. }
  119. let data = {
  120. needProp: needProp
  121. };
  122. for (let i = 0; i < arr.length; i++) {
  123. this.props.set(arr[i].key, arr[i].value);
  124. }
  125. await mk.http.sendData('saveAllPlayerProp', data);
  126. this.savePropsFinish = true;
  127. }
  128. /** 获取属性 */
  129. public getProp(key: GameProp): number {
  130. if (this.props == null) {
  131. return 0;
  132. }
  133. let value = this.props.get(key);
  134. return value == null ? 0 : value;
  135. }
  136. /**
  137. * 向服务器请求所有属性后更新
  138. */
  139. public async getAllProps() {
  140. let response = await mk.http.sendData('getAllPlayerProp', {});
  141. if (response.errcode != 0) {
  142. return;
  143. }
  144. this.initProps(response.data);
  145. this.getPropsFnish = true;
  146. }
  147. private initProps(data) {
  148. if (data == null) {
  149. return;
  150. }
  151. for (let key in data) {
  152. this.props.set(parseInt(key), JSON.parse(data[key]));
  153. }
  154. }
  155. /**
  156. * 第二天需要重置的数据
  157. */
  158. public resetProps() {
  159. let arr = [];
  160. arr.push({ key: GameProp.sign_can, value: 1 });
  161. arr.push({ key: GameProp.isAutoOpenPanel, value: 1 });
  162. arr.push({ key: GameProp.isOpenBankOnCloseCash, value: 0 });
  163. this.setProps(arr);
  164. }
  165. /** 是否是新用户 */
  166. public isNewPlayer(): boolean {
  167. let v = this.getProp(GameProp.newPlayer);
  168. return v == 0;
  169. }
  170. }
  171. /**
  172. * 所有模块的非校验数据
  173. */
  174. export enum GameProp {
  175. /** -------------------- 通用玩家数据 ------------------------- */
  176. /** 是否新手 0新手 1老手 */
  177. newPlayer = 1,
  178. /** 当前新手引导步骤 */
  179. guideID = 2,
  180. /** 需要自动弹界面 每次登录都弹 除首次 表示今日是否要自动开 1自动开 2不自动开 其他不处理*/
  181. isAutoOpenPanel = 3,
  182. /** 关闭常规提现时需要自动开存钱罐 每天一次 表示今日有没有开过 */
  183. isOpenBankOnCloseCash = 4,
  184. //看视频次数
  185. videoTimes = 5,
  186. //提现次数
  187. cashTimes = 6,
  188. /** ------------------ 游戏核心数据 --------------------------- */
  189. /** 关卡数 */
  190. levelNum = 10,
  191. /** 锤子道具数目 */
  192. hammerPropNum = 1001,
  193. /** 重设道具数目 */
  194. resetPropNum = 1002,
  195. /** 变色道具数目 */
  196. changePropNum = 1003,
  197. /** 当前总分 */
  198. curTotalScore = 11,
  199. /** ------------------ 转盘数据 ------------------------------ */
  200. turnable_leftTimes = 20,
  201. /** ------------------ 存钱罐数据 ----------------------------- */
  202. /** ------------------ 签到数据 ----------------------------- */
  203. /** 上次签到进度 */
  204. sign_last_bar = 120,
  205. /** 当前能否签到 */
  206. sign_can = 121,
  207. /** ------------------ 红包提现 ----------------------------- */
  208. /** 提现进度 */
  209. redBag_cash_bar = 220,
  210. }
  211. /**
  212. * 玩家数据
  213. */
  214. class PlayerProp {
  215. /** 自定义不需要校验的数据 */
  216. gameUserData = 0;
  217. _isSignInToday = 0;
  218. /**
  219. * 今日是否有签到
  220. * - 0 未签到,表示可以签到
  221. * - 1 有签到,表示不可签到
  222. */
  223. set isSignInToday(value: number) {
  224. this._isSignInToday = value;
  225. gData.sign.init_data = true;
  226. gData.gameData.init_red_point = true;
  227. }
  228. get isSignInToday(): number {
  229. return this._isSignInToday;
  230. }
  231. private _piggyBank: number = 0;
  232. /** 存钱罐存款 */
  233. set piggyBank(value: number) {
  234. if (this._piggyBank === value) return;
  235. if (gData.gameData.gameData.isWithdrawable && value > 0) return;// 存钱罐可提现状态,不能增加存钱罐金额
  236. this._piggyBank = value;
  237. gData.gameData.init_coin = true;
  238. gData.pigbank.init_data = true;
  239. gData.gameData.init_red_point = true;
  240. }
  241. get piggyBank(): number {
  242. return this._piggyBank;
  243. }
  244. /** 初始化 */
  245. initPiggyBank(v){
  246. this._piggyBank = v;
  247. }
  248. _isWithdrawable = 0;
  249. /**
  250. * 存钱罐能否提现
  251. * - 0 不能提现
  252. * - 1 能提现
  253. */
  254. set isWithdrawable(value: number) {
  255. if (this._isWithdrawable != value) {
  256. this._isWithdrawable = value;
  257. gData.pigbank.init_data = true;
  258. gData.gameData.init_red_point = true;
  259. }
  260. }
  261. get isWithdrawable(): number {
  262. return this._isWithdrawable;
  263. }
  264. /** 存钱罐每日提现次数 */
  265. piggyBankCashTimes = 0;
  266. /** 累计存钱罐每日提现次数 */
  267. totalPiggyBankCashTimes = 0;
  268. /** 提现进度 */
  269. cashIndex = 0;
  270. /** 上次登录时间 */
  271. lastTime = 0;
  272. /** 登录天数 */
  273. loginDays = 0;
  274. newPlayer = 0;
  275. private _redMoney: number = 0;
  276. /** 红包币数量 */
  277. set redMoney(value: number) {
  278. this._redMoney = value;
  279. gData.gameData.init_coin = true;
  280. gData.gameData.init_red_point = true;
  281. }
  282. get redMoney(): number {
  283. return this._redMoney;
  284. }
  285. _signInDay = 0;
  286. /** 累计签到次数 客户端理解 上次签到天数 */
  287. set signInDay(value: number) {
  288. if (this._signInDay === value) return;
  289. this._signInDay = value;
  290. gData.sign.init_data = true;
  291. }
  292. get signInDay(): number {
  293. return this._signInDay;
  294. }
  295. /** 转盘次数 */
  296. turntableTimes = 0;
  297. /** 版本号 */
  298. versioncfg = 0;
  299. /** 福袋数据 */
  300. userTuCaoInfo = 0;
  301. /** 关卡数 */
  302. levelNum = 0;
  303. /** 锤子道具数目 */
  304. hammerPropNum = 0;
  305. /** 重设道具数目 */
  306. resetPropNum = 0;
  307. /** 变色道具数目 */
  308. changePropNum = 0;
  309. /** 能免费领红包 1 表示是新人第一次产出红包币,不用看视频*/
  310. isFirstRedMoney = 0;
  311. }
  312. /**
  313. * 奖励状态
  314. */
  315. export enum RewardState {
  316. /** 已领取 */
  317. none = 1,
  318. /** 未解锁 */
  319. lock = 2,
  320. /** 可领取 */
  321. unlock = 3
  322. }
  323. /**
  324. * 奖励类型
  325. */
  326. export enum RewardType {
  327. /** 红包币 */
  328. redBag = 1,
  329. /** 毛币 */
  330. rmb = 2,
  331. /** 金猪币 */
  332. pigRmb = 3,
  333. }
  334. /**
  335. * 音频路径
  336. */
  337. export enum AUDIO_TYPE {
  338. /**主界面背景音乐*/
  339. bgm = 'bgm',
  340. /**打开存钱罐界面播放一次*/
  341. pigBank = 'pigBank',
  342. /**关卡玩法背景音乐*/
  343. missionBg = 'missionBg',
  344. /**红包币领取界面关闭音效*/
  345. rewardClose = 'rewardClose',
  346. /**红包币领取界面开启音效*/
  347. rewardOpen = 'rewardOpen',
  348. /**红包界面打开音效*/
  349. reward = 'reward',
  350. /**提现到账界面打开播放一次*/
  351. receiptNotice = 'receiptNotice',
  352. /**通用按钮点击音效 */
  353. button = 'button',
  354. /**转盘转动音效*/
  355. turnableplay = 'turnableplay',
  356. /**转盘转动音效*/
  357. turnplateDrawEnd = 'turnplateDrawEnd',
  358. /**主页背景音乐 */
  359. music_startBg = "music_startBg",
  360. /**游戏背景音乐 */
  361. music_gameBg = "music_gameBg",
  362. /**按钮点击 */
  363. ef_button_click = "ef_button_click",
  364. /**红包打开 */
  365. ef_redPacket_open = "ef_redPacket_open",
  366. /**红包来了音效 */
  367. ef_redPacket_come = "ef_redPacket_come",
  368. /**消除4个 */
  369. ef_bonus4 = "ef_bonus4",
  370. /**消除5个 */
  371. ef_bonus5 = "ef_bonus5",
  372. /**消除6个 */
  373. ef_bonus6 = "ef_bonus6",
  374. /**消除7个 */
  375. ef_bonus7 = "ef_bonus7",
  376. /**消除8个 */
  377. ef_bonus8 = "ef_bonus8",
  378. /**普通消除音效 */
  379. ef_eliminate = "ef_eliminate",
  380. /**bouns消除音效 */
  381. ef_eliminate_bonus = "ef_eliminate_bonus",
  382. /**胜利音效 */
  383. ef_win = "ef_win",
  384. /**锤子 */
  385. ef_change = "ef_change",
  386. /**刷新 */
  387. ef_refresh = "ef_refresh",
  388. /**飞翔 */
  389. ef_fly = "ef_fly",
  390. }
  391. /** ECPM */
  392. type ADShowCfg = {
  393. average_ecpm: number,
  394. insert_probability: number,
  395. is_show_banner: number,
  396. is_show_inter: number,
  397. }
  398. type PlayerInfoType = {
  399. /** 自定义不需要校验的数据 */
  400. gameUserData: object,
  401. /** 今日是否有签到 */
  402. isSignInToday: number,
  403. /** 存钱罐存款 */
  404. piggyBank: number,
  405. /** 存钱罐能否提现 */
  406. isWithdrawable: boolean,
  407. /** 存钱罐每日提现次数 */
  408. piggyBankCashTimes: number,
  409. /** 累计存钱罐每日提现次数 */
  410. totalPiggyBankCashTimes: number,
  411. /** 提现进度 */
  412. cashIndex: number,
  413. /** 上次登录时间 */
  414. lastTime: number,
  415. /** 登录天数 */
  416. loginDays: number,
  417. newPlayer: Boolean,
  418. /** 红包币数量 */
  419. redMoney: number,
  420. /** 累计签到次数 客户端理解 上次签到天数 */
  421. signInDay: number,
  422. /** 转盘次数 */
  423. turntableTimes: number,
  424. /** 版本号 */
  425. versioncfg: string,
  426. /** 福袋数据 */
  427. userTuCaoInfo: object,
  428. }
  429. /**事件类型 */
  430. export enum EVENT_TYPE {
  431. BACK_WxAuth = "BACK_WxAuth",
  432. UPDATE_CashNum = "UPDATE_CashNum",
  433. }
  434. /** 数据事件Id */
  435. export enum DataEventId {
  436. /** 点击 */
  437. guide = "guide",
  438. /** 按钮点击 */
  439. button_click = "button_click",
  440. /** 看视频 */
  441. video_init = "video_init",
  442. /** 看视频完成 */
  443. video_end = "video_end",
  444. /** 福袋功能 */
  445. fudaiFunction = "fudaiFunction",
  446. /** 互推功能 */
  447. hutuiFunction = "hutuiFunction",
  448. /** 关卡 */
  449. level = "level",
  450. /** 常规提现-红包币提现 */
  451. commonWithDrawal = "commonWithDrawl",
  452. /** 存钱罐提现 */
  453. jarWithDrawal = "jarWithDrawal",
  454. /** 签到提现 */
  455. signWithDrawal = "signWithDrawal",
  456. }
  457. /** 视频广告类型 */
  458. export enum VideoAdType {
  459. Null = "",
  460. /** 关卡积分红包 */
  461. LevelScoreRedBag = "关卡积分红包",
  462. /** 主界面气泡红包 */
  463. StartQiPaoRedBag = "主界面气泡红包",
  464. /** 关卡气泡红包 */
  465. LevelQiPaoRedBag = "关卡气泡红包",
  466. /** 转盘 */
  467. Turntable = "转盘视频",
  468. /** 福袋视频" */
  469. Fudai = "福袋视频",
  470. /** 签到视频 */
  471. Sign = "签到视频"
  472. }