GameData.ts 12 KB

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  1. import Game from "../game/Game";
  2. /**
  3. * @description 游戏核心玩法数据
  4. * @author 邹勇
  5. */
  6. export class GameData {
  7. public dataFinish: boolean = false;
  8. public savePropFinish: boolean = false;
  9. public savePropsFinish: boolean = false;
  10. public getPropsFnish: boolean = false;
  11. public configs: any = {};
  12. public adShowConfig: ADShowCfg;
  13. /** 功能开启 */
  14. public funOpenData: string[] = [];
  15. public gameData: PlayerProp = null;
  16. /** 标志位:刷新主界面货币 */
  17. public init_coin: boolean = false;
  18. /** 标志位:刷新主界面头像 */
  19. public init_head: boolean = false;
  20. public props: Map<number, number> = new Map<number, number>();
  21. public pools = [
  22. { url: "game/prefab/tips", num: 20 },
  23. { url: "game/prefab/coin", num: 20 }
  24. ];
  25. /** 主页样式脚本 */
  26. public gameStyle: Game = null;
  27. /**
  28. * 初始化游戏数据:网络配置信息,用户信息
  29. * @returns
  30. */
  31. public async init() {
  32. let data: any = { "versionCode": gData.appData.version };
  33. let response = await mk.http.sendData('getAllConfigInfo', data);
  34. if (response.errcode != 0) {
  35. if (response.errcode == -10003 || response.errcode == -20003) {
  36. //清除缓存
  37. gData.loginData.reload();
  38. }
  39. return;
  40. }
  41. mk.console.logSingle("getAllConfigInfo", response.data);
  42. this.initConfigs(response.data);
  43. data = {};
  44. response = await mk.http.sendData('getInfoCrypt', data);
  45. if (response.errcode != 0) {
  46. return;
  47. }
  48. mk.console.logSingle("getInfoCrypt", response.data);
  49. this.initPlayerProp(response.data)
  50. this.initProps(response.data.gameUserData);
  51. gData.moduleData.forEach(element => {
  52. element.init();
  53. });
  54. data = {};
  55. response = await mk.http.sendData('user/adShowConfig', data);
  56. if (response.errcode != 0) {
  57. return;
  58. }
  59. this.adShowConfig = response.data;
  60. mk.console.logSingle("user/adShowConfig", response.data);
  61. this.dataFinish = true;
  62. }
  63. private initConfigs(data) {
  64. this.configs = data;
  65. this.funOpenData = this.configs.ServerConfig.Functionswitch.split(",");
  66. }
  67. /**
  68. * 初始化玩家数据
  69. */
  70. private initPlayerProp(res_data) {
  71. this.gameData = new PlayerProp();
  72. this.gameData.cashIndex = res_data.cashIndex;
  73. this.gameData.gameUserData = res_data.gameUserData;
  74. this.gameData.isSignInToday = res_data.isSignInToday;
  75. this.gameData.isWithdrawable = res_data.isWithdrawable;
  76. this.gameData.lastTime = res_data.lastTime;
  77. this.gameData.loginDays = res_data.loginDays;
  78. this.gameData.newPlayer = res_data.newPlayer;
  79. this.gameData.piggyBank = res_data.piggyBank;
  80. this.gameData.piggyBankCashTimes = res_data.piggyBankCashTimes;
  81. this.gameData.redMoney = res_data.redMoney;
  82. this.gameData.signInDay = res_data.signInDay;
  83. this.gameData.totalPiggyBankCashTimes = res_data.totalPiggyBankCashTimes;
  84. this.gameData.turntableTimes = res_data.turntableTimes;
  85. this.gameData.userTuCaoInfo = res_data.userTuCaoInfo;
  86. this.gameData.versioncfg = res_data.versioncfg;
  87. }
  88. /**
  89. * 保存单个数据
  90. */
  91. public async setProp(key: GameProp, value: number) {
  92. let data = {
  93. key: key + '',
  94. value: value + ''
  95. };
  96. this.props.set(key, value);
  97. await mk.http.sendData('savePlayerProp', data);
  98. this.savePropFinish = true;
  99. }
  100. /**
  101. * 保存多个数据
  102. */
  103. public async setProps(arr: { key: GameProp, value: number }[]) {
  104. let needProp = {};
  105. for (let i = 0; i < arr.length; i++) {
  106. needProp[arr[i].key + ''] = arr[i].value + "";
  107. }
  108. let data = {
  109. needProp: needProp
  110. };
  111. for (let i = 0; i < arr.length; i++) {
  112. this.props.set(arr[i].key, arr[i].value);
  113. }
  114. await mk.http.sendData('saveAllPlayerProp', data);
  115. this.savePropsFinish = true;
  116. }
  117. /** 获取属性 */
  118. public getProp(key: GameProp): number {
  119. if (this.props == null) {
  120. return 0;
  121. }
  122. let value = this.props.get(key);
  123. return value == null ? 0 : value;
  124. }
  125. /**
  126. * 向服务器请求所有属性后更新
  127. */
  128. public async getAllProps() {
  129. let response = await mk.http.sendData('getAllPlayerProp', {});
  130. if (response.errcode != 0) {
  131. return;
  132. }
  133. this.initProps(response.data);
  134. this.getPropsFnish = true;
  135. }
  136. private initProps(data) {
  137. if (data == null) {
  138. return;
  139. }
  140. for (let key in data) {
  141. this.props.set(parseInt(key), JSON.parse(data[key]));
  142. }
  143. }
  144. /**
  145. * 第二天需要重置的数据
  146. */
  147. public resetProps() {
  148. let arr = [];
  149. arr.push({ key: GameProp.sign_can, value: 1 });
  150. arr.push({ key: GameProp.isAutoOpenPanel, value: 1 });
  151. this.setProps(arr);
  152. }
  153. /** 是否是新用户 */
  154. public isNewPlayer(): boolean {
  155. let v = this.getProp(GameProp.newPlayer);
  156. return v == 0;
  157. }
  158. }
  159. /**
  160. * 所有模块的非校验数据
  161. */
  162. export enum GameProp {
  163. /** -------------------- 通用玩家数据 ------------------------- */
  164. /** 是否新手 */
  165. newPlayer = 1,
  166. /** 当前新手引导步骤 */
  167. guideID = 2,
  168. /** 需要自动弹界面 */
  169. isAutoOpenPanel = 3,
  170. /** ------------------ 游戏核心数据 --------------------------- */
  171. /** 关卡数 */
  172. levelNum = 10,
  173. /** 锤子道具数目 */
  174. hammerPropNum = 1001,
  175. /** 重设道具数目 */
  176. resetPropNum = 1002,
  177. /** 变色道具数目 */
  178. changePropNum = 1003,
  179. /** ------------------ 转盘数据 ------------------------------ */
  180. turnable_leftTimes = 20,
  181. /** ------------------ 存钱罐数据 ----------------------------- */
  182. /** ------------------ 签到数据 ----------------------------- */
  183. /** 上次签到进度 */
  184. sign_last_bar = 120,
  185. /** 当前能否签到 */
  186. sign_can = 121,
  187. /** ------------------ 红包提现 ----------------------------- */
  188. /** 提现进度 */
  189. redBag_cash_bar = 220,
  190. }
  191. /**
  192. * 玩家数据
  193. */
  194. class PlayerProp {
  195. /** 自定义不需要校验的数据 */
  196. gameUserData = 0;
  197. _isSignInToday = 0;
  198. /**
  199. * 今日是否有签到
  200. * - 0 未签到,表示可以签到
  201. * - 1 有签到,表示不可签到
  202. */
  203. set isSignInToday(value: number) {
  204. this._isSignInToday = value;
  205. gData.sign.init_data = true;
  206. }
  207. get isSignInToday(): number {
  208. return this._isSignInToday;
  209. }
  210. private _piggyBank: number = 0;
  211. /** 存钱罐存款 */
  212. set piggyBank(value: number) {
  213. this._piggyBank = value;
  214. gData.gameData.init_coin = true;
  215. gData.pigbank.init_data = true;
  216. }
  217. get piggyBank(): number {
  218. return this._piggyBank;
  219. }
  220. _isWithdrawable = 0;
  221. /**
  222. * 存钱罐能否提现
  223. * - 0 不能提现
  224. * - 1 能提现
  225. */
  226. set isWithdrawable(value: number) {
  227. if (this._isWithdrawable != value) {
  228. this._isWithdrawable = value;
  229. gData.pigbank.init_data = true;
  230. }
  231. }
  232. get isWithdrawable(): number {
  233. return this._isWithdrawable;
  234. }
  235. /** 存钱罐每日提现次数 */
  236. piggyBankCashTimes = 0;
  237. /** 累计存钱罐每日提现次数 */
  238. totalPiggyBankCashTimes = 0;
  239. /** 提现进度 */
  240. cashIndex = 0;
  241. /** 上次登录时间 */
  242. lastTime = 0;
  243. /** 登录天数 */
  244. loginDays = 0;
  245. newPlayer = 0;
  246. private _redMoney: number = 0;
  247. /** 红包币数量 */
  248. set redMoney(value: number) {
  249. this._redMoney = value;
  250. gData.gameData.init_coin = true;
  251. }
  252. get redMoney(): number {
  253. return this._redMoney;
  254. }
  255. _signInDay = 0;
  256. /** 累计签到次数 客户端理解 上次签到天数 */
  257. set signInDay(value: number) {
  258. this._signInDay = value;
  259. gData.sign.init_data = true;
  260. }
  261. get signInDay(): number {
  262. return this._signInDay;
  263. }
  264. /** 转盘次数 */
  265. turntableTimes = 0;
  266. /** 版本号 */
  267. versioncfg = 0;
  268. /** 福袋数据 */
  269. userTuCaoInfo = 0;
  270. /** 关卡数 */
  271. levelNum = 0;
  272. /** 锤子道具数目 */
  273. hammerPropNum = 0;
  274. /** 重设道具数目 */
  275. resetPropNum = 0;
  276. /** 变色道具数目 */
  277. changePropNum = 0;
  278. }
  279. /**
  280. * 奖励状态
  281. */
  282. export enum RewardState {
  283. /** 已领取 */
  284. none = 1,
  285. /** 未解锁 */
  286. lock = 2,
  287. /** 可领取 */
  288. unlock = 3
  289. }
  290. /**
  291. * 奖励类型
  292. */
  293. export enum RewardType {
  294. /** 红包币 */
  295. redBag = 1,
  296. /** 毛币 */
  297. rmb = 2,
  298. /** 金猪币 */
  299. pigRmb = 3,
  300. }
  301. /**
  302. * 音频路径
  303. */
  304. export enum AUDIO_TYPE {
  305. /**主界面背景音乐*/
  306. bgm = 'bgm',
  307. /**打开存钱罐界面播放一次*/
  308. pigBank = 'pigBank',
  309. /**关卡玩法背景音乐*/
  310. missionBg = 'missionBg',
  311. /**红包币领取界面关闭音效*/
  312. rewardClose = 'rewardClose',
  313. /**红包币领取界面开启音效*/
  314. rewardOpen = 'rewardOpen',
  315. /**红包界面打开音效*/
  316. reward = 'reward',
  317. /**提现到账界面打开播放一次*/
  318. receiptNotice = 'receiptNotice',
  319. /**通用按钮点击音效 */
  320. button = 'button',
  321. /**转盘转动音效*/
  322. turnableplay = 'turnableplay',
  323. /**转盘转动音效*/
  324. turnplateDrawEnd = 'turnplateDrawEnd',
  325. /**主页背景音乐 */
  326. music_startBg = "music_startBg",
  327. /**游戏背景音乐 */
  328. music_gameBg = "music_gameBg",
  329. /**按钮点击 */
  330. ef_button_click = "ef_button_click",
  331. /**红包打开 */
  332. ef_redPacket_open = "ef_redPacket_open",
  333. /**红包来了音效 */
  334. ef_redPacket_come = "ef_redPacket_come",
  335. /**消除4个 */
  336. ef_bonus4 = "ef_bonus4",
  337. /**消除5个 */
  338. ef_bonus5 = "ef_bonus5",
  339. /**消除6个 */
  340. ef_bonus6 = "ef_bonus6",
  341. /**消除7个 */
  342. ef_bonus7 = "ef_bonus7",
  343. /**消除8个 */
  344. ef_bonus8 = "ef_bonus8",
  345. /**普通消除音效 */
  346. ef_eliminate = "ef_eliminate",
  347. /**bouns消除音效 */
  348. ef_eliminate_bonus = "ef_eliminate_bonus",
  349. /**胜利音效 */
  350. ef_win = "ef_win",
  351. /**锤子 */
  352. ef_change = "ef_change",
  353. /**刷新 */
  354. ef_refresh = "ef_refresh",
  355. /**飞翔 */
  356. ef_fly = "ef_fly",
  357. }
  358. /** ECPM */
  359. type ADShowCfg = {
  360. average_ecpm: number,
  361. insert_probability: number,
  362. is_show_banner: number,
  363. is_show_inter: number,
  364. }
  365. type PlayerInfoType = {
  366. /** 自定义不需要校验的数据 */
  367. gameUserData: object,
  368. /** 今日是否有签到 */
  369. isSignInToday: number,
  370. /** 存钱罐存款 */
  371. piggyBank: number,
  372. /** 存钱罐能否提现 */
  373. isWithdrawable: boolean,
  374. /** 存钱罐每日提现次数 */
  375. piggyBankCashTimes: number,
  376. /** 累计存钱罐每日提现次数 */
  377. totalPiggyBankCashTimes: number,
  378. /** 提现进度 */
  379. cashIndex: number,
  380. /** 上次登录时间 */
  381. lastTime: number,
  382. /** 登录天数 */
  383. loginDays: number,
  384. newPlayer: Boolean,
  385. /** 红包币数量 */
  386. redMoney: number,
  387. /** 累计签到次数 客户端理解 上次签到天数 */
  388. signInDay: number,
  389. /** 转盘次数 */
  390. turntableTimes: number,
  391. /** 版本号 */
  392. versioncfg: string,
  393. /** 福袋数据 */
  394. userTuCaoInfo: object,
  395. }
  396. /**事件类型 */
  397. export enum EVENT_TYPE {
  398. BACK_WxAuth = "BACK_WxAuth",
  399. UPDATE_CashNum = "UPDATE_CashNum",
  400. }
  401. export enum StorageKey {
  402. }