const { ccclass, property } = cc._decorator; import JsbSystem from '../../mk/system/JsbSystem'; import { OpenActionType } from '../../mk/system/UISystem'; /** * 打开指定名字的面板 * @author 薛鸿潇 */ @ccclass export default class BtnOpenPanel extends cc.Component { @property({ displayName: '预制体路径', tooltip: '对应路径:resources/' }) private panel_name = ''; @property({ displayName: '是否需要微信授权', tooltip: '授权勾选' }) private bool_Auth: boolean = false; @property({ displayName: '打开类型', tooltip: 'normal不操作,closeOther关闭其他,closeLast关闭上一个', type: cc.Enum(OpenActionType) }) private open_type = OpenActionType.normal; @property({ displayName: '点击效果', tooltip: "仅支持 NONE 和 SCALE", type: cc.Enum(cc.Button.Transition) }) public transition_type: cc.Button.Transition = cc.Button.Transition.NONE; @property({ displayName: '完成回调', tooltip: "面板打开完成后触发", type: cc.Component.EventHandler }) public onComplete: cc.Component.EventHandler[] = []; onLoad() { if (!this.node.getComponent(cc.Button)) { let btn_comp = this.node.addComponent(cc.Button); btn_comp.transition = this.transition_type; } } start() { this.node.on('click', this.openPanel, this); } private async openPanel() { if (!mk.game.checkContinuousClick(this.node)) { return; } mk.audio.playEffect("button"); if (this.bool_Auth) { if (!gData.loginData.isAuth) { JsbSystem.WxAuth(); return; } } if (!this.panel_name) return; await mk.ui.openPanel(this.panel_name, this.open_type); const c_count = this.onComplete.length; for (let i = 0; i < c_count; i++) { if (this.onComplete[i].handler) this.onComplete[i].emit([]) } mk.console.log('open->' + this.panel_name) } // update (dt) {} }