import BuglySDK from "../sdk/BuglySDK"; import FileUtil from "../utils/FileUtil"; import TimeUtil from "../utils/TimeUtil"; import DataSystem from "./DataSystem"; import HttpSystem from "./HttpSystem"; import LoadResUtil from "../utils/LoadResUtil"; import LogUtil from "../utils/LogUtil"; import { EncryptUtil } from "../utils/EncryptUtil"; import GameUtil from "../utils/GameUtil"; import UISystem from "./UISystem"; import StorageUtil from "../utils/StorageUtil"; import TimerSystem from "./TimerSystem"; import EventSystem from "./EventSystem"; import MathUtil from "../utils/MathUtil"; import AdSystem from "./AdSystem"; import JsbSystem from "./JsbSystem"; import ATSDKMgr from "../sdk/ad/toppon/AnyThinkAdsMgr/ATSDKMgr"; import AudioSystem from "./AudioSystem"; import TipSystem from "./TipSystem"; import PoolSystem from "./PoolSystem"; import TweenUtil from "../utils/TweenUtil"; import FlySystem from "./FlySystem"; import GuideSystem from "./GuideSystem"; import StringUtil from "../utils/StringUtil"; import SetGray from "../../game/component/SetGray"; import NumberAnim from "../../game/component/NumberAnim"; import AliRiskManager from "../sdk/aliRisk/AliRiskManager"; import ShuzilmM from "../sdk/shuzilm/ShuzilmM"; import TongdunM from "../sdk/tongdun/TongdunM"; /** * @description mk系统 * @author 邹勇,冯聪,薛鸿潇,kaka */ class MKSystem { constructor() { } /** 工具 */ private _time: TimeUtil; public get time(): TimeUtil { return this._time || (this._time = new TimeUtil()); } private _file: FileUtil; public get file(): FileUtil { return this._file || (this._file = new FileUtil()); } private _encrypt: EncryptUtil; public get encrypt(): EncryptUtil { return this._encrypt || (this._encrypt = new EncryptUtil()); } private _console: LogUtil; public get console(): LogUtil { return this._console || (this._console = new LogUtil()); } private _game: GameUtil; public get game(): GameUtil { return this._game || (this._game = new GameUtil()); } private _loader: LoadResUtil; public get loader(): LoadResUtil { return this._loader || (this._loader = new LoadResUtil()); } private _storage: StorageUtil; public get storage(): StorageUtil { return this._storage || (this._storage = new StorageUtil()); } private _math: MathUtil; public get math(): MathUtil { return this._math || (this._math = new MathUtil()); } private _string: StringUtil; public get string(): StringUtil { return this._string || (this._string = new StringUtil()); } private _tween: TweenUtil; public get tween(): TweenUtil { return this._tween || (this._tween = new TweenUtil()) } /** SDK */ private _bugly: BuglySDK; public get bugly(): BuglySDK { return this._bugly || (this._bugly = new BuglySDK()); } /** 系统管理 */ private _data: DataSystem; public get data(): DataSystem { return this._data || (this._data = new DataSystem()); } private _ad: AdSystem; public get ad(): AdSystem { return this._ad || (this._ad = new AdSystem(ATSDKMgr.getInstance())); } private _jsb: JsbSystem; public get jsb(): JsbSystem { return this._jsb || (this._jsb = new JsbSystem()); } private _http: HttpSystem; public get http(): HttpSystem { return this._http || (this._http = new HttpSystem()); } private _audio: AudioSystem; public get audio(): AudioSystem { return this._audio || (this._audio = new AudioSystem()); } private _timer: TimerSystem; public get timer(): TimerSystem { return this._timer || (this._timer = new TimerSystem()); } private _event: EventSystem; public get event(): EventSystem { return this._event || (this._event = new EventSystem()); } private _pool: PoolSystem; public get pool(): PoolSystem { return this._pool || (this._pool = new PoolSystem()); } private _guide: GuideSystem; public get guide(): GuideSystem { return this._guide || (this._guide = new GuideSystem()); } private _aliRiskManager: AliRiskManager; public get aliRiskManager(): AliRiskManager { return this._aliRiskManager || (this._aliRiskManager = new AliRiskManager()); } /** 挂载在MainScene的界面上,不需要new */ private _ui: UISystem; public get ui(): UISystem { return this._ui; } public set ui(v: UISystem) { this._ui = v; } private _tip: TipSystem; public get tip(): TipSystem { return this._tip; } public set tip(v: TipSystem) { this._tip = v; } private _fly: FlySystem; public get fly(): FlySystem { return this._fly; } public set fly(v: FlySystem) { this._fly = v; } /** mk组件类型,此处仅返回类型 */ private _component: comp_type /** 组件类型 */ public get component(): comp_type { return this._component || (this._component = new comp_type()); } private _shuzilmM: ShuzilmM; public get shuzilmM(): ShuzilmM { return this._shuzilmM || (this._shuzilmM = new ShuzilmM()); } private _tongdunM: TongdunM; public get tongdunM(): TongdunM { return this._tongdunM || (this._tongdunM = new TongdunM()); } } /** * 组件类型 */ class comp_type { /** 置灰组件 */ get setGray() { return SetGray; } /** 置灰组件 */ get numberAnim() { return NumberAnim; } } declare global { /** 牛逼的梦嘉引擎 */ const mk: MKSystem; } window['mk'] = new MKSystem();