import JsbSystem from "../../../mk/system/JsbSystem"; import Rule from "./Rule"; const { ccclass, property } = cc._decorator; /** * 账号设置 * @author 邹勇 */ @ccclass export default class Setting extends cc.Component { @property({ type: cc.Sprite, displayName: "头像" }) img_head: cc.Sprite = null; @property({ type: cc.Label, displayName: "昵称" }) lbl_nickname: cc.Label = null; @property({ type: cc.Label, displayName: "ID" }) lbl_id: cc.Label = null; @property({ type: cc.Sprite, displayName: "音乐开关" }) img_music: cc.Sprite = null; @property({ type: cc.Sprite, displayName: "音效开关" }) img_effect: cc.Sprite = null; @property({ type: cc.Label, displayName: "版本号" }) lbl_version: cc.Label = null; // @property({ type: cc.Node, displayName: "协议内容" }) node_rule: cc.Node = null; onLoad() { this.initData(); } private async initData() { this.lbl_id.string = "ID:" + gData.wechatData.unionid; this.lbl_nickname.string = gData.wechatData.nickName; let music = "module/setting/texture/" + (mk.audio.getSwitchMusic() ? "on" : "off"); let effect = "module/setting/texture/" + (mk.audio.getSwitchEffect() ? "on" : "off"); this.img_music.spriteFrame = await mk.loader.load(music, cc.SpriteFrame); this.img_effect.spriteFrame = await mk.loader.load(effect, cc.SpriteFrame); let result = await mk.loader.loadRemote(gData.wechatData.avatar, null); console.log("loadHead:", result); // this.img_head.spriteFrame = result; } clickCopy() { JsbSystem.setClipboard(gData.wechatData.unionid); mk.tip.pop("复制成功"); } async clickMusic() { mk.audio.switchMusicFunc(); let music = "module/setting/texture/" + (mk.audio.getSwitchMusic() ? "on" : "off"); this.img_music.spriteFrame = await mk.loader.load(music, cc.SpriteFrame); } async clickEffect() { mk.audio.switchEffectFunc(); let effect = "module/setting/texture/" + (mk.audio.getSwitchEffect() ? "on" : "off"); this.img_effect.spriteFrame = await mk.loader.load(effect, cc.SpriteFrame); } clickUpdate() { } async clickRule(e, data) { if (!this.node_rule) this.node_rule = await mk.ui.openPanel('module/setting/rule'); let sc = this.node_rule.getComponent(Rule) as Rule; sc.setContent(data); this.node_rule.active = true; } update() { } onDestroy() { } }