// Learn TypeScript: // - https://docs.cocos.com/creator/manual/en/scripting/typescript.html // Learn Attribute: // - https://docs.cocos.com/creator/manual/en/scripting/reference/attributes.html // Learn life-cycle callbacks: // - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html import PoolMgr, { NODEPOOLPREFABTYPE } from "../../mgr/PoolMgr"; import LevelRedPacketUI from "../LevelRedPacketUI"; import GamePlay from "../../GamePlay"; import GameMgr, { UIITEM_NAME, UI_NAME } from "../../mgr/GameMgr"; const { ccclass, property } = cc._decorator; @ccclass export default class LevelRedPacketItem extends cc.Component { @property(cc.Animation) ani_waggle: cc.Animation = null; // LIFE-CYCLE CALLBACKS: // onLoad () {} start() { this.node.on(cc.Node.EventType.TOUCH_END, this.onClick, this); } // update (dt) {} onClick() { GameMgr.Inst.sendEvent(UIITEM_NAME.LevelRedPacketItem,"点击随机红包"); mk.ui.openPanel("game/prefab/uiPanel/LevelRedPacketUI").then((node)=>{ node.getComponent(LevelRedPacketUI).init(GamePlay.Inst.cleanedVecArr.length); }) this.recycle(); } recycle() { PoolMgr.Inst.recyclePoolPrefab(NODEPOOLPREFABTYPE.LevelRedPacketItem, this.node); } }