// Learn TypeScript: // - https://docs.cocos.com/creator/manual/en/scripting/typescript.html // Learn Attribute: // - https://docs.cocos.com/creator/manual/en/scripting/reference/attributes.html // Learn life-cycle callbacks: // - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html import GamePlay from "../GamePlay"; import PlayerConst from "../data/PlayerConst"; import EffectMgr from "../mgr/EffectMgr"; import GameMgr, { UI_NAME } from "../mgr/GameMgr"; const { ccclass, property } = cc._decorator; @ccclass export default class PauseUI extends cc.Component { @property(cc.Node) node_bg: cc.Node = null; @property(cc.Node) node_closeBtn: cc.Node = null; @property(cc.Node) node_musicSwitch: cc.Node = null; @property(cc.Node) node_music_on: cc.Node = null; @property(cc.Node) node_music_off: cc.Node = null; @property(cc.Node) node_effectSwitch: cc.Node = null; @property(cc.Node) node_effect_on: cc.Node = null; @property(cc.Node) node_effect_off: cc.Node = null; @property(cc.Node) node_restartBtn: cc.Node = null; @property(cc.Node) node_exitBtn: cc.Node = null; // LIFE-CYCLE CALLBACKS: onLoad() { } start() { mk.ad.showNative(4); this.node_bg.setContentSize(cc.winSize.width, cc.winSize.height); this.initEvent(); } onEnable() { GameMgr.Inst.sendEvent(UI_NAME.PauseUI, "进入暂停界面"); //显示广告 // AdMgr.Inst.showNativeAd(4, true); this.initMsuicSwitchState(); this.initEffectSwitchState(); } onDisable() { //显示广告 // AdMgr.Inst.destroyNativeAd(); } // update (dt) {} init() { //this.initSwitchState(); } //初始化 initMsuicSwitchState() { this.node_music_on.active = mk.audio.getSwitchMusic(); this.node_music_off.active = !this.node_music_on.active } initEffectSwitchState() { this.node_effect_on.active = mk.audio.getSwitchEffect(); this.node_effect_off.active = !this.node_effect_on.active; } initEvent() { this.node_closeBtn.on(cc.Node.EventType.TOUCH_END, this.onClickBtn, this); this.node_musicSwitch.on(cc.Node.EventType.TOUCH_END, this.onClickBtn, this); this.node_effectSwitch.on(cc.Node.EventType.TOUCH_END, this.onClickBtn, this); this.node_restartBtn.on(cc.Node.EventType.TOUCH_END, this.onClickBtn, this); this.node_exitBtn.on(cc.Node.EventType.TOUCH_END, this.onClickBtn, this); } onClickBtn(event: cc.Event.EventTouch) { // AudioMgr.Inst.playEffect(AUDIO_CLIP_NAME.buttonClick); mk.audio.playEffect("button"); switch (event.currentTarget) { case this.node_closeBtn: this.onClickClose(); break; case this.node_musicSwitch: this.onClickMusicSwitch(); break; case this.node_effectSwitch: this.onClickEffectSwitch(); break; case this.node_exitBtn: this.onClickExitBtn(); break; case this.node_restartBtn: this.onClickRestartBtn(); break; } } onClickClose() { // this.node.active = false; console.log("点击关闭按钮", this.node.name); mk.ui.closePanel(this.node.name); mk.ad.destroyNativeAd(); } onClickMusicSwitch() { mk.audio.switchMusicFunc(); this.initMsuicSwitchState(); } onClickEffectSwitch() { mk.audio.switchEffectFunc(); this.initEffectSwitchState(); } onClickRestartBtn() { //GameMgr.Inst.sendEvent(UI_NAME.PauseUI, "点击重新开始按钮"); GamePlay.Inst.restart(); mk.ui.closePanel(this.node.name); } onClickExitBtn() { GameMgr.Inst.sendEvent(UI_NAME.PauseUI, "点击退出按钮"); mk.ui.closePanel("PauseUI") GamePlay.Inst.restart(false);//退出不扣体力 GamePlay.Inst.node.active = false; // let timeOut = setTimeout(()=>{ // Main.Inst.node_start.active = true; // Main.Inst.node_game.active = false; // },2000) mk.ad.destroyNativeAd(); } }