import { EVENT_TYPE } from "../../game/data/GameData"; import GameConst from "../data/GameConst"; import PlayerConst from "../data/PlayerConst"; import GameMgr, { UI_NAME } from "../mgr/GameMgr"; import GameLogic from "../util/GameLogic"; import Util from "../util/Util"; const { ccclass, property } = cc._decorator; @ccclass export default class PlayerInfoUI extends cc.Component { @property(cc.Node) node_rectBg: cc.Node = null; @property(cc.Node) node_closeBtn: cc.Node = null; @property(cc.Sprite) spr_head: cc.Sprite = null; @property(cc.Label) label_nickName: cc.Label = null; @property(cc.Label) label_inviteCode: cc.Label = null; @property(cc.Node) node_copyInviteCodeBtn: cc.Node = null; @property(cc.Node) node_inputInviteCodeBtn: cc.Node = null; @property(cc.Label) label_cashNum: cc.Label = null; @property(cc.Node) node_caseOutBtn: cc.Node = null; @property(cc.Node) node_inviteBtn: cc.Node = null; @property(cc.Node) node_serviceBookBtn: cc.Node = null; @property(cc.Node) node_privacyRuleBtn: cc.Node = null; @property(cc.Node) node_gameRuleBtn: cc.Node = null; @property(cc.Node) node_contactBtn: cc.Node = null; @property(cc.Node) node_serviceBookUI: cc.Node = null; @property(cc.Node) node_privacyRuleUI: cc.Node = null; @property(cc.Node) node_gameRuleUI: cc.Node = null; @property(cc.Node) node_contactUI: cc.Node = null; @property(cc.Label) label_version: cc.Label = null; // LIFE-CYCLE CALLBACKS: // onLoad () {} start() { this.addapt(); this.initView(); this.initEvent(); } // update (dt) {} onEnable() { GameMgr.Inst.sendEvent(UI_NAME.PlayerInfoUI, "进入玩家信息界面"); // //显示广告 // AdMgr.Inst.showNativeAd(4, true); this.initCaseNum(); this.initHead(); this.initNickName(); } onDisable() { // //显示广告 // AdMgr.Inst.destroyNativeAd(); } addapt() { this.node_rectBg.setContentSize(cc.winSize.width, cc.winSize.height); } initView() { this.initHead(); this.initNickName(); this.initInviteCode(); this.label_version.string = `v${GameConst.appVersion}`; } initEvent() { this.node_closeBtn.on(cc.Node.EventType.TOUCH_END, this.onClick, this); this.node_copyInviteCodeBtn.on(cc.Node.EventType.TOUCH_END, this.onClick, this); this.node_inputInviteCodeBtn.on(cc.Node.EventType.TOUCH_END, this.onClick, this); this.node_caseOutBtn.on(cc.Node.EventType.TOUCH_END, this.onClick, this); this.node_inviteBtn.on(cc.Node.EventType.TOUCH_END, this.onClick, this); this.node_serviceBookBtn.on(cc.Node.EventType.TOUCH_END, this.onClick, this); this.node_privacyRuleBtn.on(cc.Node.EventType.TOUCH_END, this.onClick, this); this.node_gameRuleBtn.on(cc.Node.EventType.TOUCH_END, this.onClick, this); this.node_contactBtn.on(cc.Node.EventType.TOUCH_END, this.onClick, this); if (!GameConst.isAuth) { mk.event.register(EVENT_TYPE.BACK_WxAuth, this.onWxAuthBack, this); } } onClick(event: cc.Event.EventTouch) { // AudioMgr.Inst.playEffect(AUDIO_CLIP_NAME.buttonClick); mk.audio.playEffect("button"); switch (event.currentTarget) { case this.node_closeBtn: this.onClickCloseBtn(); break; case this.node_copyInviteCodeBtn: this.onClickCopyInviteCodeBtn(); break; case this.node_inviteBtn: this.onClickInviteBtn(); break; case this.node_serviceBookBtn: this.onClickServiceBookBtn(); break; case this.node_privacyRuleBtn: this.onClickPrivacyRuleBtn(); break; case this.node_gameRuleBtn: this.onClickGameRuleBtn(); break; case this.node_contactBtn: this.onClickContactBtn(); break; } } initHead() { GameLogic.loadHeadImg("" + "?aaa=aa.jpg", this.spr_head, 95); } initNickName() { this.label_nickName.string = "PlayerConst.nickName"; } initInviteCode() { this.label_inviteCode.string = Util.cutStr(GameConst.uin, 8); } initCaseNum() { // let num = Util.numberFixed(PlayerConst.cashNum, 2); // this.label_cashNum.string = `¥ ${num}`; } onClickCloseBtn() { GameMgr.Inst.sendEvent(UI_NAME.PlayerInfoUI, "点击关闭按钮"); // this.node.active = false; mk.ui.closePanel("PlayerInfoUI") } onClickCopyInviteCodeBtn() { } onClickInviteBtn() { } onClickServiceBookBtn() { this.node_serviceBookUI.active = true; } onClickPrivacyRuleBtn() { this.node_privacyRuleUI.active = true; } onClickGameRuleBtn() { this.node_gameRuleBtn.active = true; } onClickContactBtn() { // GameMgr.Inst.sendEvent(UI_NAME.PlayerInfoUI, "点击提现按钮"); this.node_contactBtn.active = true; } //自定义事件------------------------------------------------------------------------ /**微信授权返回 */ onWxAuthBack() { this.initHead(); this.initNickName(); mk.event.remove(EVENT_TYPE.BACK_WxAuth, this.onWxAuthBack, this); } }