const { ccclass, property } = cc._decorator; @ccclass export default class Login extends cc.Component { @property({ displayName: 'lbl毛币数量', type: cc.SpriteFrame }) private sf_redbag: cc.SpriteFrame = null; onLoad() { } start() { let start_node_pos = new cc.Vec2(0, -500) let end_node_pos = new cc.Vec2(0, 500) let fly_data = { node_p: this.node, item_count: 10, item_scale: [1, 2], item_sf: this.sf_redbag, start_pos: start_node_pos, end_pos: end_node_pos, complete_call: () => { }, } this.node.emit('ui-fly-node', fly_data) } update() { if(!gData.loginData.loadResCompelete){ gData.loginData.loadLocalRes(); return; } if (!gData.loginData.isLogin) { gData.loginData.login(); return; } if(gData.gameData.dataFinish){//登录流程完毕 mk.ui.openPanel("game/prefab/game"); } } }