// Learn TypeScript: // - https://docs.cocos.com/creator/manual/en/scripting/typescript.html // Learn Attribute: // - https://docs.cocos.com/creator/manual/en/scripting/reference/attributes.html // Learn life-cycle callbacks: // - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html import PlayerConst from "../../data/PlayerConst"; import GameConst from "../../data/GameConst"; import EffectMgr from "../../mgr/EffectMgr"; import GameMgr, { UIITEM_NAME } from "../../mgr/GameMgr"; const { ccclass, property } = cc._decorator; @ccclass export default class ClockInItem extends cc.Component { /**普通bg */ @property(cc.Node) node_nromalClockInBg: cc.Node = null; /**未打卡bg */ @property(cc.Node) node_unClockInBg: cc.Node = null; /**已经打卡icon */ @property(cc.Node) node_haveClockInIcon: cc.Node = null; /**红包 */ @property(cc.Node) node_reaPacket: cc.Node = null; /**提示 */ @property(cc.Node) node_tip: cc.Node = null; /**宝箱 */ @property(cc.Node) node_box: cc.Node = null; /**当前打卡天 */ public curClockInDay: number = 0; /**奖励类型 null 是无奖励 1 红包 2 是宝箱 */ public rewardType: number = null; /**奖励数量 */ public rewardNum: number = null; /**红包数目 */ public reaPacketCashNum: number = 0; /**是否打卡成功 */ public ifClockInDay: boolean = false; // LIFE-CYCLE CALLBACKS: // onLoad () {} start() { this.node.on(cc.Node.EventType.TOUCH_END, this.onClick, this); } // update (dt) {} init(day: number = null) { // LogUtil.log("day",day) // if (!day) { // return; // } if (day) { this.curClockInDay = day; } // LogUtil.log("this.curClockInDay", this.curClockInDay); let config = GameConst.config_clockIn[this.curClockInDay - 1]; // LogUtil.log("GameConst.config_clockIn", GameConst.config_clockIn); this.rewardType = config.rewardType; this.rewardNum = config.rewardNum this.ifClockInDay = PlayerConst.ifClockInToday; let curRealClockInDay: number = 0; //如果已经打卡 1 对应 1 if (this.ifClockInDay) { curRealClockInDay = this.curClockInDay; } //如果未打开 1 对应 0 else { curRealClockInDay = this.curClockInDay - 1; } if (curRealClockInDay < PlayerConst.clockInDay) { this.node_unClockInBg.active = false; this.node_nromalClockInBg.active = true; if (this.rewardType == 1) { this.node_nromalClockInBg.setScale(1, 1); } else { this.node_nromalClockInBg.setScale(0.8, 0.8); } this.node_reaPacket.active = this.rewardType == 1; this.node_haveClockInIcon.active = true; this.node_tip.active = false; this.node_box.active = this.curClockInDay == GameConst.maxClockInDay; } else if (curRealClockInDay == (PlayerConst.clockInDay)) { this.node_unClockInBg.active = false; this.node_nromalClockInBg.active = true; this.node_nromalClockInBg.setScale(1, 1); this.node_reaPacket.active = this.rewardType == 1; mk.console.log(" this.ifClockInDay", this.ifClockInDay); this.node_haveClockInIcon.active = this.ifClockInDay; this.node_tip.active = !this.ifClockInDay; this.node_box.active = this.curClockInDay == GameConst.maxClockInDay; } else { this.node_haveClockInIcon.active = false; this.node_nromalClockInBg.active = false; this.node_unClockInBg.active = true; this.node_reaPacket.active = this.rewardType == 1; this.node_box.active = this.rewardType == 2; } // if (this.curClockInDay < PlayerConst.clockInDay) { // //第一天情况特殊 // if (PlayerConst.clockInDay == 0) { // this.node_unClockInBg.active = false; // this.node_nromalClockInBg.active = true; // this.node_nromalClockInBg.setScale(1, 1); // this.node_reaPacket.active = this.rewardType == 1; // LogUtil.log(" this.ifClockInDay", this.ifClockInDay); // this.node_haveClockInIcon.active = this.ifClockInDay; // this.node_tip.active = !this.ifClockInDay; // this.node_box.active = this.curClockInDay == GameConst.maxClockInDay; // } // else { // this.node_unClockInBg.active = false; // this.node_nromalClockInBg.active = true; // if (this.rewardType == 1) { // this.node_nromalClockInBg.setScale(1, 1); // } // else { // this.node_nromalClockInBg.setScale(0.8, 0.8); // } // this.node_reaPacket.active = this.rewardType == 1; // this.node_haveClockInIcon.active = true; // this.node_box.active = this.curClockInDay == GameConst.maxClockInDay; // } // } // else if (this.curClockInDay == (PlayerConst.clockInDay)) { // this.node_unClockInBg.active = false; // this.node_nromalClockInBg.active = true; // this.node_nromalClockInBg.setScale(1, 1); // this.node_reaPacket.active = this.rewardType == 1; // LogUtil.log(" this.ifClockInDay", this.ifClockInDay); // this.node_haveClockInIcon.active = this.ifClockInDay; // this.node_tip.active = !this.ifClockInDay; // this.node_box.active = this.curClockInDay == GameConst.maxClockInDay; // } // else { // this.node_haveClockInIcon.active = false; // this.node_nromalClockInBg.active = false; // this.node_unClockInBg.active = true; // this.node_reaPacket.active = this.rewardType == 1; // this.node_box.active = this.rewardType == 2; // } } onClick() { GameMgr.Inst.sendEvent(UIITEM_NAME.ClockInItem, `点击${this.curClockInDay}打卡Item`); if (this.curClockInDay == PlayerConst.clockInDay && this.ifClockInDay) { if (this.rewardType != null) { EffectMgr.Inst.addTip(`打卡成功,可以提现啦`); } else { EffectMgr.Inst.addTip(`继续累计打卡,领取后面红包吧`); } } else { if (this.rewardType != null) { if (this.curClockInDay == GameConst.maxClockInDay) { EffectMgr.Inst.addTip(`连续打卡${this.curClockInDay}天,领取神秘宝箱`) } else { EffectMgr.Inst.addTip(`连续打卡${this.curClockInDay}天,提现${this.rewardNum}元`) } } } } }