import PlayerConst from "./data/PlayerConst"; import GameConst from "./data/GameConst"; import Util from "./util/Util"; import SelectSceneItem from "./view/uiItem/SelectSceneItem"; import GameMgr, { UI_NAME } from "./mgr/GameMgr"; import { EVENT_TYPE } from "../game/data/GameData"; const { ccclass, property } = cc._decorator; @ccclass export default class Start extends cc.Component { public static Inst: Start = null; @property(cc.Node) node_bg: cc.Node = null; @property(cc.Node) node_top: cc.Node = null; @property(cc.Node) node_scene: cc.Node = null; @property(cc.Node) node_leftBtn: cc.Node = null; @property(cc.Node) node_rightBtn: cc.Node = null; @property(cc.Node) node_startGameBtn: cc.Node = null; // LIFE-CYCLE CALLBACKS: onLoad() { Start.Inst = this; // HttpMgr.Inst.shopGoodsList(); // HttpMgr.Inst.shopPrizeList(); } start() { mk.console.log(" if(cc.sys.isBrowser)", cc.sys.isBrowser); this.adapt(); this.initView(); this.initEvent(); } /**适配*/ adapt() { this.node_bg.width = cc.winSize.width; this.node_bg.height = cc.winSize.height; let gap = ((cc.winSize.height - 100) - 1344) * 0.5 this.node_top.y += gap; } onEnable() { // if (Game.Inst && Game.Inst.node.active) { // Game.Inst.restart(); // } GameMgr.Inst.sendEvent(UI_NAME.Start, "进入主界面"); //this.adapt(); //AudioMgr.Inst.playMusic(AUDIO_CLIP_NAME.bg_start); mk.audio.playMusic("music_startBg"); } onDisable() { } initView() { //this.adapt(); this.initHead(); this.initNickName(); this.initCashNum(); this.initEnergyNum(); this.initShopScoreNum(); this.initEnergyRecoverTime(); this.initSelectSceneItem(); } /** */ initPlayerInfo() { } /**初始化头像 */ initHead() { mk.console.log("开始界面初始化 Head111111111111111111", PlayerConst.headImgUrl); //LoaderUtil.loadHeadImg(this.spr_playerHead, 100); } initNickName() { mk.console.log("开始界面初始化 NickName111111111111111111", PlayerConst.nickName); //this.label_nickName.string = PlayerConst.nickName.toString(); } initCashNum() { //Start界面需要先隐藏 // LogUtil.log("PlayerConst.cashNum!!!!!!!!!!!!!!!!",PlayerConst.cashNum); // let num = Math.round((PlayerConst.cashNum * 100)) / 100; let num = Util.numberFixed(PlayerConst.cashNum, 2); //this.label_cashNum.string = `¥ ${num}`; } /**初始化能量值 */ initEnergyNum() { // //如果体力无值 // if (!PlayerConst.energyNum) { // PlayerConst.energyNum = 0; // } // if (PlayerConst.energyNum >= GameConst.maxEnergyNum) { // this.label_energyNum.string = "10(满)"; // this.label_energyRecoverTime.node.active = false; // } // else { // this.label_energyNum.string = PlayerConst.energyNum.toString(); // } // if (PlayerConst.energyNum < GameConst.maxEnergyNum) { // if (!PlayerConst.leftEnergyRecoverTime) { // PlayerConst.leftEnergyRecoverTime = GameConst.recoverTimePerEnergy; // } // DataMgr.Inst.recoverEnergyNum(); // this.initEnergyRecoverTime(); // } } initEnergyRecoverTime() { // this.label_energyRecoverTime.string = Util.ParseTime2Format(PlayerConst.leftEnergyRecoverTime, "m:s"); } initShopScoreNum() { // this.label_shopScoreNum.string = PlayerConst.shopScoreNum.toString(); } initSelectSceneItem() { mk.loader.load("prefab/SelectSceneItem", cc.Prefab).then((prefab) => { for (var i = 0; i <= GameConst.maxIconIndex; i++) { let node_selectSceneItem: cc.Node = cc.instantiate(prefab); if (i < GameConst.maxIconIndex) { node_selectSceneItem.getComponent(SelectSceneItem).init(i); } else { node_selectSceneItem.getComponent(SelectSceneItem).init(); } this.node_scene.addChild(node_selectSceneItem); } this.node_scene.getComponent(cc.Layout).updateLayout; this.setNodeSelectScenePos(GameConst.iconIndex); }).catch(() => { }) } /**初始化事件 */ initEvent() { this.node_startGameBtn.on(cc.Node.EventType.TOUCH_END, this.onClick, this); this.node_leftBtn.on(cc.Node.EventType.TOUCH_END, this.onClick, this); this.node_rightBtn.on(cc.Node.EventType.TOUCH_END, this.onClick, this); if (!GameConst.isAuth) { mk.event.register(EVENT_TYPE.BACK_WxAuth, this.onWxAuthBack, this); } } // update (dt) {} onClick(event: cc.Event.EventTouch) { //EffectMgr.Inst.addTip("点击按钮!!!!!!!!!!!!!!!") // AudioMgr.Inst.playEffect(AUDIO_CLIP_NAME.buttonClick); mk.audio.playEffect("ef_button_click"); // switch (event.currentTarget) { // case this.node_playerInfo: // this.onClickPlayerInfo(); // break; // case this.node_energy: // this.onClickEnergy(); // break; // case this.node_settingBtn: // this.onClickSettingBtn(); // break; // case this.node_clockInBtn: // this.onClickClockInBtn(); // break; // case this.node_startGameBtn: // this.onClickStartGameBtn(); // break; // case this.node_leftBtn: // this.onClickLeftBtn(); // break; // case this.node_rightBtn: // this.onClickRightBtn(); // break; // case this.node_cashOutBtn: // this.onClickCashOutBtn(); // break; // case this.node_dailyCashOutBtn: // this.onClickDailyCashOutBtn(); // break; // case this.node_shopScore: // this.onClickShopScore(); // break; // case this.node_shopBtn: // this.onClickShopBtn(); // break; // case this.node_shopActivityBtn: // this.onClickShopActivityBtn(); // break; // case this.node_moreGameBtn: // this.onClickMoreGameBtn(); // break; // case this.node_turnplateBtn: // this.onClickTurnplateBtn(); // break; // case this.node_shareBtn: // this.onClickShareBtn(); // break; // case this.node_bankBtn: // this.onClickBankBtn(); // break; // case this.node_luckPacketBtn: // this.onClickLuckyPacketBtn(); // break; // case this.node_signBtn: // this.onClickSignBtn(); // break; // } } onClickPlayerInfo() { GameMgr.Inst.sendEvent(UI_NAME.Start, "点击玩家信息按钮"); mk.ui.openPanel("PlayerInfoUI"); //JsbMgr.ShareToMiniGame(); } onClickSettingBtn() { GameMgr.Inst.sendEvent(UI_NAME.Start, "点击设置按钮"); mk.ui.openPanel("SettingUI"); } onClickStartGameBtn() { GameMgr.Inst.sendEvent(UI_NAME.Start, "点击开始按钮"); if (PlayerConst.energyNum <= 0) { mk.ui.openPanel("GetEnergyUI"); return; } // if (GameConst.iconIndex >= GameConst.maxIconIndex) { // EffectMgr.Inst.addTip("场景未解锁,请选择解锁场景"); // return; // } if (GameConst.iconIndex >= GameConst.maxIconIndex) { GameConst.iconIndex = 4; this.setNodeSelectScenePos(GameConst.iconIndex); } } onClickLeftBtn() { GameMgr.Inst.sendEvent(UI_NAME.Start, "点击左切换按钮"); GameConst.iconIndex--; this.setNodeSelectScenePos(GameConst.iconIndex); } onClickRightBtn() { GameMgr.Inst.sendEvent(UI_NAME.Start, "点击右切换按钮"); GameConst.iconIndex++; this.setNodeSelectScenePos(GameConst.iconIndex); } setNodeSelectScenePos(iconIndex: number) { //let maxLeftX = GameConst.maxIconIndex * 750 * 0.5 - 750 * 0.5; let maxLeftX = this.node_scene.width * 0.5 - 750 * 0.5; let x = maxLeftX - (iconIndex) * 750; this.node_leftBtn.off(cc.Node.EventType.TOUCH_END, this.onClick, this); this.node_rightBtn.off(cc.Node.EventType.TOUCH_END, this.onClick, this); cc.tween(this.node_scene).to(0.5, { x: x }).call(() => { this.node_leftBtn.on(cc.Node.EventType.TOUCH_END, this.onClick, this); this.node_rightBtn.on(cc.Node.EventType.TOUCH_END, this.onClick, this); }).start(); mk.console.log("GameConst.iconIndex", GameConst.iconIndex, x); this.node_leftBtn.active = GameConst.iconIndex > 0; this.node_rightBtn.active = GameConst.iconIndex < GameConst.maxIconIndex; } /**点击分享按钮 */ onClickShareBtn() { } /**点击存钱罐按钮 */ onClickBankBtn() { } /**点击福袋按钮 */ onClickLuckyPacketBtn() { } /**点击签到按钮 */ onClickSignBtn() { } /** 设置更多游戏图片 */ setMoreGameSp(arr) { let len = arr.length let index = Util.rnd(0, len - 1) let data = arr[index] this.showMoreGameSp(data) this.schedule(() => { index++ index = (index % len) // LogUtil.logV('setMoreGameSp ', 'index ' + index) data = arr[index] this.showMoreGameSp(data) }, 10) } showMoreGameSp(data) { // LoadResUtil.loadRemoteSprite(data.icon, this.spr_moreGame, () => { // this.label_moreGameName.string = data.title // }) } //自定义事件--------------------------------------------------------------------- /**微信授权返回 */ onWxAuthBack() { this.initHead(); this.initNickName(); mk.event.remove(EVENT_TYPE.BACK_WxAuth, this.onWxAuthBack, this); } }