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@@ -1,195 +0,0 @@
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-import { StorageKey } from "./StorageData";
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-
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-/**
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- * @description 登录数据
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- * @author 邹勇
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- */
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-export class LoginData {
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-
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- /** 是否登录 */
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- public isLogin: boolean = false;
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-
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- public sessionKey: string = '';
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-
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- /** 玩家唯一id */
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- public uin: string = '';
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-
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- /** 玩家临时id */
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- public tempUin: string = '';
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-
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- public loginTicket: string = '';
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-
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- public isFirstIn: boolean;
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-
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- public isNew: boolean;
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-
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- /** 是否授权 */
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- public isAuth: boolean;
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-
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-
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-
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- /**
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- * 登录流程 initApp-->initAd-->connect-->wxLogin-->checkLogin-->getAccountInfo
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- */
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- public async login() {
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- this.isLogin = true;
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- g.appData.init();
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- g.adData.init();
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-
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- //有登录记录直接跳转到登录流程最后一步
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- if (this.sessionKey != '' && this.uin != '') {
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- this.getAccountInfo();
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- return;
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- }
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-
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- let ranKey = mk.encrypt.randomString();
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- let data: any = {
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- "mac": g.appData.mac,
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- "psk": ranKey,
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- "appId": g.appData.appId
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- }
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-
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- //connect
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- let response = await mk.http.sendRequest('connectTest', 'POST', JSON.stringify(data));
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- if (response.errcode != 0) {
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- return;
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- }
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- data = mk.encrypt.decrypt(response.encrypt, ranKey, g.appData.appId);
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- this.tempUin = JSON.parse(data).tmp_uin;
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-
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- //wxLogin
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- let encode;
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- if (g.wechatData.code != null) {//微信登录
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- encode = mk.encrypt.encrypt(JSON.stringify({ "code": g.wechatData.code }), this.sessionKey, g.appData.appId);
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- data = {
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- "uin": this.uin,
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- "encrypt": encode
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- };
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- }
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- else {//游客登录
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- encode = mk.encrypt.encrypt(JSON.stringify({ "code": g.wechatData.code }), ranKey, g.appData.appId);
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- data = {
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- "uin": this.tempUin,
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- "encrypt": encode
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- };
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- }
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- response = await mk.http.sendRequest('wxlogin', 'POST', JSON.stringify(data), false, false);
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- if (response.errcode != 0) {
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- return;
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- }
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- if (g.wechatData.code != null) {
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- data = mk.encrypt.decrypt(response.encrypt, this.sessionKey, g.appData.appId);
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- }
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- else {
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- data = mk.encrypt.decrypt(response.encrypt, ranKey, g.appData.appId);
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- }
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- data = JSON.parse(data);
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- this.loginTicket = data.login_ticket;
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- mk.storage.setStorage(StorageKey.loginTicket, this.loginTicket);
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-
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- let isFirstIn = mk.storage.getStorage('isFirstIn');
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- if (isFirstIn == null) {
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- this.isFirstIn = true;
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- mk.storage.setStorage(StorageKey.isFirstIn, 1);
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- }
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-
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- if (this.uin != data.uin) {
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- this.uin = data.uin;
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- this.isNew = false;
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- }
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- else {
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- this.isNew = true;
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- }
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- mk.storage.setStorage('uin', this.uin);
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-
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- //checkLogin
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- let tmp_key = '';
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- if (g.wechatData.code != null) {
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- tmp_key = this.sessionKey;
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- }
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- else {
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- tmp_key = mk.encrypt.randomString();
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- }
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-
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- data = {
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- "tmp_key": tmp_key,
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- "uin": this.uin,
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- "login_ticket": this.loginTicket,
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- "appId": g.appData.appId
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- }
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- response = await mk.http.sendRequest('checklogin', 'POST', JSON.stringify(data));
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- if (response.errcode != 0) {
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- return;
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- }
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- if (g.wechatData.code != null) {
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- data = mk.encrypt.decrypt(response.encrypt, this.sessionKey, g.appData.appId);
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- }
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- else {
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- data = mk.encrypt.decrypt(response.encrypt, tmp_key, g.appData.appId);
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- }
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-
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- data = JSON.parse(data);
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- this.sessionKey = data.session_key;
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-
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- mk.storage.setStorage('sessionKey', this.sessionKey);
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-
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- if (g.wechatData.code != null) {
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- if (this.isNew) {//玩过此游戏并且本地数据是本机的
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- this.getAccountInfo();
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- }
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- else {//玩过此游戏 但 本地数据不是本账户的 清空数据 重新登录游戏
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- this.isNew = false;
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- g.wechatData.code = null;
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- this.reload();
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- }
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- }
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- else {
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- this.getAccountInfo();
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- }
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- }
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-
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- private async getAccountInfo() {
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- let nickname = mk.storage.getStorage(StorageKey.nickname);
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- if (nickname) {
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- g.wechatData.nickName = nickname;
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- }
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- else {
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- let aa = {
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- "uin": this.uin,
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- "login_ticket": this.loginTicket
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- };
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-
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- let data: any = {
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- "uin": this.uin,
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- "encrypt": mk.encrypt.encrypt(JSON.stringify(aa), this.sessionKey, g.appData.appId)
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- };
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-
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- let response = await mk.http.sendRequest('user', 'POST', JSON.stringify(data), false, false);
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- if (response.errcode != 0) {
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- return;
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- }
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- response = mk.http.checkData(response, true);
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- data = response.data;
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- this.isAuth = data.is_auth;
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- if (this.isAuth) {
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- g.wechatData.nickName = data.nickname;
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- g.wechatData.avatar = data.headimgurl;
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- mk.storage.setStorage(StorageKey.isAuth, 1);
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- mk.storage.setStorage(StorageKey.nickname, g.wechatData.nickName, false);
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- mk.storage.setStorage(StorageKey.avatar, g.wechatData.avatar, false);
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- }
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- }
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-
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- //获取游戏数据
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- g.gameData.init();
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- }
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-
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-
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-
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- /**
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- * 本地数据不是本账户的 清空数据 重新登录游戏
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- */
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- private reload() {
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-
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- }
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-}
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