|
|
@@ -1,3 +1,4 @@
|
|
|
+import { RewardState } from "../../../data/GameData";
|
|
|
|
|
|
const { ccclass, property } = cc._decorator;
|
|
|
/**
|
|
|
@@ -29,7 +30,7 @@ export default class SignIconItem extends cc.Component {
|
|
|
count: 0,
|
|
|
login_day: 0,
|
|
|
video_limit: 0,
|
|
|
- state: GEnum.rewardState.none,
|
|
|
+ state: RewardState.none,
|
|
|
}
|
|
|
|
|
|
/**
|
|
|
@@ -62,14 +63,14 @@ export default class SignIconItem extends cc.Component {
|
|
|
|
|
|
// 状态样式
|
|
|
let state = gData.sign.getStateByDay(icon_data.login_day);
|
|
|
- if (state == GEnum.rewardState.none) {
|
|
|
+ if (state == RewardState.none) {
|
|
|
this.node_mask.active = true;
|
|
|
this.node_gou.active = true;
|
|
|
this.node_money.active = false;
|
|
|
- } else if (state == GEnum.rewardState.unlock) {
|
|
|
+ } else if (state == RewardState.unlock) {
|
|
|
this.node_mask.active = false;
|
|
|
this.node_gou.active = false;
|
|
|
- } else if (state == GEnum.rewardState.lock) {
|
|
|
+ } else if (state == RewardState.lock) {
|
|
|
this.node_mask.active = false;
|
|
|
this.node_gou.active = false;
|
|
|
}
|