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注释、代码优化

薛鸿潇 5 lat temu
rodzic
commit
b996f7df4e

+ 21 - 38
mk_framework/assets/script/game/component/tween/UITween.ts

@@ -3,61 +3,43 @@ import { TweenEasing } from "./TweenEasing";
 const { ccclass, property, executeInEditMode, playOnFocus } = cc._decorator;
 /**
  * 缓动数据
- * @author 
+ * @author 薛鸿潇
  */
 @ccclass("PropsData")
 export class PropsData {
-    @property({ tooltip: "坐标" })
-    public position: cc.Vec2 = cc.Vec2.ZERO;
-    @property({ tooltip: "旋转" })
-    public angle: number = 0;
-    @property({ tooltip: "缩放" })
-    public scale: number = 1;
+    @property({ displayName: "坐标" }) public position: cc.Vec2 = cc.Vec2.ZERO;
+    @property({ displayName: "旋转" }) public angle: number = 0;
+    @property({ displayName: "缩放" }) public scale: number = 1;
 }
 /**
  * 缓动数据
+ * @author 薛鸿潇
  */
 @ccclass("TweenData")
 export class TweenData {
-    @property({ tooltip: "属性数据", type: PropsData })
-    public propsData: PropsData = new PropsData();
-
-    @property({ tooltip: "持续时间,单位为秒" })
-    public duration: number = 0.3;
-    @property({ tooltip: "延迟时间,单位为秒" })
-    public delay: number = 0;
-    @property({ tooltip: "是否为差值" })
-    public isOffset: boolean = false;
-    @property({ tooltip: "当缓动动作完成时触发", type: cc.Component.EventHandler })
-    public onComplete: cc.Component.EventHandler = new cc.Component.EventHandler();
-    @property({ tooltip: "当缓动动作启动时触发", type: cc.Component.EventHandler })
-    public onStart: cc.Component.EventHandler = new cc.Component.EventHandler();
-    @property({ tooltip: "当缓动动作更新时触发", type: cc.Component.EventHandler })
-    public onUpdate: cc.Component.EventHandler = new cc.Component.EventHandler();
+    @property({ displayName: "属性数据", type: PropsData }) public propsData: PropsData = new PropsData();
+    @property({ displayName: "持续时间", tooltip: '单位:秒' }) public duration: number = 0.3;
+    @property({ displayName: "延迟时间", tooltip: '单位:秒' }) public delay: number = 0;
+    @property({ displayName: "是否为差值" }) public isOffset: boolean = false;
+    @property({ displayName: '完成回调', tooltip: "当缓动动作完成时触发", type: cc.Component.EventHandler }) public onComplete: cc.Component.EventHandler = new cc.Component.EventHandler();
+    @property({ displayName: '开始回调', tooltip: "当缓动动作启动时触发", type: cc.Component.EventHandler }) public onStart: cc.Component.EventHandler = new cc.Component.EventHandler();
+    @property({ displayName: '过程回调', tooltip: "当缓动动作更新时触发", type: cc.Component.EventHandler }) public onUpdate: cc.Component.EventHandler = new cc.Component.EventHandler();
 }
 /**
  * 缓动组件,目前只支持节点的三个基础属性
- * 目前改动类后会导致编辑器内的属性记录丢失,请不要使用
- * @author 
+ * @author 薛鸿潇
  */
 @ccclass
 @executeInEditMode()
 @playOnFocus()
 export class UITween extends cc.Component {
-    @property({ tooltip: "节点初始属性", type: PropsData })
-    public fromData: PropsData = new PropsData();
-    @property({ tooltip: "节点目标属性", type: TweenData })
-    public targetData: TweenData[] = [];
-    @property({ tooltip: "要播放缓动动画的目标,不填则是当前节点", type: cc.Node })
-    public target: cc.Node = null;
-    @property({ tooltip: "缓动效果", type: cc.Enum(TweenEasing) })
-    public tweenEasing: TweenEasing = TweenEasing.linear;
-    @property({ tooltip: "执行次数,为0则一直重复执行" })
-    public repeat: number = 1;
-    @property({ tooltip: "单次缓动序列执行完毕时触发", type: cc.Component.EventHandler })
-    public onOneRepeatComplete: cc.Component.EventHandler = new cc.Component.EventHandler();
-    @property({ tooltip: "是否在缓动组件运行时自动播放缓动动画" })
-    public playOnLoad: boolean = false;
+    @property({ displayName: "节点初始属性", type: PropsData }) public fromData: PropsData = new PropsData();
+    @property({ displayName: "节点目标属性", type: TweenData }) public targetData: TweenData[] = [];
+    @property({ displayName: '缓动节点', tooltip: "要播放缓动动画的目标,不填则是当前节点", type: cc.Node }) public target: cc.Node = null;
+    @property({ displayName: "缓动效果", type: cc.Enum(TweenEasing) }) public tweenEasing: TweenEasing = TweenEasing.linear;
+    @property({ displayName: '执行次数', tooltip: "为0则一直重复执行" }) public repeat: number = 1;
+    @property({ displayName: "单次完成回调", tooltip: '单次缓动序列执行完毕时触发', type: cc.Component.EventHandler }) public onOneRepeatComplete: cc.Component.EventHandler = new cc.Component.EventHandler();
+    @property({ displayName: "自动播放" }) public playOnLoad: boolean = false;
 
     private _edit_play: boolean = false;
     @property({ displayName: "编辑器预览" })
@@ -89,6 +71,7 @@ export class UITween extends cc.Component {
         }
     }
     private t: cc.Tween<any>;
+    /** 剩余播放次数 */
     private currentRepeat: number;
     public play() {
         if (CC_EDITOR && !this.edit_playing) return;