薛鸿潇 5 лет назад
Родитель
Сommit
6da88cb8ea
1 измененных файлов с 8 добавлено и 8 удалено
  1. 8 8
      assets/script/game/module/reward/Reward.ts

+ 8 - 8
assets/script/game/module/reward/Reward.ts

@@ -163,7 +163,8 @@ export default class Reward extends cc.Component {
      */
      */
     private clickGetReward() {
     private clickGetReward() {
         cc.log('获取奖励:', gData.reward.data);
         cc.log('获取奖励:', gData.reward.data);
-        gData.reward.data = null;
+        this.flyCoinAnim();
+        gData.reward.data = [];
     }
     }
 
 
     /**
     /**
@@ -177,16 +178,15 @@ export default class Reward extends cc.Component {
      * 飞coin动画
      * 飞coin动画
      */
      */
     private flyCoinAnim() {
     private flyCoinAnim() {
-        gData.reward.data = [{ rewardType: 1 }]// 测试
+        gData.reward.data = [{ rewardType: 3 }]// 测试
+
         let target_node = gData.gameData.gameStyle.icon_hb;
         let target_node = gData.gameData.gameStyle.icon_hb;
-        if (1 === 1) {
+        if (gData.reward.data[0].rewardType == RewardType.redBag) {
             target_node = gData.gameData.gameStyle.icon_hb;
             target_node = gData.gameData.gameStyle.icon_hb;
-        } else if (gData.reward.data[0].rewardType === RewardType.redBag) {
-            target_node = gData.gameData.gameStyle.icon_hb;
-        } else if (gData.reward.data[0].rewardType === RewardType.rmb) {
+        } else if (gData.reward.data[0].rewardType == RewardType.rmb) {
+            // target_node = gData.gameData.gameStyle.icon_zb;
+        } else if (gData.reward.data[0].rewardType == RewardType.pigRmb) {
             target_node = gData.gameData.gameStyle.icon_zb;
             target_node = gData.gameData.gameStyle.icon_zb;
-        } else if (gData.reward.data[0].rewardType === RewardType.pigRmb) {
-
         }
         }
         const end_world_pos = target_node.parent.convertToWorldSpaceAR(target_node.getPosition());
         const end_world_pos = target_node.parent.convertToWorldSpaceAR(target_node.getPosition());
         const end_node_pos = gData.gameData.gameStyle.node.parent.convertToNodeSpaceAR(end_world_pos);
         const end_node_pos = gData.gameData.gameStyle.node.parent.convertToNodeSpaceAR(end_world_pos);