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@@ -0,0 +1,195 @@
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+import { StorageKey } from "./StorageData";
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+
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+/**
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+ * @description 登录数据
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+ * @author 邹勇
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+ */
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+export class LoginData {
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+
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+ /** 是否登录 */
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+ public isLogin: boolean = false;
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+
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+ public sessionKey: string = '';
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+
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+ /** 玩家唯一id */
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+ public uin: string = '';
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+
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+ /** 玩家临时id */
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+ public tempUin: string = '';
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+
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+ public loginTicket: string = '';
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+
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+ public isFirstIn: boolean;
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+
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+ public isNew: boolean;
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+
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+ /** 是否授权 */
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+ public isAuth: boolean;
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+
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+
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+
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+ /**
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+ * 登录流程 initApp-->initAd-->connect-->wxLogin-->checkLogin-->getAccountInfo
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+ */
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+ public async login() {
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+ this.isLogin = true;
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+ g.appData.init();
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+ g.adData.init();
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+
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+ //有登录记录直接跳转到登录流程最后一步
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+ if (this.sessionKey != '' && this.uin != '') {
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+ this.getAccountInfo();
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+ return;
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+ }
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+
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+ let ranKey = mk.encrypt.randomString();
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+ let data: any = {
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+ "mac": g.appData.mac,
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+ "psk": ranKey,
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+ "appId": g.appData.appId
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+ }
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+
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+ //connect
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+ let response = await mk.http.sendRequest('connectTest', 'POST', JSON.stringify(data));
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+ if (response.errcode != 0) {
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+ return;
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+ }
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+ data = mk.encrypt.decrypt(response.encrypt, ranKey, g.appData.appId);
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+ this.tempUin = JSON.parse(data).tmp_uin;
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+
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+ //wxLogin
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+ let encode;
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+ if (g.wechatData.code != null) {//微信登录
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+ encode = mk.encrypt.encrypt(JSON.stringify({ "code": g.wechatData.code }), this.sessionKey, g.appData.appId);
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+ data = {
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+ "uin": this.uin,
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+ "encrypt": encode
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+ };
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+ }
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+ else {//游客登录
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+ encode = mk.encrypt.encrypt(JSON.stringify({ "code": g.wechatData.code }), ranKey, g.appData.appId);
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+ data = {
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+ "uin": this.tempUin,
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+ "encrypt": encode
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+ };
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+ }
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+ response = await mk.http.sendRequest('wxlogin', 'POST', JSON.stringify(data), false, false);
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+ if (response.errcode != 0) {
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+ return;
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+ }
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+ if (g.wechatData.code != null) {
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+ data = mk.encrypt.decrypt(response.encrypt, this.sessionKey, g.appData.appId);
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+ }
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+ else {
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+ data = mk.encrypt.decrypt(response.encrypt, ranKey, g.appData.appId);
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+ }
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+ data = JSON.parse(data);
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+ this.loginTicket = data.login_ticket;
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+ mk.storage.setStorage(StorageKey.loginTicket, this.loginTicket);
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+
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+ let isFirstIn = mk.storage.getStorage('isFirstIn');
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+ if (isFirstIn == null) {
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+ this.isFirstIn = true;
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+ mk.storage.setStorage(StorageKey.isFirstIn, 1);
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+ }
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+
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+ if (this.uin != data.uin) {
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+ this.uin = data.uin;
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+ this.isNew = false;
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+ }
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+ else {
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+ this.isNew = true;
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+ }
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+ mk.storage.setStorage('uin', this.uin);
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+
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+ //checkLogin
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+ let tmp_key = '';
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+ if (g.wechatData.code != null) {
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+ tmp_key = this.sessionKey;
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+ }
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+ else {
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+ tmp_key = mk.encrypt.randomString();
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+ }
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+
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+ data = {
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+ "tmp_key": tmp_key,
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+ "uin": this.uin,
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+ "login_ticket": this.loginTicket,
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+ "appId": g.appData.appId
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+ }
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+ response = await mk.http.sendRequest('checklogin', 'POST', JSON.stringify(data));
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+ if (response.errcode != 0) {
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+ return;
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+ }
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+ if (g.wechatData.code != null) {
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+ data = mk.encrypt.decrypt(response.encrypt, this.sessionKey, g.appData.appId);
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+ }
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+ else {
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+ data = mk.encrypt.decrypt(response.encrypt, tmp_key, g.appData.appId);
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+ }
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+
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+ data = JSON.parse(data);
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+ this.sessionKey = data.session_key;
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+
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+ mk.storage.setStorage('sessionKey', this.sessionKey);
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+
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+ if (g.wechatData.code != null) {
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+ if (this.isNew) {//玩过此游戏并且本地数据是本机的
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+ this.getAccountInfo();
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+ }
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+ else {//玩过此游戏 但 本地数据不是本账户的 清空数据 重新登录游戏
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+ this.isNew = false;
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+ g.wechatData.code = null;
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+ this.reload();
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+ }
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+ }
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+ else {
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+ this.getAccountInfo();
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+ }
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+ }
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+
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+ private async getAccountInfo() {
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+ let nickname = mk.storage.getStorage(StorageKey.nickname);
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+ if (nickname) {
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+ g.wechatData.nickName = nickname;
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+ }
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+ else {
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+ let aa = {
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+ "uin": this.uin,
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+ "login_ticket": this.loginTicket
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+ };
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+
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+ let data: any = {
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+ "uin": this.uin,
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+ "encrypt": mk.encrypt.encrypt(JSON.stringify(aa), this.sessionKey, g.appData.appId)
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+ };
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+
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+ let response = await mk.http.sendRequest('user', 'POST', JSON.stringify(data), false, false);
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+ if (response.errcode != 0) {
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+ return;
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+ }
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+ response = mk.http.checkData(response, true);
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+ data = response.data;
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+ this.isAuth = data.is_auth;
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+ if (this.isAuth) {
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+ g.wechatData.nickName = data.nickname;
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+ g.wechatData.avatar = data.headimgurl;
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+ mk.storage.setStorage(StorageKey.isAuth, 1);
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+ mk.storage.setStorage(StorageKey.nickname, g.wechatData.nickName, false);
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+ mk.storage.setStorage(StorageKey.avatar, g.wechatData.avatar, false);
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+ }
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+ }
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+
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+ //获取游戏数据
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+ g.gameData.init();
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+ }
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+
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+
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+
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+ /**
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+ * 本地数据不是本账户的 清空数据 重新登录游戏
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+ */
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+ private reload() {
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+
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+ }
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+}
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