zouyong 5 лет назад
Родитель
Сommit
4ef9ae2ff9

+ 1 - 0
assets/script/game/component/BtnClosePanel.ts

@@ -28,6 +28,7 @@ export default class BtnClosePanel extends cc.Component {
     }
 
     private async closePanel() {
+        mk.audio.playEffect("button");
         if (this.block_click) return;
         if (this.node_panel) {
             mk.ui.closePanel(this.node_panel.name);

+ 4 - 0
assets/script/game/module/blessingBag/BlessingBag.ts

@@ -235,6 +235,7 @@ export default class BlessingBag extends cc.Component {
 
 
     Click_AdProgressBtn() {
+        mk.audio.playEffect("button");
         if (gData.blessingBag.videoRbData.needToWatchTheVideo != 1) {
             //免费加进度
             gData.blessingBag.HttpNoAdProgress();
@@ -281,6 +282,7 @@ export default class BlessingBag extends cc.Component {
 
     async Click_CashBtn() {
         console.log("--->You Click CashBtn");
+        mk.audio.playEffect("button");
 
         if (gData.blessingBag.videoRbData.cumulativeAmount >= gData.blessingBag.videoRbData.requestAmount) {
             let response = await gData.blessingBag.HttpCashBig();
@@ -298,6 +300,7 @@ export default class BlessingBag extends cc.Component {
     canOpen: boolean = true;
     /**红包界面开按钮*/
     async Click_CashOpenBtn() {
+        mk.audio.playEffect("button");
         if (!this.canOpen) return;
         this.canOpen = false;
         if (this.rbPanelType == 1) {
@@ -328,6 +331,7 @@ export default class BlessingBag extends cc.Component {
     }
 
     Click_InitData() {
+        mk.audio.playEffect("button");
         gData.blessingBag.HttpInitAdRbData();
     }
 

+ 3 - 0
assets/script/game/module/blessingBag/BlessingBagItem.ts

@@ -145,16 +145,19 @@ export default class BlessingBagItem extends cc.Component{
 
 
     Click_CashedBtn() {
+        mk.audio.playEffect("button");
         console.log("clicked cashed");
         mk.tip.pop('该红包已提现');
     }
 
     Click_CanCashBtn() {
+        mk.audio.playEffect("button");
         console.log("clicked canCash");
         gData.blessingBag.OpenTaskRbPanel(this.data.redMoney, this.data.redMoneyId, 2, this.data.redMoney);
     }
 
     Click_NoFinishBtn() {
+        mk.audio.playEffect("button");
         console.log("clicked noFinish");
         mk.tip.pop('提现进度不足');
     }

+ 4 - 0
assets/script/game/module/help/Help.ts

@@ -11,6 +11,10 @@ export default class Help extends cc.Component {
     @property({ type: cc.Label, displayName: '文字说明' })
     lbl_desc: cc.Label = null;
 
+    start(){
+        mk.audio.playEffect("button");
+    }
+
     update() {
         if (gData.help.init_desc_name) {
             this.lbl_desc.string = gData.help.des;

+ 1 - 0
assets/script/game/module/pigBank/PigBank.ts

@@ -73,6 +73,7 @@ export default class PigBank extends cc.Component {
      * 提现操作
      */
     private clickCashOP() {
+        mk.audio.playEffect("button");
         if (!gData.pigbank.cash_enable) return;
         gData.pigbank.cashOP();
         mk.ui.closePanel(this.node.name);

+ 3 - 0
assets/script/game/module/setting/Setting.ts

@@ -44,12 +44,14 @@ export default class Setting extends cc.Component {
     }
 
     clickCopy() {
+        mk.audio.playEffect("button");
         JsbSystem.setClipboard(gData.wechatData.unionid);
         mk.tip.pop("复制成功");
     }
 
     async clickMusic() {
         mk.audio.switchMusicFunc();
+        mk.audio.playEffect("button");
 
         let music = "module/setting/texture/" + (mk.audio.getSwitchMusic() ? "on" : "off");
         this.img_music.spriteFrame = await mk.loader.load(music, cc.SpriteFrame);
@@ -57,6 +59,7 @@ export default class Setting extends cc.Component {
 
     async clickEffect() {
         mk.audio.switchEffectFunc();
+        mk.audio.playEffect("button");
 
         let effect = "module/setting/texture/" + (mk.audio.getSwitchEffect() ? "on" : "off");
         this.img_effect.spriteFrame = await mk.loader.load(effect, cc.SpriteFrame);

+ 1 - 0
assets/script/game/module/sign/Sign.ts

@@ -64,6 +64,7 @@ export default class Sign extends cc.Component {
      * 点击领取按钮
      */
     private clickReceiveReward() {
+        mk.audio.playEffect("button");
         if (!gData.sign.sign_can) return;
         if (!gData.sign.haveSignDay()) return;
 

+ 10 - 10
assets/script/game/module/turntable/Turnable.ts

@@ -64,12 +64,12 @@ export default class Turnable extends cc.Component {
         this.audioId = await mk.audio.playEffect("turnableplay", true);
         this.btn_close.getComponent(BtnClosePanel).block_click = true;
 
-        this.perAdd = 10
-        this.node_turn.angle += 360 * 5
-        this.endAngle = index * -60
-        this.slowAngle = this.endAngle + this.slowDis
-        this.perMinus = this.perAdd / (this.slowDis / (this.perAdd * 0.5))
-        this.startDraw = true
+        this.perAdd = 10;
+        this.node_turn.angle += 360 * 5;
+        this.endAngle = index * -60;
+        this.slowAngle = this.endAngle + this.slowDis;
+        this.perMinus = this.perAdd / (this.slowDis / (this.perAdd * 0.5));
+        this.startDraw = true;
 
         // this.node_turn.angle = 1800;
         // let tar = index * 60;
@@ -101,19 +101,19 @@ export default class Turnable extends cc.Component {
         }
 
         if (this.startDraw) {
-            this.node_turn.angle -= this.perAdd
+            this.node_turn.angle -= this.perAdd;
             //开始减速
             if (this.node_turn.angle <= this.slowAngle) {
                 if (this.perAdd <= this.perMinus * 4) {
-                    this.perAdd -= this.perMinus * 0.01
+                    this.perAdd -= this.perMinus * 0.01;
                 }
                 else {
-                    this.perAdd -= this.perMinus
+                    this.perAdd -= this.perMinus;
                 }
             }
 
             if (this.node_turn.angle <= this.endAngle) {
-                this.startDraw = false
+                this.startDraw = false;
             }
         }
     }