Pārlūkot izejas kodu

[FC]:嵌入核心玩法

fengcong 5 gadi atpakaļ
vecāks
revīzija
4ece3b72b3

+ 5 - 1280
assets/resources/game/prefab/Canvas.prefab

@@ -22,18 +22,12 @@
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@@ -6538,6 +6532,10 @@
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Failā izmaiņas netiks attēlotas, jo tās ir par lielu
+ 197 - 457
assets/resources/game/prefab/game.prefab


+ 6427 - 0
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-      "__id__": 92
+      "__id__": 94
     },
     "_enabled": true,
     "_materials": [
@@ -3508,7 +3536,7 @@
     "_name": "",
     "_objFlags": 0,
     "node": {
-      "__id__": 91
+      "__id__": 93
     },
     "_enabled": true,
     "_normalMaterial": null,
@@ -3517,7 +3545,7 @@
     "zoomScale": 1.2,
     "clickEvents": [
       {
-        "__id__": 96
+        "__id__": 98
       }
     ],
     "_N$interactable": true,
@@ -3635,25 +3663,25 @@
     },
     "_children": [
       {
-        "__id__": 101
+        "__id__": 103
       },
       {
-        "__id__": 104
+        "__id__": 106
       },
       {
-        "__id__": 107
+        "__id__": 109
       },
       {
-        "__id__": 110
+        "__id__": 112
       },
       {
-        "__id__": 113
+        "__id__": 115
       }
     ],
     "_active": true,
     "_components": [],
     "_prefab": {
-      "__id__": 116
+      "__id__": 118
     },
     "_opacity": 255,
     "_color": {
@@ -3707,17 +3735,17 @@
     "_name": "星星",
     "_objFlags": 0,
     "_parent": {
-      "__id__": 100
+      "__id__": 102
     },
     "_children": [],
     "_active": true,
     "_components": [
       {
-        "__id__": 102
+        "__id__": 104
       }
     ],
     "_prefab": {
-      "__id__": 103
+      "__id__": 105
     },
     "_opacity": 255,
     "_color": {
@@ -3771,7 +3799,7 @@
     "_name": "",
     "_objFlags": 0,
     "node": {
-      "__id__": 101
+      "__id__": 103
     },
     "_enabled": true,
     "_materials": [
@@ -3814,17 +3842,17 @@
     "_name": "星星",
     "_objFlags": 0,
     "_parent": {
-      "__id__": 100
+      "__id__": 102
     },
     "_children": [],
     "_active": true,
     "_components": [
       {
-        "__id__": 105
+        "__id__": 107
       }
     ],
     "_prefab": {
-      "__id__": 106
+      "__id__": 108
     },
     "_opacity": 255,
     "_color": {
@@ -3878,7 +3906,7 @@
     "_name": "",
     "_objFlags": 0,
     "node": {
-      "__id__": 104
+      "__id__": 106
     },
     "_enabled": true,
     "_materials": [
@@ -3921,17 +3949,17 @@
     "_name": "星星",
     "_objFlags": 0,
     "_parent": {
-      "__id__": 100
+      "__id__": 102
     },
     "_children": [],
     "_active": true,
     "_components": [
       {
-        "__id__": 108
+        "__id__": 110
       }
     ],
     "_prefab": {
-      "__id__": 109
+      "__id__": 111
     },
     "_opacity": 255,
     "_color": {
@@ -3985,7 +4013,7 @@
     "_name": "",
     "_objFlags": 0,
     "node": {
-      "__id__": 107
+      "__id__": 109
     },
     "_enabled": true,
     "_materials": [
@@ -4028,17 +4056,17 @@
     "_name": "星星",
     "_objFlags": 0,
     "_parent": {
-      "__id__": 100
+      "__id__": 102
     },
     "_children": [],
     "_active": true,
     "_components": [
       {
-        "__id__": 111
+        "__id__": 113
       }
     ],
     "_prefab": {
-      "__id__": 112
+      "__id__": 114
     },
     "_opacity": 255,
     "_color": {
@@ -4092,7 +4120,7 @@
     "_name": "",
     "_objFlags": 0,
     "node": {
-      "__id__": 110
+      "__id__": 112
     },
     "_enabled": true,
     "_materials": [
@@ -4135,17 +4163,17 @@
     "_name": "星星",
     "_objFlags": 0,
     "_parent": {
-      "__id__": 100
+      "__id__": 102
     },
     "_children": [],
     "_active": true,
     "_components": [
       {
-        "__id__": 114
+        "__id__": 116
       }
     ],
     "_prefab": {
-      "__id__": 115
+      "__id__": 117
     },
     "_opacity": 255,
     "_color": {
@@ -4199,7 +4227,7 @@
     "_name": "",
     "_objFlags": 0,
     "node": {
-      "__id__": 113
+      "__id__": 115
     },
     "_enabled": true,
     "_materials": [
@@ -4329,10 +4357,10 @@
       "__id__": 75
     },
     "anim_open_redbag": {
-      "__id__": 98
+      "__id__": 100
     },
     "btn_watch_video": {
-      "__id__": 95
+      "__id__": 97
     },
     "node_redBag": {
       "__id__": 43

Failā izmaiņas netiks attēlotas, jo tās ir par lielu
+ 19 - 7728
assets/scene/MainScene.fire


+ 27 - 12
assets/script/before/GamePlay.ts

@@ -9,7 +9,7 @@ import PlayerConst from "./data/PlayerConst";
 import DataMgr from "./mgr/DataMgr";
 import EffectMgr, { TIP_SPRITEITEM_TYPE } from "./mgr/EffectMgr";
 import GameMgr, { UI_NAME } from "./mgr/GameMgr";
-import { AUDIO_TYPE, EVENT_TYPE } from "../game/data/GameData";
+import { AUDIO_TYPE, EVENT_TYPE, GameProp } from "../game/data/GameData";
 
 const { ccclass, property } = cc._decorator;
 
@@ -31,6 +31,14 @@ export default class GamePlay extends cc.Component {
     label_level: cc.Label = null;
     @property(cc.Node)
     node_redPacketIcon: cc.Node = null;
+    @property({ type: cc.Node, displayName: "气泡红包1" })
+    btn_gameGetRed1: cc.Node = null;
+    @property({ type: cc.Node, displayName: "气泡红包2" })
+    btn_gameGetRed2: cc.Node = null;
+    @property({ type: cc.Node, displayName: "气泡红包3" })
+    btn_gameGetRed3: cc.Node = null;
+    @property({ type: cc.Node, displayName: "气泡红包3" })
+    btn_gameGetRed4: cc.Node = null;
 
     /**内容 */
     @property(cc.Node)
@@ -178,6 +186,12 @@ export default class GamePlay extends cc.Component {
             this.initEvent();
 
             this.intervalShowGuide();
+
+            cc.tween(this.btn_gameGetRed1).delay(0.2).to(1, { y: 60 }, { easing: "" }).to(1, { y: 0 }, { easing: "" }).union().repeatForever().start();
+            cc.tween(this.btn_gameGetRed2).delay(0.4).to(1, { y: 60 }, { easing: "" }).to(1, { y: 0 }, { easing: "" }).union().repeatForever().start();
+            cc.tween(this.btn_gameGetRed3).delay(0.2).to(1, { y: 60 }, { easing: "" }).to(1, { y: 0 }, { easing: "" }).union().repeatForever().start();
+            cc.tween(this.btn_gameGetRed4).delay(0.4).to(1, { y: 60 }, { easing: "" }).to(1, { y: 0 }, { easing: "" }).union().repeatForever().start();
+
         }).catch();
     }
 
@@ -268,14 +282,16 @@ export default class GamePlay extends cc.Component {
 
     /**初始化关卡数目 */
     initLevel() {
-        mk.console.log("[Game] PlayerConst.levelNum", PlayerConst.levelNum);
-        this.label_level.string = `第${PlayerConst.levelNum + 1}关`
+        mk.console.log("[Game] levelNum", gData.gameData.getProp(GameProp.levelNum));
+        let level = gData.gameData.getProp(GameProp.levelNum);
+        this.label_level.string = `第${level + 1}关`
     }
 
     /**初始化总分数 */
     initTotalScore() {
+        let level = gData.gameData.getProp(GameProp.levelNum);
         //加入一些随机值,而不是都能获得过关红包
-        this.targetScore = 450 + PlayerConst.levelNum * (5 + Math.floor(Math.random() * 15));
+        this.targetScore = 450 + level * (5 + Math.floor(Math.random() * 15));
         // //测试切换
         // this.targetScore = 5000;
         this.addScoreSpeed = Math.floor(this.targetScore / 400) * 2 + 4;
@@ -293,7 +309,7 @@ export default class GamePlay extends cc.Component {
         progress = progress > 1 ? 1 : progress;
         this.spr_progress.fillRange = progress;
         if (progress >= 1) {
-            this.gameCount();
+            this.pass();
             mk.ui.openPanel("module/reward/rewardMission");
         }
         // LogUtil.log("progressprogressprogressprogressprogressprogress", progress);
@@ -952,7 +968,7 @@ export default class GamePlay extends cc.Component {
     pass() {
 
         //这边会多次进入
-        if (GamePlay.Inst.node.active == false) {
+        if (GamePlay.Inst.node.active == false || this.ifPass) {
             return;
         }
 
@@ -960,14 +976,13 @@ export default class GamePlay extends cc.Component {
 
         GamePlay.Inst.ifGetPass = false;
 
-        let passLevelNum = PlayerConst.levelNum + 1;
-        mk.console.log("[Game]pass passLevelNum", passLevelNum);
-
+        let levelNum = gData.gameData.getProp(GameProp.levelNum);
+        mk.console.log("[Game]pass passLevelNum", levelNum);
         GamePlay.Inst.ifGetPass = true;
-        PlayerConst.levelNum = passLevelNum;
-
+        gData.gameData.setProp(GameProp.levelNum, ++levelNum);
         //游戏结算
         this.gameCount();
+        console.log("gData.gameData.getProp(GameProp.levelNum)", gData.gameData.getProp(GameProp.levelNum));
     }
 
     /**游戏结算 */
@@ -980,7 +995,7 @@ export default class GamePlay extends cc.Component {
 
         let node_rewardLcuk = mk.ui.getCurOnPanel("rewardLuck")
         if (node_rewardLcuk) {
-            mk.ui.closePanel("rewardLuck");
+            mk.ui.closePanel("rewardLuck")
         }
 
         this.gameOver();

+ 0 - 351
assets/script/before/Start.ts

@@ -1,351 +0,0 @@
-import PlayerConst from "./data/PlayerConst";
-import GameConst from "./data/GameConst";
-import Util from "./util/Util";
-import SelectSceneItem from "./view/uiItem/SelectSceneItem";
-import GameMgr, { UI_NAME } from "./mgr/GameMgr";
-import { EVENT_TYPE } from "../game/data/GameData";
-
-const { ccclass, property } = cc._decorator;
-
-@ccclass
-export default class Start extends cc.Component {
-
-    public static Inst: Start = null;
-    @property(cc.Node)
-    node_bg: cc.Node = null;
-
-    @property(cc.Node)
-    node_top: cc.Node = null;
-
-    @property(cc.Node)
-    node_scene: cc.Node = null;
-    @property(cc.Node)
-    node_leftBtn: cc.Node = null;
-    @property(cc.Node)
-    node_rightBtn: cc.Node = null;
-
-    @property(cc.Node)
-    node_startGameBtn: cc.Node = null;
-
-    // LIFE-CYCLE CALLBACKS:
-
-    onLoad() {
-        Start.Inst = this;
-        // HttpMgr.Inst.shopGoodsList();
-        // HttpMgr.Inst.shopPrizeList();
-    }
-
-    start() {
-
-        mk.console.log(" if(cc.sys.isBrowser)", cc.sys.isBrowser);
-
-        this.adapt();
-        this.initView();
-        this.initEvent();
-    }
-
-    /**适配*/
-    adapt() {
-
-        this.node_bg.width = cc.winSize.width;
-        this.node_bg.height = cc.winSize.height;
-
-        let gap = ((cc.winSize.height - 100) - 1344) * 0.5
-        this.node_top.y += gap;
-    }
-
-    onEnable() {
-
-        // if (Game.Inst && Game.Inst.node.active) {
-        //     Game.Inst.restart();
-        // }
-
-        GameMgr.Inst.sendEvent(UI_NAME.Start, "进入主界面");
-        //this.adapt();
-
-        //AudioMgr.Inst.playMusic(AUDIO_CLIP_NAME.bg_start);
-        mk.audio.playMusic("music_startBg");
-    }
-
-    onDisable() {
-
-    }
-
-    initView() {
-        //this.adapt();
-        this.initHead();
-        this.initNickName();
-        this.initCashNum();
-        this.initEnergyNum();
-        this.initShopScoreNum();
-        this.initEnergyRecoverTime();
-        this.initSelectSceneItem();
-    }
-
-    /** */
-    initPlayerInfo() {
-
-    }
-
-    /**初始化头像 */
-    initHead() {
-        mk.console.log("开始界面初始化 Head111111111111111111", PlayerConst.headImgUrl);
-        //LoaderUtil.loadHeadImg(this.spr_playerHead, 100);
-    }
-
-    initNickName() {
-        mk.console.log("开始界面初始化 NickName111111111111111111", PlayerConst.nickName);
-        //this.label_nickName.string = PlayerConst.nickName.toString();
-    }
-
-    initCashNum() {
-
-        //Start界面需要先隐藏
-        // LogUtil.log("PlayerConst.cashNum!!!!!!!!!!!!!!!!",PlayerConst.cashNum);
-        // let num = Math.round((PlayerConst.cashNum * 100)) / 100;
-        let num = Util.numberFixed(PlayerConst.cashNum, 2);
-        //this.label_cashNum.string = `¥ ${num}`;
-    }
-
-    /**初始化能量值 */
-    initEnergyNum() {
-
-        // //如果体力无值
-        // if (!PlayerConst.energyNum) {
-        //     PlayerConst.energyNum = 0;
-        // }
-
-        // if (PlayerConst.energyNum >= GameConst.maxEnergyNum) {
-        //     this.label_energyNum.string = "10(满)";
-        //     this.label_energyRecoverTime.node.active = false;
-        // }
-        // else {
-        //     this.label_energyNum.string = PlayerConst.energyNum.toString();
-        // }
-
-        // if (PlayerConst.energyNum < GameConst.maxEnergyNum) {
-        //     if (!PlayerConst.leftEnergyRecoverTime) {
-        //         PlayerConst.leftEnergyRecoverTime = GameConst.recoverTimePerEnergy;
-        //     }
-        //     DataMgr.Inst.recoverEnergyNum();
-        //     this.initEnergyRecoverTime();
-        // }
-    }
-
-    initEnergyRecoverTime() {
-
-        // this.label_energyRecoverTime.string = Util.ParseTime2Format(PlayerConst.leftEnergyRecoverTime, "m:s");
-    }
-
-    initShopScoreNum() {
-        // this.label_shopScoreNum.string = PlayerConst.shopScoreNum.toString();
-    }
-
-    initSelectSceneItem() {
-
-        mk.loader.load("prefab/SelectSceneItem", cc.Prefab).then((prefab) => {
-            for (var i = 0; i <= GameConst.maxIconIndex; i++) {
-                let node_selectSceneItem: cc.Node = cc.instantiate(prefab);
-                if (i < GameConst.maxIconIndex) {
-                    node_selectSceneItem.getComponent(SelectSceneItem).init(i);
-                }
-                else {
-                    node_selectSceneItem.getComponent(SelectSceneItem).init();
-                }
-                this.node_scene.addChild(node_selectSceneItem);
-            }
-            this.node_scene.getComponent(cc.Layout).updateLayout;
-            this.setNodeSelectScenePos(GameConst.iconIndex);
-        }).catch(() => {
-
-        })
-
-    }
-
-    /**初始化事件 */
-    initEvent() {
-        this.node_startGameBtn.on(cc.Node.EventType.TOUCH_END, this.onClick, this);
-        this.node_leftBtn.on(cc.Node.EventType.TOUCH_END, this.onClick, this);
-        this.node_rightBtn.on(cc.Node.EventType.TOUCH_END, this.onClick, this);
-
-        if (!GameConst.isAuth) {
-            mk.event.register(EVENT_TYPE.BACK_WxAuth, this.onWxAuthBack, this);
-        }
-    }
-
-    // update (dt) {}
-
-    onClick(event: cc.Event.EventTouch) {
-        //EffectMgr.Inst.addTip("点击按钮!!!!!!!!!!!!!!!")
-        // AudioMgr.Inst.playEffect(AUDIO_CLIP_NAME.buttonClick);
-        mk.audio.playEffect("ef_button_click");
-
-        // switch (event.currentTarget) {
-        //     case this.node_playerInfo:
-        //         this.onClickPlayerInfo();
-        //         break;
-        //     case this.node_energy:
-        //         this.onClickEnergy();
-        //         break;
-        //     case this.node_settingBtn:
-        //         this.onClickSettingBtn();
-        //         break;
-        //     case this.node_clockInBtn:
-        //         this.onClickClockInBtn();
-        //         break;
-        //     case this.node_startGameBtn:
-        //         this.onClickStartGameBtn();
-        //         break;
-        //     case this.node_leftBtn:
-        //         this.onClickLeftBtn();
-        //         break;
-        //     case this.node_rightBtn:
-        //         this.onClickRightBtn();
-        //         break;
-        //     case this.node_cashOutBtn:
-        //         this.onClickCashOutBtn();
-        //         break;
-        //     case this.node_dailyCashOutBtn:
-        //         this.onClickDailyCashOutBtn();
-        //         break;
-        //     case this.node_shopScore:
-        //         this.onClickShopScore();
-        //         break;
-        //     case this.node_shopBtn:
-        //         this.onClickShopBtn();
-        //         break;
-        //     case this.node_shopActivityBtn:
-        //         this.onClickShopActivityBtn();
-        //         break;
-        //     case this.node_moreGameBtn:
-        //         this.onClickMoreGameBtn();
-        //         break;
-        //     case this.node_turnplateBtn:
-        //         this.onClickTurnplateBtn();
-        //         break;
-        //     case this.node_shareBtn:
-        //         this.onClickShareBtn();
-        //         break;
-        //     case this.node_bankBtn:
-        //         this.onClickBankBtn();
-        //         break;
-        //     case this.node_luckPacketBtn:
-        //         this.onClickLuckyPacketBtn();
-        //         break;
-        //     case this.node_signBtn:
-        //         this.onClickSignBtn();
-        //         break;
-        // }
-    }
-
-
-    onClickPlayerInfo() {
-        GameMgr.Inst.sendEvent(UI_NAME.Start, "点击玩家信息按钮");
-        mk.ui.openPanel("PlayerInfoUI");
-        //JsbMgr.ShareToMiniGame();
-    }
-
-
-    onClickSettingBtn() {
-        GameMgr.Inst.sendEvent(UI_NAME.Start, "点击设置按钮");
-        mk.ui.openPanel("SettingUI");
-    }
-
-    onClickStartGameBtn() {
-        GameMgr.Inst.sendEvent(UI_NAME.Start, "点击开始按钮");
-        if (PlayerConst.energyNum <= 0) {
-            mk.ui.openPanel("GetEnergyUI");
-            return;
-        }
-
-        // if (GameConst.iconIndex >= GameConst.maxIconIndex) {
-        //     EffectMgr.Inst.addTip("场景未解锁,请选择解锁场景");
-        //     return;
-        // }
-
-        if (GameConst.iconIndex >= GameConst.maxIconIndex) {
-            GameConst.iconIndex = 4;
-            this.setNodeSelectScenePos(GameConst.iconIndex);
-        }
-    }
-
-    onClickLeftBtn() {
-        GameMgr.Inst.sendEvent(UI_NAME.Start, "点击左切换按钮");
-        GameConst.iconIndex--;
-        this.setNodeSelectScenePos(GameConst.iconIndex);
-    }
-
-    onClickRightBtn() {
-        GameMgr.Inst.sendEvent(UI_NAME.Start, "点击右切换按钮");
-        GameConst.iconIndex++;
-        this.setNodeSelectScenePos(GameConst.iconIndex);
-    }
-
-
-    setNodeSelectScenePos(iconIndex: number) {
-        //let maxLeftX = GameConst.maxIconIndex * 750 * 0.5 - 750 * 0.5;
-
-        let maxLeftX = this.node_scene.width * 0.5 - 750 * 0.5;
-        let x = maxLeftX - (iconIndex) * 750;
-        this.node_leftBtn.off(cc.Node.EventType.TOUCH_END, this.onClick, this);
-        this.node_rightBtn.off(cc.Node.EventType.TOUCH_END, this.onClick, this);
-        cc.tween(this.node_scene).to(0.5, { x: x }).call(() => {
-            this.node_leftBtn.on(cc.Node.EventType.TOUCH_END, this.onClick, this);
-            this.node_rightBtn.on(cc.Node.EventType.TOUCH_END, this.onClick, this);
-        }).start();
-        mk.console.log("GameConst.iconIndex", GameConst.iconIndex, x);
-
-        this.node_leftBtn.active = GameConst.iconIndex > 0;
-        this.node_rightBtn.active = GameConst.iconIndex < GameConst.maxIconIndex;
-    }
-
-    /**点击分享按钮 */
-    onClickShareBtn() {
-
-    }
-
-    /**点击存钱罐按钮 */
-    onClickBankBtn() {
-
-    }
-
-    /**点击福袋按钮 */
-    onClickLuckyPacketBtn() {
-
-    }
-
-    /**点击签到按钮 */
-    onClickSignBtn() {
-
-    }
-
-    /** 设置更多游戏图片 */
-    setMoreGameSp(arr) {
-        let len = arr.length
-        let index = Util.rnd(0, len - 1)
-        let data = arr[index]
-        this.showMoreGameSp(data)
-
-        this.schedule(() => {
-            index++
-            index = (index % len)
-            // LogUtil.logV('setMoreGameSp  ', 'index ' + index)
-            data = arr[index]
-            this.showMoreGameSp(data)
-        }, 10)
-    }
-
-    showMoreGameSp(data) {
-        // LoadResUtil.loadRemoteSprite(data.icon, this.spr_moreGame, () => {
-        //     this.label_moreGameName.string = data.title
-        // })
-    }
-
-    //自定义事件---------------------------------------------------------------------
-    /**微信授权返回 */
-    onWxAuthBack() {
-        this.initHead();
-        this.initNickName();
-        mk.event.remove(EVENT_TYPE.BACK_WxAuth, this.onWxAuthBack, this);
-    }
-}

+ 0 - 9
assets/script/before/Start.ts.meta

@@ -1,9 +0,0 @@
-{
-  "ver": "1.0.8",
-  "uuid": "8ce54927-6abc-4beb-b536-a46c254cbf44",
-  "isPlugin": false,
-  "loadPluginInWeb": true,
-  "loadPluginInNative": true,
-  "loadPluginInEditor": false,
-  "subMetas": {}
-}

+ 0 - 37
assets/script/before/data/PlayerConst.ts

@@ -24,15 +24,6 @@ export default class PlayerConst extends cc.Component {
     /**玩家现金数目 */
     public static cashNum: number = 0;
 
-    /**关卡数 */
-    public static levelNum: number = 0;
-
-    /**体力数量 */
-    public static energyNum: number = 9;
-
-    /**体力更改的时间 */
-    public static energyChangeTime: number = 0;
-
     /**剩余体力恢复时间 */
     public static leftEnergyRecoverTime: number = null;
 
@@ -91,34 +82,6 @@ export default class PlayerConst extends cc.Component {
             }
             mk.console.log("[HttpMgr] detail PlayerConst.average_ecpm", PlayerConst.average_ecpm);
         }
-
-        //刷新红包数目
-        DataMgr.Inst.updateMoneyNum(0);
-        //刷新道具数量
-        this.getPropNum(data.props_data);
-    }
-
-    /**获取道具数量 */
-    public static getPropNum(data: any) {
-        if (data) {
-            mk.console.log("data", data);
-            Object.keys(data).forEach((key) => {
-                let num = Number(data[key]);
-                let propType = PROPTYPE.Null;
-                switch (key) {
-                    case PROPTYPE.Hammer:
-                        propType = PROPTYPE.Hammer;
-                        break;
-                    case PROPTYPE.Reset:
-                        propType = PROPTYPE.Reset;
-                        break;
-                    case PROPTYPE.Change:
-                        propType = PROPTYPE.Change;
-                        break;
-                }
-                DataMgr.Inst.updatePropNum(0, propType, num);
-            })
-        }
     }
 
     /** 获取特定类型的道具数量 */

+ 14 - 67
assets/script/before/mgr/DataMgr.ts

@@ -7,12 +7,11 @@
 
 import PlayerConst, { DATA_STORAGE_KEY } from "../data/PlayerConst";
 import GameConst from "../data/GameConst";
-import Start from "../Start";
 import StorageMgr from "./StorageMgr";
 import { PROPTYPE } from "../data/Enum";
 import GamePlay from "../GamePlay";
 import HttpMgr from "./HttpMgr";
-import { EVENT_TYPE } from "../../game/data/GameData";
+import { EVENT_TYPE, GameProp } from "../../game/data/GameData";
 
 const { ccclass, property } = cc._decorator;
 
@@ -82,12 +81,6 @@ export default class DataMgr extends cc.Component {
             PlayerConst.average_ecpm = average_ecpm;
         }
 
-        //体力回复
-        let energyNum = StorageMgr.Inst.getStorage(DATA_STORAGE_KEY.energyNum);
-        if (!!energyNum) {
-            PlayerConst.energyNum = energyNum;
-        }
-
         //剩余体力恢复时间
         let leftEnergyRecoverTime = StorageMgr.Inst.getStorage(DATA_STORAGE_KEY.leftEnergyRecoverTime);
         if (!!leftEnergyRecoverTime) {
@@ -123,34 +116,13 @@ export default class DataMgr extends cc.Component {
             }
 
             if (recoverNum > 0) {
-                PlayerConst.energyNum += recoverNum;
-                if (PlayerConst.energyNum >= GameConst.maxEnergyNum) {
-                    PlayerConst.energyNum = GameConst.maxEnergyNum;
-                    StorageMgr.Inst.setStorage(DATA_STORAGE_KEY.energyNum, PlayerConst.energyNum);
-                }
+
             }
             mk.console.log("recoverNum", recoverNum);
             mk.console.log("timeInterval", timeInterval);
         }
     }
 
-    /**更新金钱数量
-     * @param cashNum 加减的cashNum值
-     */
-    public updateMoneyNum(cashNum: number) {
-        PlayerConst.cashNum += cashNum;
-        if (cashNum < 0) {
-            PlayerConst.cashNum = PlayerConst.cashNum <= 0 ? 0 : PlayerConst.cashNum;
-        }
-        StorageMgr.Inst.setStorage(DATA_STORAGE_KEY.cashNum, PlayerConst.cashNum);
-
-        if (Start.Inst) {
-            Start.Inst.initCashNum();
-        }
-
-        mk.event.emit(EVENT_TYPE.UPDATE_CashNum);
-    }
-
     /**
      * 更新道具数据
      * @param updateType 更新类型 0 刷新 1 增 2减
@@ -161,36 +133,40 @@ export default class DataMgr extends cc.Component {
         mk.console.log("更新道具数据", propType, propNum);
         switch (propType) {
             case PROPTYPE.Hammer:
+                let hammerPropNum = gData.gameData.getProp(GameProp.hammerPropNum);
                 if (updateType == 0) {
-                    PlayerConst.hanmmerPropNum = propNum;
+
                 }
                 else {
-                    PlayerConst.hanmmerPropNum += propNum;
+                    hammerPropNum += propNum;
                 }
-
+                gData.gameData.setProp(GameProp.hammerPropNum, hammerPropNum);
                 if (GamePlay.Inst) {
                     GamePlay.Inst.initHammerPropNum();
                 }
                 break;
             case PROPTYPE.Change:
+                let changePropNum = gData.gameData.getProp(GameProp.changePropNum);
                 if (updateType == 0) {
-                    PlayerConst.changePropNum = propNum;
+
                 }
                 else {
-                    PlayerConst.changePropNum += propNum;
+                    changePropNum += propNum;
                 }
-
+                gData.gameData.setProp(GameProp.changePropNum, changePropNum);
                 if (GamePlay.Inst) {
                     GamePlay.Inst.initChanegPropNum();
                 }
                 break;
             case PROPTYPE.Reset:
+                let resetPropNum = gData.gameData.getProp(GameProp.resetPropNum);
                 if (updateType == 0) {
-                    PlayerConst.resetPropNum = propNum;
+
                 }
                 else {
-                    PlayerConst.resetPropNum += propNum;
+                    resetPropNum += propNum;
                 }
+                gData.gameData.setProp(GameProp.resetPropNum, resetPropNum);
                 if (GamePlay.Inst) {
                     GamePlay.Inst.initResetPropNum();
                 }
@@ -200,29 +176,6 @@ export default class DataMgr extends cc.Component {
         if (updateType === 0) {
             return;
         }
-
-        HttpMgr.Inst.prop(updateType, GamePlay.Inst.curPropType, 1).then((data) => {
-
-        }).catch((err) => {
-
-        });
-    }
-
-    /**更新当前过关红包 */
-    updateCurPassRedPacket() {
-        PlayerConst.todayPassRedPacketNum++;
-    }
-
-    /** */
-    updateTodayPassRedPacketNum(num: number) {
-        PlayerConst.todayPassRedPacketNum = num;
-        StorageMgr.Inst.setStorage(DATA_STORAGE_KEY.todayPassRedPacketNum, PlayerConst.todayPassRedPacketNum);
-    }
-
-    //更新地址
-    updateAdress(adress: string) {
-        PlayerConst.adress = adress;
-        StorageMgr.Inst.setStorage(DATA_STORAGE_KEY.adress, PlayerConst.adress);
     }
 
     //巨量回传数据--------------------------------------------------------------------------------------------
@@ -252,10 +205,4 @@ export default class DataMgr extends cc.Component {
         PlayerConst.ifJuliangApiSencondActivie = true;
         StorageMgr.Inst.setStorage(DATA_STORAGE_KEY.ifJuliangApiSencondActivie, PlayerConst.ifJuliangApiSencondActivie);
     }
-
-    /**重设数据 */
-    resteData() {
-        mk.console.log("重设数据!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!");
-        this.updateTodayPassRedPacketNum(0);
-    }
 }

+ 1 - 0
assets/script/before/view/PauseUI.ts

@@ -151,6 +151,7 @@ export default class PauseUI extends cc.Component {
   
         mk.ui.closePanel("PauseUI")
         GamePlay.Inst.restart(false);//退出不扣体力
+        GamePlay.Inst.node.active = false;
         // let timeOut = setTimeout(()=>{
         //     Main.Inst.node_start.active = true;
         //     Main.Inst.node_game.active = false;

+ 5 - 3
assets/script/before/view/uiItem/CellItem.ts

@@ -6,7 +6,7 @@ import GameConst from "../../data/GameConst";
 import AniFinishDestroy from "../../util/common/AniFinishDestroy";
 import EliminateScore from "../effect/EliminateScore";
 import ScoreEnergy from "../effect/ScoreEnergy";
-import PlayerConst from "../../data/PlayerConst";
+import { GameProp } from "../../../game/data/GameData";
 
 const { ccclass, property } = cc._decorator;
 
@@ -93,12 +93,14 @@ export default class CellItem extends cc.Component {
         else {
 
             let type: number = null;
-            if (GameConst.config_level[PlayerConst.levelNum]) {
+            let level = gData.gameData.getProp(GameProp.levelNum);
+            if (level != null && level != undefined) {
                 //原先
                 //type = GameConst.config_level[PlayerConst.levelNum][this.x][this.y];
                 //现在(配置就对照游戏真实的布局)
-                type = GameConst.config_level[PlayerConst.levelNum][this.y][this.x];
+                type = GameConst.config_level[level][this.y][this.x];
             }
+          
             if (type) {
                 this.type = type;
             }

+ 1 - 1
assets/script/game/data/AppData.ts

@@ -20,7 +20,7 @@ export class AppData {
     /** 测试服/正式服的appId */
     public appId: string = 'wxcf31f0e54f7fefda';
 
-    public mac: string = 'c9:05:e2:1c:b2:23,f6:60:e4:1a:b7:27';
+    public mac: string = 'c8:05:e2:1c:b2:23,f6:60:e4:1a:b7:27';
 
     /** 设备信息 */
     public machineInfo = {

+ 22 - 13
assets/script/game/data/GameData.ts

@@ -17,7 +17,7 @@ export class GameData {
 
 
     public configs: any = {};
-    public adShowConfig:ADShowCfg;
+    public adShowConfig: ADShowCfg;
     /** 功能开启 */
     public funOpenData: string[] = [];
 
@@ -25,7 +25,7 @@ export class GameData {
     /** 标志位:刷新主界面货币 */
     public init_coin: boolean = false;
 
-    public props: Map<number, number>;
+    public props: Map<number, number> = new Map<number, number>();
 
     public pools = [
         { url: "game/prefab/tips", num: 20 },
@@ -69,9 +69,6 @@ export class GameData {
         mk.console.logSingle("getInfoCrypt", response.data);
         this.initPlayerProp(response.data)
 
-        if (this.props == null) {
-            this.props = new Map<number, number>();
-        }
 
         this.initProps(response.data.gameUserData);
 
@@ -116,9 +113,9 @@ export class GameData {
             key: key + '',
             value: value + ''
         };
+        this.props.set(key, value);
         await mk.http.sendData('savePlayerProp', data);
-        // this.props.set(key, value);
-        // this.savePropFinish = true;
+        this.savePropFinish = true;
     }
 
     /**
@@ -132,12 +129,11 @@ export class GameData {
         let data = {
             needProp: needProp
         };
-        await mk.http.sendData('saveAllPlayerProp', data);
 
         for (let i = 0; i < arr.length; i++) {
             this.props.set(arr[i].key, arr[i].value);
         }
-
+        await mk.http.sendData('saveAllPlayerProp', data);
         this.savePropsFinish = true;
     }
 
@@ -189,15 +185,20 @@ export class GameData {
  */
 export enum GameProp {
     /** ------------------ 游戏核心数据 --------------------------- */
-
+    /** 关卡数 */
+    levelNum = 10,
+    /** 锤子道具数目 */
+    hammerPropNum = 1001,
+    /** 重设道具数目 */
+    resetPropNum = 1002,
+    /** 变色道具数目 */
+    changePropNum = 1003,
 
     /** ------------------ 转盘数据 ------------------------------ */
     turnable_leftTimes = 20,
 
-
     /** ------------------ 存钱罐数据 ----------------------------- */
 
-
     /** ------------------ 签到数据 ----------------------------- */
     /** 上次签到进度 */
     sign_last_bar = 120,
@@ -216,7 +217,7 @@ class PlayerProp {
     gameUserData = 0;
     /** 今日是否有签到 */
     isSignInToday = 0;
-    
+
     private _piggyBank: number = 0;
     /** 存钱罐存款 */
     set piggyBank(value: number) {
@@ -258,6 +259,14 @@ class PlayerProp {
     versioncfg = 0;
     /** 福袋数据 */
     userTuCaoInfo = 0;
+    /** 关卡数 */
+    levelNum = 0;
+    /** 锤子道具数目 */
+    hammerPropNum = 0;
+    /** 重设道具数目 */
+    resetPropNum = 0;
+    /** 变色道具数目 */
+    changePropNum = 0;
 }
 
 /**

+ 11 - 2
assets/script/game/game/Game.ts

@@ -4,8 +4,9 @@ const { ccclass, property } = cc._decorator;
 
 @ccclass
 export default class Game extends cc.Component {
-    @property({ type: cc.Node, displayName: "游戏核心" })
-    node_game: cc.Node = null;
+
+    @property({ type: cc.Node, displayName: "游戏核心玩法" })
+    node_gameplay: cc.Node = null;
     @property({ type: cc.Node, displayName: "功能按钮" })
     node_btn: cc.Node = null;
     @property({ type: cc.Sprite, displayName: "头像" })
@@ -24,12 +25,14 @@ export default class Game extends cc.Component {
     btn_getRed2: cc.Node = null;
     @property({ type: cc.Node, displayName: "气泡红包3" })
     btn_getRed3: cc.Node = null;
+ 
     @property({ type: cc.Button, displayName: "开始游戏" })
     btn_start: cc.Button = null;
     @property({ type: cc.Node, displayName: "红包币图标" })
     icon_hb: cc.Node = null;
     @property({ type: cc.Node, displayName: "金猪币图标" })
     icon_zb: cc.Node = null;
+ 
 
     onLoad() {
         gData.gameData.gameStyle = this;
@@ -84,5 +87,11 @@ export default class Game extends cc.Component {
         mk.fly.PlayCoinAnim(1, 20, cc.v2(0, -300), cc.v2(0, 0));
         // mk.fly.PlayCoinAnim(2, 20, cc.v2(0, -300), 'Canvas/界面层/game/功能按钮/右侧按钮/btn2');
     }
+
+    /** */
+    public onClickStart() {
+        this.node_gameplay.active = true;
+
+    }
 }
 

+ 10 - 10
assets/script/game/module/login/Login.ts

@@ -31,16 +31,16 @@ export default class Login extends cc.Component {
         if (this.c < 100) {
             this.setProgress(++this.c);
         }
-        if (!gData.loginData.loadResCompelete) {
-            gData.loginData.loadLocalRes();
-            return;
-        }
-        if (!gData.loginData.isLogin) {
-            gData.loginData.login();
-            return;
-        }
-        if (gData.gameData.dataFinish) {//登录流程完毕
+        // if (!gData.loginData.loadResCompelete) {
+        //     gData.loginData.loadLocalRes();
+        //     return;
+        // }
+        // if (!gData.loginData.isLogin) {
+        //     gData.loginData.login();
+        //     return;
+        // }
+        // if (gData.gameData.dataFinish) {//登录流程完毕
             mk.ui.openPanel("game/prefab/game");
-        }
+        // }
     }
 }

+ 8 - 1
assets/script/game/module/reward/Reward.ts

@@ -1,3 +1,4 @@
+import GamePlay from "../../../before/GamePlay";
 import { AdFun } from "../../data/AdData";
 import { RewardType } from "../../data/GameData";
 
@@ -202,8 +203,14 @@ export default class Reward extends cc.Component {
     /**
      * 下一关操作
      */
-    private clickNextMission() {
+    public clickNextMission() {
+        GamePlay.Inst.nextLevel();
+    }
 
+    /** 点击返回 */
+    public clickBack() {
+        GamePlay.Inst.restart(false);//退出不扣体力
+        GamePlay.Inst.node.active = false;
     }
 
     onDestroy() {

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