Sfoglia il codice sorgente

Merge branch 'master' of http://git.mokasz.com/zouyong/mk_framework

薛鸿潇 5 anni fa
parent
commit
19bb48b25b
1 ha cambiato i file con 5 aggiunte e 15 eliminazioni
  1. 5 15
      assets/script/game/game/Game.ts

+ 5 - 15
assets/script/game/game/Game.ts

@@ -1,4 +1,5 @@
 import JsbSystem from "../../mk/system/JsbSystem";
+import { GameProp } from "../data/GameData";
 import FunBtns from "./FunBtns";
 
 const { ccclass, property } = cc._decorator;
@@ -50,7 +51,8 @@ export default class Game extends cc.Component {
         this.initInfo();
 
         if(gData.gameData.isNewPlayer()){
-            // this.initGuide();
+            this.initGuide();
+            gData.gameData.setProp(GameProp.newPlayer,1);
         }
     }
 
@@ -61,7 +63,7 @@ export default class Game extends cc.Component {
 
     update() {
         if (gData.gameData.init_coin) {
-            this.runMoneyAnim();
+            this.initInfo();
         }
 
         if (gData.gameData.init_head) {
@@ -69,6 +71,7 @@ export default class Game extends cc.Component {
         }
     }
     lateUpdate() {
+        gData.gameData.init_coin = false;
         gData.gameData.init_head = false;
     }
 
@@ -98,24 +101,12 @@ export default class Game extends cc.Component {
     private initInfo() {
         this.lbl_redMoney.string = gData.gameData.gameData.redMoney + "";
         this.lbl_rmb.string = gData.gameData.gameData.piggyBank + "";
-        gData.gameData.init_coin = false;
-    }
-
-    /**
-     * 货币变更动画
-     */
-     private runMoneyAnim() {
-        this.lbl_redMoney.getComponent('NumberAnim').setValue(gData.gameData.gameData.redMoney);
-        this.lbl_rmb.getComponent('NumberAnim').setValue(gData.gameData.gameData.piggyBank);
-        gData.gameData.init_coin = false;
-        // gData.gameData.init_coin = false;
     }
 
     private async initHead() {
         let result = await mk.loader.loadRemote(gData.wechatData.avatar + "?aaa=aa.jpg", null);
         this.img_head.spriteFrame = new cc.SpriteFrame(result);
     }
-    
 
     //测试道具获取效果
     private testFly() {
@@ -135,7 +126,6 @@ export default class Game extends cc.Component {
             mk.tip.pop("请先点击头像,在设置界面授权");
             return;
         }
-        console.log("=== 分享图片");
         JsbSystem.sharePic();
     }
 }