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按钮声音

kaka 5 년 전
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148300d278

+ 2 - 8
assets/script/game/module/module/moreGame/MoreGameBanner.ts

@@ -95,13 +95,13 @@ export default class MoreGameBanner extends cc.Component {
     }
 
     onLeft() {
-        // GameM.audioM.playEffect(AUDIO_TYPE.button)
+        mk.audio.playEffect('button');
         this.hasClick = true
         this.onSelDown(2)
     }
 
     onRight() {
-        // GameM.audioM.playEffect(AUDIO_TYPE.button)
+        mk.audio.playEffect('button');
         this.hasClick = true
         this.onSelDown(1)
     }
@@ -195,10 +195,4 @@ export default class MoreGameBanner extends cc.Component {
         this.curSelPoint = this.pointLy.getChildByName(this.curIndex.toString())
         this.curSelPoint.getComponent(PointItem).setSel(true)
     }
-
-    // clickCloseBigPicNode() {
-    //     GameM.audioM.playEffect(AUDIO_TYPE.button)
-    //     this.curSelPoint.getComponent(PointItem).setSel(false)
-    //     this.unscheduleAllCallbacks()
-    // }
 }

+ 7 - 3
assets/script/game/module/module/moreGame/MoreGamePopNode.ts

@@ -1,3 +1,8 @@
+/**
+ * @description 互推弹出红包界面
+ * @author kaka
+ */
+
 import JsbSystem from "../../../../mk/system/JsbSystem";
 
 
@@ -49,7 +54,7 @@ export default class MoreGamePopNode extends cc.Component {
 
     cool = false
     creatorDownLoadTask() {
-        // GameM.audioM.playEffect(AUDIO_TYPE.button)
+        mk.audio.playEffect('button');
 
         if (this.cool) {
             return
@@ -63,10 +68,9 @@ export default class MoreGamePopNode extends cc.Component {
     }
 
     onClosePanel() {
+        mk.audio.playEffect('getGold');
         // EffectNode.instance.PlayTip('红包币+300')
         //     GameM.commonData.updateRedMoney(300, RecordTYPE.online)
-
-        //     GameM.audioM.playEffect(AUDIO_TYPE.getGold, false)
         //     EffectNode.instance.PlayCoinAnim(1, 20, cc.v2(0, -300));
     }
 }

+ 1 - 1
assets/script/game/module/module/moreGame/MoreNormalGameItem.ts

@@ -81,7 +81,7 @@ export default class MoreNormalGameItem extends cc.Component {
 
     cool = false
     creatorDownLoadTask() {
-        // GameM.audioM.playEffect(AUDIO_TYPE.button)
+        mk.audio.playEffect('button');
         if (this.cool) {
             return
         }